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TOPIC: [SSRP Suggestion] Suit Chambers + Weapon Crates

[SSRP Suggestion] Suit Chambers + Weapon Crates 4 days 22 hours ago #1431358

Server Name: SSRP

Suggestion Title: Keeping a toned down version of the event as a permanent feature

How would it benefit the server: The overall quality of gameplay as increased massively with the inclusion of the weapon box and suit chambers. I will break down what I would propose as a far more balanced version of the current event based on nuke tiers and also the flat out removal of some of the suits. It is also a good use of money!

Potential Issues/Exploits: Balancing issues

Additional notes:

I believe the suit chamber should still work on a randomised basis per nuke but only offer suits in the respective tiers. As for the weapons crate I believe limiting selection to 3 actual weapons, 1 support weapon and 1 throwable. Once again in their respective tiers based on the type of nuke.

It should be noted I am basing my opinions on the police side using this system as commonly raid defenders use different/better items and suits. On top of that for some tiers having less could always mix and match and add in the stronger things from a previous tier!

I would also like to see the suit not being shown until the nuke has started to avoid people using a nuke to refresh the suits!

Suits that should NOT be included

Impact Suit: For raiding with a swarm of Impact Suits is impossible to defend against. Due to it going through walls the nuke is over within minutes and lacks any meaningful PvP

Grim Reaper: Far too slow, lacks anything meaningful in terms of Nukes.

Knight Demon: Do I seriously need to explain why?

Tron Suit: No cop would even be able to start raiding as they will be spending the whole time accidently killing each other.

Weapons that should NOT be included

De-Animator: Lets not brute force epilepsy on each other

Valkyrie Rockets: You are welcome defender players

Summoner: We do not need 50 NPC headcrabs getting in the way

EMP Stinger: Far too strong to be giving away


Regular Nuke Suits
Warning: Spoiler! [ Click to expand ]


Regular Nuke Weapons
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Overcharged Nuke Suits
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Overcharged Nuke Weapons
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Ultracharged Nuke Suits
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Ultracharged Nuke Weapons
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Megacharged Nuke Suits
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Megacharged Nuke Weapons
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Omega Nuke Suits
Warning: Spoiler! [ Click to expand ]


Omega Nuke Weapons
Warning: Spoiler! [ Click to expand ]

I must also admit I could do with the communities help on forming an opinion on a fair few things. Since my return I haven't experienced or seen a fair few of the newer suits and weapons so it would be great if someone could let me know #1 What it does as server descriptions aren't always that helpful and #2 Where you think it should be placed tier wise (or if it shouldn't be included!) and why! Once an opinion on an item is formed I will remove it from this list and place it where it seems best fitting. Thank you!

Suits I'm not familiar with
Warning: Spoiler! [ Click to expand ]


Weapons I'm not familiar with
Warning: Spoiler! [ Click to expand ]




As a closing message, this is just a foundation to open a discussion with the community on keeping what I think most of us agree is a solid update and has added a new dimension to the gameplay loop.

These are just my opinion based on no outside influence and as I said opening a discussion about this idea. If you believe something is wrong tell me why instead of just leaving a snarky reply so as a community we can provide an in depth suggestion for the CM Team.

I'm sure I would have missed some stuff so if anyone notices I've left something out please let me know so I can add it in somewhere!

I look forward to hearing the communities response to this.
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Last Edit: 4 days 20 hours ago by Designer Suit Enjoyer.
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[SSRP Suggestion] Suit Chambers + Weapon Crates 4 days 21 hours ago #1431359

One of the previous evenings I was talking to chute about possibly having more PD Armory NPCs scattered across the map after this event is over - However this is also a perfectly fine suggestion and with a bit of testing and tweaking the prices/cooldown I'm sure we could have a fair & fun system in place whilst retaining balanced PvP.

