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HellForce wrote:
Morgan wrote:
if that counts I also had 1b and I know lots more people with it First of all, there's only 18 total players in game with over $1,000,000,000 between their shared bank and inventories. Bullshit, I can count more than 18 instantly Flash Nunu Ascenda Milankov Bu Bump Para Microsoft Access + Half of BIB + Half of Blackout + Half of BIB Academy etc etc |
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falling for the pink pill :OMEGALUL:
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HellForce wrote:
Morgan wrote:
Okay lol, accurate query vs unreliable statement First of all, there's only 18 total players in game with over $1,000,000,000 between their shared bank and inventories. Bullshit, I can count more than 18 instantly Flash Nunu Ascenda Milankov Bu Bump Para Microsoft Access + Half of BIB + Half of Blackout + Half of BIB Academy etc etc |
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HellForce wrote:
Morgan wrote:
I dont think you can count very well. Why dont you just name the people in those gangs? First of all, there's only 18 total players in game with over $1,000,000,000 between their shared bank and inventories. Bullshit, I can count more than 18 instantly Flash Nunu Ascenda Milankov Bu Bump Para Microsoft Access + Half of BIB + Half of Blackout + Half of BIB Academy etc etc |
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We take the issue of the virtual economy very seriously. Unlike in CS:GO you're not going to see a new case worth $100 one week and $0.01 the next.
A bunch of us last night decided to look at the true figures from the actual live data that powers the server, instead of trying to guesstimate or make up facts out of thin air. What do the real numbers say we asked? Let's look at a few markers and calculations that real economists use out there in the real world to measure the success and stability of an economy. Fact #1 How many players have over $1billion. The current figure is 0.0105% of players have reached the $1billion figure, the benchmark for being considered rich in ZARP. Fact #2 What if we take only active players in the last week? The figure is at 0.106% of players actively playing the server in the last 7 days have over $1 billion. Fact #3 What about those with over $100million, they're rich too! Let's just take active players in the last 7 days again. The figure is at 0.78% That's still less than one percent. Fact #4 A good economy always grows. The amount of money overall should always be on the rise and so should prices. However the amount of money should not raise at such a rate where prices rise uncontrollably and no one can afford anything. In the real world economists look at the price of everyday essentials, like bread or milk to measure inflation. Let's take a look now at figures from May 2016 and 2017 and the prices of some of the most common items in our economy. RPG-7 May 2016 avg price: $1.16m May 2017 avg price: $1.79m M202 RL May 2016 avg price: $4.02m May 2017 avg price: $4.68m The prices have gone up as you would expect in a good economy, but they've only risen very slightly, far from out pricing anyone from purchasing them that was able to at the same time last year. BremFM, whilst we understand your concerns, if we changed our entire economic system every time you complained a lot more people would end up angry in the end. That's why we have to look at the real numbers and make responsible decisions that work for the many and not the few. Thank you for taking the time to share your concerns though and hopefully this sheds some light on the real situation you are seeing on the server. Thank you! |
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Last Edit: 8 years 1 month ago by Chuteuk.
