RP Name: Mr. Fombasto
Time Zone: (UTC+03:00)
Link to Steam Profile: Mr. Fombasto™
SteamID: STEAM_0:0:74168489
Current Gametracker Profiles:
Server 1
Server 2
Server 3
Picture of my activity " Server 1 + 2 + 3 Mixed " as of today.
Estimated Server Time: 340 hours or so.
Languages I speak: English, Arabic.
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Explain "Random Death Match" and give an example scenario:
Random Death Match " or RDM " is when a player shoots / kills another player
for no valid RP reason.
Example 1: Mr Basto kills Mr Richard because he thinks that his car looks bad.
Example 2: Mr Basto kills a gun dealer because he's bald.
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Explain "New Life Rule" and give an example scenario:
New Life Rule " or NLR " is when a player dies in a district then returns / interacts with it within 3 minutes, ( Only cops can break NLR in 3 locations, the Mining/PD District and the Vault if there's an active raid, and wherever there's an active Nuke. )
Example 1: Mr Basto gets shot in the head while defending his base, he then returns to his base to protect his printers within 3 minutes.
Example 2: Mr Basto tries to lockpick the door of a gun shop, the owner sees him and kills him, then after 1 minute he returns to the gun shop and attempts to raid it again.
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Explain how you would handle the following situation:
Player x accuses player y for RDMing him, the console log shows that player y killed player x.
I'd first ask Player x if i can take him to a roof, if he says yes then i'll tp him on a roof and ask him about what happened, then after hearing his side of the story i'll tp to Player y and ask him if he can come to the sit, i'll hear his side of the story as well, and if the reason he killed him for was valid " an example would be a hit or a mug " i'd tell player x that it wasn't a rdm " of course if player y had a proof. " but if the reason was invalid i'll decide whether to verbally warn him or use the /warn command depending on if he had recent warnings about RDM or not. i'll tp player y back and i'll ask player x if he needed anything else, then mark the f1 as finished and tp player x back.
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Explain how you would handle the following situation:
Player x accuses player y for breaking NLR, the kills are pretty close together in console (a few lines apart) at a peak time.
i'll take Player x to a roof and ask him for his side of the story, i will then check the logs to see if Player y broke NLR or not, if the logs showed that he did then i'll tp to player y and ask him if he can come to the sit, i'll then ask him for a reason and if it was valid " if he was a cop and he broke NLR at the pd for example " i'll tell Player x that he can, but if the reason was invalid i'll warn Player y either verbally or using the /warn command depending on if he had recents or not. i'll then tp both players back and mark the f1 as finished.
Why I should be chosen(we recommend around 150 words):
i think i should be chosen because i care a lot about the rules and because i know them very well, i also don't want rulebreakers to ruin other people's days, i have no recent warnings " i've never got warned, only once by afk miner and it would've been an easy verbal but i was afk mining.., i talked to him and he was kind enough to unwarn me, (i made a warn appeal and it got accepted.) " other than that i've never got warned, also in the time i play there are no staff online, so i can help and do f1's to keep the server clean of rule breaks, i also should be chosen because i really like to help people, so being a mod is going to make me help even more people which is awesome, i'd like to help the server as best as i can.
thank you so much for taking the time to read my application.
Any feedback would be greatly appreciated !.