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TOPIC: [DEATHRUN] Bug Reports

[DEATHRUN] Bug Reports 4 years 2 months ago #1324209

Issue/Bug:
Going into spectator doesn't cancel RTD effects
Date/Time:
Around 19:50 GMT 24/03/2021
Brief description of the issue/bug:
RTD effects carry on to the player you spectate if you fspec yourself.
Lua errors (if applicable):

Screenshot or Video:

Extra Information:
Due to my bad bhopping I fell off the map, I quickly rtd'd hoping to somehow survive but got ignited, I then needed to do something else on my computer briefly so fspeced myself through the "!fspec ^" command whilst still on fire, it then made me spectate other players and caused them, or possibly everyone else on the server set on fire and die from it. This bug may happen in other situations but I won't test that.
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Mage you will always be remembered as the first person to write a fuck you list on Zarp and a bonus for not getting it deleted.
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[DEATHRUN] Bug Reports 3 years 3 months ago #1378501

Issue/Bug: You cant enter Ghostmode on the Helix map

Date/Time: now

Brief description of the issue/bug: When you try entering ghostmode you just fall through spawn, being unable to use the mode.

Lua errors (if applicable): idk

Screenshot or Video: not needed

Extra Information: no bye
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[DEATHRUN] Bug Reports 3 years 3 months ago #1378514

MsRevine wrote:
Issue/Bug: You cant enter Ghostmode on the Helix map

Date/Time: now

Brief description of the issue/bug: When you try entering ghostmode you just fall through spawn, being unable to use the mode.

Lua errors (if applicable): idk

Screenshot or Video: not needed

Extra Information: no bye
Pretty sure this is a result of the floor itself disappearing in order to kill off AFK's. I'd say the only way to fix it is to have a seperate spawn point for ghost mode on that map
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Last Edit: 3 years 3 months ago by Rule.
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[DEATHRUN] Bug Reports 3 years 3 months ago #1378662

Rule wrote:
MsRevine wrote:
Issue/Bug: You cant enter Ghostmode on the Helix map

Date/Time: now

Brief description of the issue/bug: When you try entering ghostmode you just fall through spawn, being unable to use the mode.

Lua errors (if applicable): idk

Screenshot or Video: not needed

Extra Information: no bye
Pretty sure this is a result of the floor itself disappearing in order to kill off AFK's. I'd say the only way to fix it is to have a seperate spawn point for ghost mode on that map

something like that
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[DEATHRUN] Bug Reports 3 years 1 month ago #1382645

Everytime the server gets to 2 players:
[ERROR] gamemodes/deathrun/gamemode/cl_hud.lua:44: attempt to index global 'ZARPMenu' (a nil value)
  1. unknown - gamemodes/deathrun/gamemode/cl_hud.lua:44
   2. include - [C]:-1
    3. unknown - gamemodes/deathrun/gamemode/cl_init.lua:47

Loaded cl_menus.lua...
Loaded pointshop support...

[ERROR] gamemodes/deathrun/gamemode/cl_init.lua:82: attempt to index global 'ZARPMenu' (a nil value)
  1. unknown - gamemodes/deathrun/gamemode/cl_init.lua:82

Couldn't Load Init Script: 'deathrun/gamemode/cl_init.lua'

Every round:
[ERROR] gamemodes/deathrun/gamemode/sh_definerounds.lua:144: attempt to index a nil value
  1. OnEnter - gamemodes/deathrun/gamemode/sh_definerounds.lua:144
   2. func - gamemodes/deathrun/gamemode/roundsystem/cl_round.lua:12
    3. unknown - lua/includes/extensions/net.lua:33
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[DEATHRUN] Bug Reports 3 years 1 month ago #1382651

Kanna. wrote:
Everytime the server gets to 2 players:
[ERROR] gamemodes/deathrun/gamemode/cl_hud.lua:44: attempt to index global 'ZARPMenu' (a nil value)
  1. unknown - gamemodes/deathrun/gamemode/cl_hud.lua:44
   2. include - [C]:-1
    3. unknown - gamemodes/deathrun/gamemode/cl_init.lua:47

Loaded cl_menus.lua...
Loaded pointshop support...

[ERROR] gamemodes/deathrun/gamemode/cl_init.lua:82: attempt to index global 'ZARPMenu' (a nil value)
  1. unknown - gamemodes/deathrun/gamemode/cl_init.lua:82

Couldn't Load Init Script: 'deathrun/gamemode/cl_init.lua'

Every round:
[ERROR] gamemodes/deathrun/gamemode/sh_definerounds.lua:144: attempt to index a nil value
  1. OnEnter - gamemodes/deathrun/gamemode/sh_definerounds.lua:144
   2. func - gamemodes/deathrun/gamemode/roundsystem/cl_round.lua:12
    3. unknown - lua/includes/extensions/net.lua:33

Fixed :)
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[DEATHRUN] Bug Reports 1 year 3 months ago #1420378

Lua error when previewing a taunt
[ERROR] gamemodes/deathrun/gamemode/cl_taunt.lua:543: Tried to use a NULL IGModAudioChannel!
  1. Stop - [C]:-1
   2. playPreview - gamemodes/deathrun/gamemode/cl_taunt.lua:543
    3. DoClick - gamemodes/deathrun/gamemode/cl_taunt.lua:533
     4. OnMouseReleased - lua/vgui/dlabel.lua:237
      5. unknown - lua/vgui/dmenuoption.lua:76 (x3)
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[DEATHRUN] Bug Reports 1 year 3 months ago #1420379

Knuthulhu wrote:
Lua error when previewing a taunt
[ERROR] gamemodes/deathrun/gamemode/cl_taunt.lua:543: Tried to use a NULL IGModAudioChannel!
  1. Stop - [C]:-1
   2. playPreview - gamemodes/deathrun/gamemode/cl_taunt.lua:543
    3. DoClick - gamemodes/deathrun/gamemode/cl_taunt.lua:533
     4. OnMouseReleased - lua/vgui/dlabel.lua:237
      5. unknown - lua/vgui/dmenuoption.lua:76 (x3)
Should be fixed next map change :)
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