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Chuteuk wrote:
We take the issue of the virtual economy very seriously. Unlike in CS:GO you're not going to see a new case worth $100 one week and $0.01 the next. A bunch of us last night decided to look at the true figures from the actual live data that powers the server, instead of trying to guesstimate or make up facts out of thin air. What do the real numbers say we asked? Let's look at a few markers and calculations that real economists use out there in the real world to measure the success and stability of an economy. Fact #1 How many players have over $1billion. The current figure is 0.0105% of players have reached the $1billion figure, the benchmark for being considered rich in ZARP. Fact #2 What if we take only active players in the last week? The figure is at 0.106% of players actively playing the server in the last 7 days have over $1 billion. Fact #3 What about those with over $100million, they're rich too! Let's just take active players in the last 7 days again. The figure is at 0.78% That's still less than one percent. Fact #4 A good economy always grows. The amount of money overall should always be on the rise and so should prices. However the amount of money should not raise at such a rate where prices rise uncontrollably and no one can afford anything. In the real world economists look at the price of everyday essentials, like bread or milk to measure inflation. Let's take a look now at figures from May 2016 and 2017 and the prices of some of the most common items in our economy. RPG-7 May 2016 avg price: $1.16m May 2017 avg price: $1.79m M202 RL May 2016 avg price: $4.02m May 2017 avg price: $4.68m The prices have gone up as you would expect in a good economy, but they've only risen very slightly, far from out pricing anyone from purchasing them that was able to at the same time last year. BremFM, whilst we understand your concerns, if we changed our entire economic system every time you complained a lot more people would end up angry in the end. That's why we have to look at the real numbers and make responsible decisions that work for the many and not the few. Thank you for taking the time to share your concerns though and hopefully this sheds some light on the real situation you are seeing on the server. Thank you! Okay, you're counting people who joined just once and alts in that % Second you're saying "price didnt change" to items with fixed craft price, why not talk about how jugg was 20m and now its over 350m? |
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Diego wrote:
Chuteuk wrote:
We take the issue of the virtual economy very seriously. Unlike in CS:GO you're not going to see a new case worth $100 one week and $0.01 the next. A bunch of us last night decided to look at the true figures from the actual live data that powers the server, instead of trying to guesstimate or make up facts out of thin air. What do the real numbers say we asked? Let's look at a few markers and calculations that real economists use out there in the real world to measure the success and stability of an economy. Fact #1 How many players have over $1billion. The current figure is 0.0105% of players have reached the $1billion figure, the benchmark for being considered rich in ZARP. Fact #2 What if we take only active players in the last week? The figure is at 0.106% of players actively playing the server in the last 7 days have over $1 billion. Fact #3 What about those with over $100million, they're rich too! Let's just take active players in the last 7 days again. The figure is at 0.78% That's still less than one percent. Fact #4 A good economy always grows. The amount of money overall should always be on the rise and so should prices. However the amount of money should not raise at such a rate where prices rise uncontrollably and no one can afford anything. In the real world economists look at the price of everyday essentials, like bread or milk to measure inflation. Let's take a look now at figures from May 2016 and 2017 and the prices of some of the most common items in our economy. RPG-7 May 2016 avg price: $1.16m May 2017 avg price: $1.79m M202 RL May 2016 avg price: $4.02m May 2017 avg price: $4.68m The prices have gone up as you would expect in a good economy, but they've only risen very slightly, far from out pricing anyone from purchasing them that was able to at the same time last year. BremFM, whilst we understand your concerns, if we changed our entire economic system every time you complained a lot more people would end up angry in the end. That's why we have to look at the real numbers and make responsible decisions that work for the many and not the few. Thank you for taking the time to share your concerns though and hopefully this sheds some light on the real situation you are seeing on the server. Thank you! Okay, you're counting people who joined just once and alts in that % Second you're saying "price didnt change" to items with fixed craft price, why not talk about how jugg was 20m and now its over 350m? No Diego, absolutely not. We've provided the figures for both the total players and just the active ones. And as any good economist will tell you, to measure inflation you look at the prices of common items that are easily obtainable like bread or milk, in our case, RPGs or M202s not rare unobtainble ones like Michelangelo's paintings or in our case Jugg suits. |