:plussp:
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[SSRP Suggestion] Suit Chambers + Weapon Crates 4 days 21 hours ago #1431360

solar suit shoots a sun and if anyone who is not in a solar suit looks at the sun they take damage (it sucks so bad man)
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[SSRP Suggestion] Suit Chambers + Weapon Crates 4 days 21 hours ago #1431362

there could be a kind of supply/demand system in place, if one suit is used a lot, the price goes up, while other suits that arent used much go down in price, same with weapons. This would balance prices and create more unique gameplay.

I like this suggestion tho
:plussp:
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[SSRP Suggestion] Suit Chambers + Weapon Crates 4 days 20 hours ago #1431363

percocet bobby wrote:
there could be a kind of supply/demand system in place, if one suit is used a lot, the price goes up, while other suits that arent used much go down in price, same with weapons. This would balance prices and create more unique gameplay.

I like this suggestion tho
:plussp:

Could be a case of the longer the nuke goes on the price goes up, as defenders defences are slowly being depleted it would make for somewhat decent balance. As long as prices aren't hitting silly levels per use so people don't even bother!
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[SSRP Suggestion] Suit Chambers + Weapon Crates 4 days 20 hours ago #1431364

Mr. Richard wrote:
One of the previous evenings I was talking to chute about possibly having more PD Armory NPCs scattered across the map after this event is over - However this is also a perfectly fine suggestion and with a bit of testing and tweaking the prices/cooldown I'm sure we could have a fair & fun system in place whilst retaining balanced PvP.

:plussp:

It would be an insanely large gameplay change (like this event has been) so it would most definitely need in depth discussion, testing and most likely in the early few weeks of being added weekly tweaks to prices/items. While the PD Armory is a nice addition for standard raids/bank/casino/PD, nukes have always been the big one, a lot of players participate in nukes. It's also worth noting balancing wise it would still apply for the defenders should people want to defend with weaker things but minimising risk!
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[SSRP Suggestion] Suit Chambers + Weapon Crates 4 days 19 hours ago #1431366

:minussp:
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[SSRP Suggestion] Suit Chambers + Weapon Crates 4 days 18 hours ago #1431368

yisyas wrote:
:minussp:
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[SSRP Suggestion] Suit Chambers + Weapon Crates 4 days 18 hours ago #1431369

Designer Suit Enjoyer wrote:
yisyas wrote:
:minussp:


Same energy
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[SSRP Suggestion] Suit Chambers + Weapon Crates 4 days 18 hours ago #1431370

Clarky wrote:
Designer Suit Enjoyer wrote:
yisyas wrote:
:minussp:


Same energy

It's taking the old school agreement that if your in the megabase you help defend it and turning it into "you will pay me slaves". I predict because of that attitude mr underscore will win first place!
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[SSRP Suggestion] Suit Chambers + Weapon Crates 4 days 17 hours ago #1431372

this update is a lot like the ASCA suggestion I made a while ago, so I agree
:support:
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[SSRP Suggestion] Suit Chambers + Weapon Crates 4 days 17 hours ago #1431375

I like the suggestion on paper, its a great idea that solves a lot of issues zarp has in terms of getting suits, especially without busting out the credit card. However, there's one thing that I wanna point out. Maybe I'm crazy right, but isn't it a bit backwards to be giving the better suits out when the defenders are at a higher disadvantage? The higher up the tiers of nukes you go the longer the nuke is, and on top of that faults exist. This change is good, but it would just make it even HARDER for defenders on the higher tier nukes, which in itself is unnecessary, if these nukes were made easier in nature I would 100% be for giving out the much better suits on stuff like omega nukes. I'm not sure if faults are still a thing on nukes, but if you were to remove faults, as a balance change to give suits to the attackers, I don't think that's too bad of a shout. Overall though, I doubt faults on nukes would ever get removed, I tried for a while but it didn't seem to budge. Regardless, good suggestion overall: :plussp:
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[SSRP Suggestion] Suit Chambers + Weapon Crates 4 days 17 hours ago #1431376

