Okay I actually could of warned you for fear RP as well, you did not give me 10 seconds to give you money, you were mugging in the streets and I was trying to deal with somebody else's problem. I got reported for the same thing today. (
www.zarpgaming.com/index.php/forum/repor...quest-xl-o-toerag2k6 )
2.8
FearRP - If you are at gunpoint and you weren't holding a gun first (melee weapons aren't classed as guns), you must (within reason) follow their demands. You can't pull out a gun from your hotbar, or equally, equip one from your inventory. Do not do anything that would risk your life under FearRP. The side with most armed people would be in charge of the situation. For example, a gang of 3 could stop one guy even if he has a gun. FearRP ends after the first shot is fired.
You must use /me to conduct FearRP. For example: '/me handcuffs [name]' or '/me locks vehicle door' to prevent escape.
- Taking hostage: Once you are under their control, you must comply until someone pays your ransom, breaks you out or if the owner dies. The police should try in their best effort to rescue the player, not put them at risk. You can not keep a hostage for more than 5 minutes after this time is up you need to either let them go or kill them. You can not make a victims ransom more than 50k.
- Mugging: You may not mug for more than 4k. If under FearRP, you can not refuse this if you have the money, and you can not kill your mugger once they are finished with you.
You can't mug more than 3 times over the course of an hour; mugging will have to comply with criteria such as being in a secluded area, and properly roleplayed in order to avert powergaming. You can mug with a melee weapon under the rule that gun beats blade, and you can not mug in the mines.
- Raid: FearRP does not apply.
I wish to stop getting reported for this rule when they are clearly breaking it.
ToeRag2k6