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The following user(s) said Thank You: Raeker
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Chuteuk wrote:
Diego wrote:
Chuteuk wrote:
We take the issue of the virtual economy very seriously. Unlike in CS:GO you're not going to see a new case worth $100 one week and $0.01 the next. A bunch of us last night decided to look at the true figures from the actual live data that powers the server, instead of trying to guesstimate or make up facts out of thin air. What do the real numbers say we asked? Let's look at a few markers and calculations that real economists use out there in the real world to measure the success and stability of an economy. Fact #1 How many players have over $1billion. The current figure is 0.0105% of players have reached the $1billion figure, the benchmark for being considered rich in ZARP. Fact #2 What if we take only active players in the last week? The figure is at 0.106% of players actively playing the server in the last 7 days have over $1 billion. Fact #3 What about those with over $100million, they're rich too! Let's just take active players in the last 7 days again. The figure is at 0.78% That's still less than one percent. Fact #4 A good economy always grows. The amount of money overall should always be on the rise and so should prices. However the amount of money should not raise at such a rate where prices rise uncontrollably and no one can afford anything. In the real world economists look at the price of everyday essentials, like bread or milk to measure inflation. Let's take a look now at figures from May 2016 and 2017 and the prices of some of the most common items in our economy. RPG-7 May 2016 avg price: $1.16m May 2017 avg price: $1.79m M202 RL May 2016 avg price: $4.02m May 2017 avg price: $4.68m The prices have gone up as you would expect in a good economy, but they've only risen very slightly, far from out pricing anyone from purchasing them that was able to at the same time last year. BremFM, whilst we understand your concerns, if we changed our entire economic system every time you complained a lot more people would end up angry in the end. That's why we have to look at the real numbers and make responsible decisions that work for the many and not the few. Thank you for taking the time to share your concerns though and hopefully this sheds some light on the real situation you are seeing on the server. Thank you! Okay, you're counting people who joined just once and alts in that % Second you're saying "price didnt change" to items with fixed craft price, why not talk about how jugg was 20m and now its over 350m? No Diego, absolutely not. We've provided the figures for both the total players and just the active ones. And as any good economist will tell you, to measure inflation you look at the prices of common items that are easily obtainable like bread or milk, in our case, RPGs or M202s not rare unobtainble ones like Michelangelo's paintings or in our case Jugg suits. But if the craft price is the same it means that no matter how many time passes the prince range wont change. also we are not talking only about special limited items, gpp's, minigun2's price went up with non-stop and those items are not limited anymore |
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Diego wrote:
Chuteuk wrote:
Diego wrote:
Chuteuk wrote:
We take the issue of the virtual economy very seriously. Unlike in CS:GO you're not going to see a new case worth $100 one week and $0.01 the next. A bunch of us last night decided to look at the true figures from the actual live data that powers the server, instead of trying to guesstimate or make up facts out of thin air. What do the real numbers say we asked? Let's look at a few markers and calculations that real economists use out there in the real world to measure the success and stability of an economy. Fact #1 How many players have over $1billion. The current figure is 0.0105% of players have reached the $1billion figure, the benchmark for being considered rich in ZARP. Fact #2 What if we take only active players in the last week? The figure is at 0.106% of players actively playing the server in the last 7 days have over $1 billion. Fact #3 What about those with over $100million, they're rich too! Let's just take active players in the last 7 days again. The figure is at 0.78% That's still less than one percent. Fact #4 A good economy always grows. The amount of money overall should always be on the rise and so should prices. However the amount of money should not raise at such a rate where prices rise uncontrollably and no one can afford anything. In the real world economists look at the price of everyday