CEO of Business wrote:
I like the suggestion on paper, its a great idea that solves a lot of issues zarp has in terms of getting suits, especially without busting out the credit card. However, there's one thing that I wanna point out. Maybe I'm crazy right, but isn't it a bit backwards to be giving the better suits out when the defenders are at a higher disadvantage? The higher up the tiers of nukes you go the longer the nuke is, and on top of that faults exist. This change is good, but it would just make it even HARDER for defenders on the higher tier nukes, which in itself is unnecessary, if these nukes were made easier in nature I would 100% be for giving out the much better suits on stuff like omega nukes. I'm not sure if faults are still a thing on nukes, but if you were to remove faults, as a balance change to give suits to the attackers, I don't think that's too bad of a shout. Overall though, I doubt faults on nukes would ever get removed, I tried for a while but it didn't seem to budge. Regardless, good suggestion overall: :plussp:
A compromise, a checkbox for a slight less likelihood of/larger delay between faults in favor of more powerful suits/weps for police, it may not be much but given the dynamic gameplay anything can happen
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[SSRP Suggestion] Suit Chambers + Weapon Crates 4 days 17 hours ago #1431377

Clarky wrote:
CEO of Business wrote:
I like the suggestion on paper, its a great idea that solves a lot of issues zarp has in terms of getting suits, especially without busting out the credit card. However, there's one thing that I wanna point out. Maybe I'm crazy right, but isn't it a bit backwards to be giving the better suits out when the defenders are at a higher disadvantage? The higher up the tiers of nukes you go the longer the nuke is, and on top of that faults exist. This change is good, but it would just make it even HARDER for defenders on the higher tier nukes, which in itself is unnecessary, if these nukes were made easier in nature I would 100% be for giving out the much better suits on stuff like omega nukes. I'm not sure if faults are still a thing on nukes, but if you were to remove faults, as a balance change to give suits to the attackers, I don't think that's too bad of a shout. Overall though, I doubt faults on nukes would ever get removed, I tried for a while but it didn't seem to budge. Regardless, good suggestion overall: :plussp:
A compromise, a checkbox for a slight less likelihood of/larger delay between faults in favor of more powerful suits/weps for police, it may not be much but given the dynamic gameplay anything can happen
I mean I think the compromise should just be there in general, faults are a bad system imo, it takes away from the pvp aspect and gives defenders a chore that disadvantages them. Stewie's suggestion has the potential to really change the gedf npc loser issue, and promote tons of pvp for the server. I think pivoting towards this suggestion and away from faults simultaneously is a good change.
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[SSRP Suggestion] Suit Chambers + Weapon Crates 4 days 16 hours ago #1431378

CEO of Business wrote:
I like the suggestion on paper, its a great idea that solves a lot of issues zarp has in terms of getting suits, especially without busting out the credit card. However, there's one thing that I wanna point out. Maybe I'm crazy right, but isn't it a bit backwards to be giving the better suits out when the defenders are at a higher disadvantage? The higher up the tiers of nukes you go the longer the nuke is, and on top of that faults exist. This change is good, but it would just make it even HARDER for defenders on the higher tier nukes, which in itself is unnecessary, if these nukes were made easier in nature I would 100% be for giving out the much better suits on stuff like omega nukes. I'm not sure if faults are still a thing on nukes, but if you were to remove faults, as a balance change to give suits to the attackers, I don't think that's too bad of a shout. Overall though, I doubt faults on nukes would ever get removed, I tried for a while but it didn't seem to budge. Regardless, good suggestion overall: :plussp:

The defenders are also able to use this system but unless its the high tier they are far better off using their own stuff instead of the chamber/crates. I completely agree for the nukes to have slight changes, one I would instantly suggest is the removal of needing cash to nuke! Also fault removal would be a great idea!
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[SSRP Suggestion] Suit Chambers + Weapon Crates 4 days 14 hours ago #1431389

if this suggestion is accepted, i do think adding more abilities to defend yourself (more force fields and stuff) would be a good move
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[SSRP Suggestion] Suit Chambers + Weapon Crates 4 days 13 hours ago #1431390

Lerpson wrote:
if this suggestion is accepted, i do think adding more abilities to defend yourself (more force fields and stuff) would be a good move

I agree upping defence for the defenders would be a cool addition!
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