RP Name: ItsCapone
Time Zone: GMT +2
Link to Steam Profile: steamcommunity.com/id/ItsCapone/
SteamID: STEAM_0:1:186664723
Current Gametracker Profile:
Server 1-
www.gametracker.com/player/ItsCapone/dar...arpgaming.com:27015/
Server 2-
www.gametracker.com/player/ItsCapone/usa.zarpgaming.com:27015/
Server 3-
www.gametracker.com/player/ItsCapone/dar...arpgaming.com:27025/
I've played in a few names so I have a bit more than what it showed
Estimated Server Time: I've been playing for around 3k hours
Languages I speak: English and Hebrew.
Explain "Random Death Match" and give an example scenario:
RDM which stands for Random Deathmatch means that a player kills another player for no reasons at all. An example of it is: Player A saw player B walking down the street so he just shot him.
Explain "New Life Rule" and give an example scenario:
An Example of NLR is: Player A is holding off his base, to protect his printers, drugs and guns, meanwhile a group of people start to raid his base, resulting in the death of Player A; if Player A is to break NLR he has to go back within the NLR time period (around 2-3 minutes), this is what we call a rule breaking offence because in real life if you was to die you wouldn't be able to come back and kill the person who killed you, and Zarp is a Role Playing Server which is meant to symbolise a real-life experience. To summarise, NLR is returning to your death zone and taking actions in that zone within the NLR cool off period.
Explain how you would handle the following situation:
Player 1 accuses Player 2 for RDMing him, the console log shows that Player 2 killed Player 1.
I would teleport both Players 1 and 2 to a secluded roof where we cannot be disturbed and ask both of them what happened at different times to see both sides of the story, I would then take the information into consideration and examine the log and look for the key parts to both of the stories, as it is only RDM I would only issue the culprit with an active warning and let them go, however I cannot see if Player 1 was shooting Player 2, therefor in this case I would have to give them verbal warnings and stay away from eachother as there is not much I can do. I would then ask the players to check !rules as this would help them in future.
Explain how you would handle the following situation:
Player x accuses player y for breaking NLR, the kills are pretty close together in console (a few lines apart) at a peak time.
I would tp them both to a secluded roof top and ask them both sides of the story, i would then decide a punishment as it would be during a peak time therefor kills being within few lines of each other, could mean they are straight after as Peak time means that the server could have anywhere between 70-80 people all raiding and mugging etc, however the punishment i would issue would only be a warning as NLR isn't anything that is TOO bad, but if i issued a warning, this may appear as a detterance to the culprit. I would then tell both of the players to check !motd as this would help them in future.
Why I should be chosen:
I know that you all know me like a toxic guy but after all this time playing I actually want to go for a mod and maybe higher rank on the servers. I think it changed and I'm much less toxic than what I used to be. and I really hope you can give me a chance to prove this to you!
Thanks for your time, and have a nice day!