essentials, like bread or milk to measure inflation. Let's take a look now at figures from May 2016 and 2017 and the prices of some of the most common items in our economy. RPG-7 May 2016 avg price: $1.16m May 2017 avg price: $1.79m M202 RL May 2016 avg price: $4.02m May 2017 avg price: $4.68m The prices have gone up as you would expect in a good economy, but they've only risen very slightly, far from out pricing anyone from purchasing them that was able to at the same time last year. BremFM, whilst we understand your concerns, if we changed our entire economic system every time you complained a lot more people would end up angry in the end. That's why we have to look at the real numbers and make responsible decisions that work for the many and not the few. Thank you for taking the time to share your concerns though and hopefully this sheds some light on the real situation you are seeing on the server. Thank you! Okay, you're counting people who joined just once and alts in that % Second you're saying "price didnt change" to items with fixed craft price, why not talk about how jugg was 20m and now its over 350m? No Diego, absolutely not. We've provided the figures for both the total players and just the active ones. And as any good economist will tell you, to measure inflation you look at the prices of common items that are easily obtainable like bread or milk, in our case, RPGs or M202s not rare unobtainble ones like Michelangelo's paintings or in our case Jugg suits. But if the craft price is the same it means that no matter how many time passes the prince range wont change. also we are not talking only about special limited items, gpp's, minigun2's price went up with non-stop and those items are not limited anymore Diego, who sets the prices of Steel and Uranium? Who sets the prices of Weapons cases? The two ways in which you can obtain these items. Its not the crafting system, it's the economy. The players decide the prices of these items. And when we look at last year to this, the prices have gone up at a very small and balanced rate. This means the economy is acting normally, there's no unsustainable inflation. |
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Chuteuk wrote:
Diego wrote:
Chuteuk wrote:
Diego wrote:
Chuteuk wrote:
We take the issue of the virtual economy very seriously. Unlike in CS:GO you're not going to see a new case worth $100 one week and $0.01 the next. A bunch of us last night decided to look at the true figures from the actual live data that powers the server, instead of trying to guesstimate or make up facts out of thin air. What do the real numbers say we asked? Let's look at a few markers and calculations that real economists use out there in the real world to measure the success and stability of an economy. Fact #1 How many players have over $1billion. The current figure is 0.0105% of players have reached the $1billion figure, the benchmark for being considered rich in ZARP. Fact #2 What if we take only active players in the last week? The figure is at 0.106% of players actively playing the server in the last 7 days have over $1 billion. Fact #3 What about those with over $100million, they're rich too! Let's just take active players in the last 7 days again. The figure is at 0.78% That's still less than one percent. Fact #4 A good economy always grows. The amount of money overall should always be on the rise and so should prices. However the amount of money should not raise at such a rate where prices rise uncontrollably and no one can afford anything. In the real world economists look at the price of everyday essentials, like bread or milk to measure inflation. Let's take a look now at figures from May 2016 and 2017 and the prices of some of the most common items in our economy. RPG-7 May 2016 avg price: $1.16m May 2017 avg price: $1.79m M202 RL May 2016 avg price: $4.02m May 2017 avg price: $4.68m The prices have gone up as you would expect in a good economy, but they've only risen very slightly, far from out pricing anyone from purchasing them that was able to at the same time last year. BremFM, whilst we understand your concerns, if we changed our entire economic system every time you complained a lot more people would end up angry in the end. That's why we have to look at the real numbers and make responsible decisions that work for the many and not the few. Thank you for taking the time to share your concerns though and hopefully this sheds some light on the real situation you are seeing on the server. Thank you! Okay, you're counting people who joined just once and alts in that % Second you're saying "price didnt change" to items with fixed craft price, why not talk about how jugg was 20m and now its over 350m? No Diego, absolutely not. We've provided the figures for both the total players and just the active ones. And as any good economist will tell you, to measure inflation you look at the prices of common items that are easily obtainable like bread or milk, in our case, RPGs or M202s not rare unobtainble ones like Michelangelo's paintings or in our case Jugg suits. But if the craft price is the same it means that no matter how many time passes the prince range wont change. also we are not talking only about special limited items, gpp's, minigun2's price went up with non-stop and those items are not limited anymore Diego, who sets the prices of Steel and Uranium? Who sets the prices of Weapons cases? The two ways in which you can obtain these items. Its not the crafting system, it's the economy. The players decide the prices of these items. And when we look at last year to this, the prices have gone up at a very small and balanced rate. This means the economy is acting normally, there's no unsustainable inflation. Okay man you win |
