Chuteuk wrote:
el une spodermun wrote:
Chuteuk wrote:
We need to strike the right balance between too strict and too lenient. For example GTA:Online has an even more forgiving Hacking Policy than ours, you get 3 chances before getting permanently banned from the service.
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I do not agree that Rockstar are to lenient, after each ban they reset your character and remove everything. Money, stats, level, cars, apartments, everything will be gone and you have to start from the beginning on lv1 each time you get banned.
The current Zarp hacking policy benefits cheaters, other then users. Cheating needs to be a permanent ban as its possible to appeal it, and admins need to be able to ban blatant cheaters
It is the same on ZARP, if you are caught using a cheat to exploit money and items your inventory will of course be reset. Because of the nature of our game that of course is almost never the case, the peer to peer nature of GTA:Online means it is much more common.
The current policy is very strict compared to other games. Currently once banned for cheating on ZARP you are not allowed to return to the server even if you buy a new account.
On CS:GO,TF2,Dota 2, GTA, Battlefield you name it. You are allowed as many chances as you want, simply by buying the game again.
Strict once banned, otherwise, getting banned with hacks, is harder than people think.
To many videos of people with aimbot on, and clearly showing, it are still not banned, due to a zarp AntiCheat Screenshot being required(Which unfortunately is being detoured to shit now)
In my opinion, if a valid video, showing someone clearly aimbotting, that should be valid evidence as well as the screenshots.
As a note to people saying about CAC. it is shit, simple as.
Cheats are at the point of getting around them all with to much ease, and the only way to detect cheats like citizen is by citizen error, which then gets patched.
Anticheats that are automatic(VAC) are unreliable, and give way to many false positives(Like Norton, McAfee).