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The following user(s) said Thank You: Chuteuk
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Chuteuk wrote:
M202 RL May 2016 avg price: $4.02m May 2017 avg price: $4.68m I understand the whole argument and I agree with it, I don't think there's need to fix anything, but I've never even seen a M202 RL go for more than 2.2-2.5m, there's no way they go for even 3m, let alone 4m. But back on topic, are those 1 billion figures regarding cash or is the inventory included? |
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Warning: Spoiler! [ Click to expand ][ Click to hide ] Diego wrote:
Chuteuk wrote:
Diego wrote:
Chuteuk wrote:
Diego wrote:
Chuteuk wrote:
We take the issue of the virtual economy very seriously. Unlike in CS:GO you're not going to see a new case worth $100 one week and $0.01 the next. A bunch of us last night decided to look at the true figures from the actual live data that powers the server, instead of trying to guesstimate or make up facts out of thin air. What do the real numbers say we asked? Let's look at a few markers and calculations that real economists use out there in the real world to measure the success and stability of an economy. Fact #1 How many players have over $1billion. The current figure is 0.0105% of players have reached the $1billion figure, the benchmark for being considered rich in ZARP. Fact #2 What if we take only active players in the last week? The figure is at 0.106% of players actively playing the server in the last 7 days have over $1 billion. Fact #3 What about those with over $100million, they're rich too! Let's just take active players in the last 7 days again. The figure is at 0.78% That's still less than one percent. Fact #4 A good economy always grows. The amount of money overall should always be on the rise and so should prices. However the amount of money should not raise at such a rate where prices rise uncontrollably and no one can afford anything. In the real world economists look at the price of everyday essentials, like bread or milk to measure inflation. Let's take a look now at figures from May 2016 and 2017 and the prices of some of the most common items in our economy. RPG-7 May 2016 avg price: $1.16m May 2017 avg price: $1.79m M202 RL May 2016 avg price: $4.02m May 2017 avg price: $4.68m The prices have gone up as you would expect in a good economy, but they've only risen very slightly, far from out pricing anyone from purchasing them that was able to at the same time last year. BremFM, whilst we understand your concerns, if we changed our entire economic system every time you complained a lot more people would end up angry in the end. That's why we have to look at the real numbers and make responsible decisions that work for the many and not the few. Thank you for taking the time to share your concerns though and hopefully this sheds some light on the real situation you are seeing on the server. Thank you! Okay, you're counting people who joined just once and alts in that % Second you're saying "price didnt change" to items with fixed craft price, why not talk about how jugg was 20m and now its over 350m? No Diego, absolutely not. We've provided the figures for both the total players and just the active ones. And as any good economist will tell you, to measure inflation you look at the prices of common items that are easily obtainable like bread or milk, in our case, RPGs or M202s not rare unobtainble ones like Michelangelo's paintings or in our case Jugg suits. But if the craft price is the same it means that no matter how many time passes the prince range wont change. also we are not talking only about special limited items, gpp's, minigun2's price went up with non-stop and those items are not limited anymore Diego, who sets the prices of Steel and Uranium? Who sets the prices of Weapons cases? The two ways in which you can obtain these items. Its not the crafting system, it's the economy. The players decide the prices of these items. And when we look at last year to this, the prices have gone up at a very small and balanced rate. This means the economy is acting normally, there's no unsustainable inflation. Okay man you win ![]() There is a lot we agree on with you and Brem and some others though. It's always great to have more ways to spend money for example, especially where that money comes straight out of the economy. The Rare Items store was designed to do just that, and it looks like we made a mistake removing it. We will look at bringing it back and other similar features in the near future! |
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The following user(s) said Thank You: Diego
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Warning: Spoiler! [ Click to expand ][ Click to hide ] Chuteuk wrote:
Warning: Spoiler! [ Click to expand ][ Click to hide ] Diego wrote:
Chuteuk wrote:
Diego wrote:
Chuteuk wrote:
Diego wrote:
Chuteuk wrote:
We take the issue of the virtual economy very seriously. Unlike in CS:GO you're not going to see a new case worth $100 one week and $0.01 the next. A bunch of us last night decided to look at the true figures from the actual live data that powers the server, instead of trying to guesstimate or make up facts out of thin air. What do the real numbers say we asked? Let's look at a few markers and calculations that real economists use out there in the real world to measure the success and stability of an economy. Fact #1 How many players have over $1billion. The current figure is 0.0105% of players have reached the $1billion figure, the benchmark for being considered rich in ZARP. Fact #2 What if we take only active players in the last week? The figure is at 0.106% of players actively playing the server in the last 7 days have over $1 billion. Fact #3 What about those with over $100million, they're rich too! Let's just take active players in the last 7 days again. The figure is at 0.78% That's still less than one percent. Fact #4 A good economy always grows. The amount of money overall should always be on the rise and so should prices. However the amount of money should not raise at such a rate where prices rise uncontrollably and no one can afford anything. In the real world economists look at the price of everyday essentials, like bread or milk to measure inflation. Let's take a look now at figures from May 2016 and 2017 and the prices of some of the most common items in our economy. RPG-7 May 2016 avg price: $1.16m May 2017 avg price: $1.79m M202 RL May 2016 avg price: $4.02m May 2017 avg price: $4.68m The prices have gone up as you would expect in a good economy, but they've only risen very slightly, far from out pricing anyone from purchasing them that was able to at the same time last year. BremFM, whilst we understand your concerns, if we changed our entire economic system every time you complained a lot more people would end up angry in the end. That's why we have to look at the real numbers and make responsible decisions that work for the many and not the few. Thank you for taking the time to share your concerns though and hopefully this sheds some light on the real situation you are seeing on the server. Thank you! Okay, you're counting people who joined just once and alts in that % Second you're saying "price didnt change" to items with fixed craft price, why not talk about how jugg was 20m and now its over 350m? No Diego, absolutely not. We've provided the figures for both the total players and just the active ones. And as any good economist will tell you, to measure inflation you look at the prices of common items that are easily obtainable like bread or milk, in our case, RPGs or M202s not rare unobtainble ones like Michelangelo's paintings or in our case Jugg suits. But if the craft price is the same it means that no matter how many time passes the prince range wont change. also we are not talking only about special limited items, gpp's, minigun2's price went up with non-stop and those items are not limited anymore Diego, who sets the prices of Steel and Uranium? Who sets the prices of Weapons cases? The two ways in which you can obtain these items. Its not the crafting system, it's the economy. The players decide the prices of these items. And when we look at last year to this, the prices have gone up at a very small and balanced rate. This means the economy is acting normally, there's no unsustainable inflation. Okay man you win ![]() There is a lot we agree on with you and Brem and some others though. It's always great to have more ways to spend money for example, especially where that money comes straight out of the economy. The Rare Items store was designed to do just that, and it looks like we made a mistake removing it. We will look at bringing it back and other similar features in the near future! Please let me buy burning flames EDF for 1b ! |
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Morgan wrote:
lMichaell wrote:
Micheal said 6 alt with Iri Pickaxe (x2) so it will be '12 alt' I prefer dia pick cause is risky as fk because I am a miner killer <3 Most hated guy for miners XD Lemme just go grab 6 alt accounts go buy 6 iridium pickaxes = 12 alt accounts with diamond pickaxes see you after school with 50 mil gems, 50mil gems = 1250000000$ if sold 25$ each but could be sold higher. 6 Accounts with 6 Pickaxes is 6 Accounts with 6 Pickaxes, no clue where you got 12 from but that seems like an issue. If you have 6 accounts Mining getting 160 Gems every 4 seconds per account, you'd get nowhere near 50,000,000 gems by the way. Also, who knew that if you got a lot of accounts on you'd make a lot of money, that's how every progressional game works, the more time you spend the more you get out of it. |
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Chuteuk wrote:
Warning: Spoiler! [ Click to expand ][ Click to hide ] Diego wrote:
Chuteuk wrote:
Diego wrote:
Chuteuk wrote:
Diego wrote:
Chuteuk wrote:
We take the issue of the virtual economy very seriously. Unlike in CS:GO you're not going to see a new case worth $100 one week and $0.01 the next. A bunch of us last night decided to look at the true figures from the actual live data that powers the server, instead of trying to guesstimate or make up facts out of thin air. What do the real numbers say we asked? Let's look at a few markers and calculations that real economists use out there in the real world to measure the success and stability of an economy. Fact #1 How many players have over $1billion. The current figure is 0.0105% of players have reached the $1billion figure, the benchmark for being considered rich in ZARP. Fact #2 What if we take only active players in the last week? The figure is at 0.106% of players actively playing the server in the last 7 days have over $1 billion. Fact #3 What about those with over $100million, they're rich too! Let's just take active players in the last 7 days again. The figure is at 0.78% That's still less than one percent. Fact #4 A good economy always grows. The amount of money overall should always be on the rise and so should prices. However the amount of money should not raise at such a rate where prices rise uncontrollably and no one can afford anything. In the real world economists look at the price of everyday essentials, like bread or milk to measure inflation. Let's take a look now at figures from May 2016 and 2017 and the prices of some of the most common items in our economy. RPG-7 May 2016 avg price: $1.16m May 2017 avg price: $1.79m M202 RL May 2016 avg price: $4.02m May 2017 avg price: $4.68m The prices have gone up as you would expect in a good economy, but they've only risen very slightly, far from out pricing anyone from purchasing them that was able to at the same time last year. BremFM, whilst we understand your concerns, if we changed our entire economic system every time you complained a lot more people would end up angry in the end. That's why we have to look at the real numbers and make responsible decisions that work for the many and not the few. Thank you for taking the time to share your concerns though and hopefully this sheds some light on the real situation you are seeing on the server. Thank you! Okay, you're counting people who joined just once and alts in that % Second you're saying "price didnt change" to items with fixed craft price, why not talk about how jugg was 20m and now its over 350m? No Diego, absolutely not. We've provided the figures for both the total players and just the active ones. And as any good economist will tell you, to measure inflation you look at the prices of common items that are easily obtainable like bread or milk, in our case, RPGs or M202s not rare unobtainble ones like Michelangelo's paintings or in our case Jugg suits. But if the craft price is the same it means that no matter how many time passes the prince range wont change. also we are not talking only about special limited items, gpp's, minigun2's price went up with non-stop and those items are not limited anymore Diego, who sets the prices of Steel and Uranium? Who sets the prices of Weapons cases? The two ways in which you can obtain these items. Its not the crafting system, it's the economy. The players decide the prices of these items. And when we look at last year to this, the prices have gone up at a very small and balanced rate. This means the economy is acting normally, there's no unsustainable inflation. Okay man you win ![]() There is a lot we agree on with you and Brem and some others though. It's always great to have more ways to spend money for example, especially where that money comes straight out of the economy. The Rare Items store was designed to do just that, and it looks like we made a mistake removing it. We will look at bringing it back and other similar features in the near future! Dun >.< |
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Chute getting them facts layed down like fire!
ps: the economy is not broken |
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p.s what i said was meant to be a clear over-exaggeration since i dont think even with 10 accounts you can make 50mil gems over school
also morgan 6 accounts with iridium picks = 12 diamond pickaxes worth of mining [SHOP] You sold 1207233 Gems for $31,388,058 this is from going to school today btw |
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Last Edit: 8 years 1 month ago by MichaeI.
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Last Edit: 8 years 1 month ago by Sada..
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The following user(s) said Thank You: Chuteuk
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ParaMontana wrote:
lMichaell wrote:
Lemme just go grab 6 alt accounts go buy 6 iridium pickaxes = 12 alt accounts with diamond pickaxes see you after school with 50 mil gems, 50mil gems = 1250000000$ if sold 25$ each but could be sold higher. this is like the dumbest thing i have ever heard. In a real life situation you would not be able to copy your self 6 times. and if you were you would also make 6 times the amount you made when you were just 1 person. Ofcourse you gonna make drastic amounts of money if you log more accounts in. Zarp is not made for people with countless of alts hence why you would make more money Does not mean that the economy is broken. It only means your playing the economy Picture of brem trying to grasp the situation FYI Micheal wrote this, I didn't. I never said that inflation was happening either. I'm literally just trying to help, give solutions to problems current t players seem to be bothered by. Just trying to make sure everyone is happy, cause right now ZARP is in no way appealing to play for me and a lot more people. Good luck! |
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Chuteuk wrote:
We take the issue of the virtual economy very seriously. Unlike in CS:GO you're not going to see a new case worth $100 one week and $0.01 the next. A bunch of us last night decided to look at the true figures from the actual live data that powers the server, instead of trying to guesstimate or make up facts out of thin air. What do the real numbers say we asked? Let's look at a few markers and calculations that real economists use out there in the real world to measure the success and stability of an economy. Fact #1 How many players have over $1billion. The current figure is 0.0105% of players have reached the $1billion figure, the benchmark for being considered rich in ZARP. Fact #2 What if we take only active players in the last week? The figure is at 0.106% of players actively playing the server in the last 7 days have over $1 billion. Fact #3 What about those with over $100million, they're rich too! Let's just take active players in the last 7 days again. The figure is at 0.78% That's still less than one percent. Fact #4 A good economy always grows. The amount of money overall should always be on the rise and so should prices. However the amount of money should not raise at such a rate where prices rise uncontrollably and no one can afford anything. In the real world economists look at the price of everyday essentials, like bread or milk to measure inflation. Let's take a look now at figures from May 2016 and 2017 and the prices of some of the most common items in our economy. RPG-7 May 2016 avg price: $1.16m May 2017 avg price: $1.79m M202 RL May 2016 avg price: $4.02m May 2017 avg price: $4.68m The prices have gone up as you would expect in a good economy, but they've only risen very slightly, far from out pricing anyone from purchasing them that was able to at the same time last year. BremFM, whilst we understand your concerns, if we changed our entire economic system every time you complained a lot more people would end up angry in the end. That's why we have to look at the real numbers and make responsible decisions that work for the many and not the few. Thank you for taking the time to share your concerns though and hopefully this sheds some light on the real situation you are seeing on the server. Thank you! Thanks a lot for actually taking the time to do this. I honestly appreciate it. I'm not necessarily saying that the economy is broken in a way that a lot of players are rich, I'm saying it's very hard for newcomers to get anywhere near that 100 mil mark, it's simply not worth it to base anymore and while there is certainly a difference in the economy in comparison to a few years back, your argument is valid too. Economies are supposed to grow. But then again, make sure that we are able to catch up with the economy. Balance it out. Printers are shiet and so is basing, which was essentially one of the main purposes of playing darkrp. All I'm sayingis that I, along many others, would be very glad to actually see some changes made to the server. Thanks again! |
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Archick wrote:
Chuteuk wrote:
M202 RL May 2016 avg price: $4.02m May 2017 avg price: $4.68m I understand the whole argument and I agree with it, I don't think there's need to fix anything, but I've never even seen a M202 RL go for more than 2.2-2.5m, there's no way they go for even 3m, let alone 4m. But back on topic, are those 1 billion figures regarding cash or is the inventory included? That doesn't matter. Money is money, items is items. If you have items, it does in no way make you rich. It only enables you to get rich, but solely because other people pay for it. The amount of money that's currently fluctuating stays and remains the same. |
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