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Any one on zarp play just wondering if so add me on steam I will insert link when I get on my pc-written on phone
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Slapy47 wrote:
A DoTA 2 update: Warning: Spoiler! [ Click to expand ][ Click to hide ] - Fixed bug where units would be delayed when coming out of the fog of war based on latency - Fixed a bug where heroes would sometimes spawn in the middle of the map and be uncontrollable - Fixed a courier delivery bug where the courier would stop responding to delivery commands - Fixed a bug causing the most popular custom games list to not update correctly - Loading into a game where players have effigies equipped no longer causes an additional loading stall - Fixed bugs in the Dota map involving warding invalid locations - Made various collision adjustments to the Dota map - Fixed several juke spot bugs in the Dota map - Fixed trees and plants not looking as high quality as intended - Fixed the visuals associated with Tinker's March of the Machines - Fixed missing particles, models, and effects on certain econ items (such as the Wrath of Ka set for Necrophos) - Fixed many couriers that were missing their correct bind poses - Fixed inconsistencies where abandoning could cause the game to end without punishment - Fixed a performance problem with Tinker's March of the Machines - Leshrac's immortal weapon can now be properly unequipped - Added a new simple network information overlay option that can display FPS, ping, and packet loss when in-game - By default, the custom games lobby browser will now show the most recently created lobby at the top - Made region sorting alphabetical in the custom games lobby browser - Added a UI option for the dashboard rendering quality setting - The F5 key will now refresh the custom game lobby browser - The left/right arrow keys can now be used to browse the list of all custom games - Fixed basic/advanced video radio buttons not being properly selected upon entering settings popup - Fixed Thai language text incorrectly using the wrong font - Fixed various dashboard tooltip styling bugs - Fixed console key detection when multiple keys are bound to toggleconsole - Added model loaded sounds to various UI screens - Fixed various bugs relating to the Watch Live game list - Fixed the reconnection UI incorrectly appearing after a match is accepted (but before a connection is established) - Fixed various IME issues - Fixed issues with Legion Commander's voice when the Arcana is equipped - Fixed a bug relating to the in-game respawn music - Hero Demo mode now respects the selected style from the loadout screen - Changed the Hero Demo invulnerability buff to only prevent damage (but not prevent buffs, for example) - Fixed the Hero Demo invulnerability buff not being transferred over when you do Equip New Item or Select New Hero - Fixed a crash in the Hero Demo when playing as Meepo and using the Equip New Item feature - Mac/Linux: Fixed bug where the Watch tab would get stuck on "Waiting for game data" - Mac/Linux: Fixed bugs where high-quality water wasn't being rendered correctly - Mac/Linux: Fixed bug where a green screen would be seen intermittently when starting the game - Linux: Fixed bug where the game wasn't rendering properly on various hardware configurations - Linux: Fixed issues involving viewports on AMD FOSS drivers - Fixed bug where many model files couldn't be opened in the model editor - Fixed the URL in the Tools' Help menu pointing at the wrong address - Fixed a bug where Hammer wouldn't save correctly after changing maps - A trailing semi-colon is no longer necessary when setting CSS styles in Javascript - Added dump_panorama_css_properties, which prints out the list of all valid CSS properties and their documentation - Added CreateHTTPRequest and the CScriptHTTPRequest object - PlayerResource:SetCameraTarget( playerID, entity ) now more reliably locks the camera to the target - Included dkjson library for JSON encode/decode in Lua - Fixed crash when custom games attempted to destroy an invalid tree - Changed invalid file references in Panorama from being an error to a warning - Added a Panorama dialog handler for key binding names: {g:dota_key:<dialog_variable_name>} - Added script function GameRules:PlayerHasCustomGameHostPrivileges() - Javascript $.Msg() now prints the name of functions instead of 'undefined' - Add support for the <pre> tag in HTML labels - Fixed a bug when registering a Lua modifier outside of an ability - Fix for Particle Editor UI missing combine mode - SFM: Can now change resolution dynamically - SFM: Can now layoff movies to higher resolution than the SFM viewport resolution - SFM: Fixed poster layoff - SFM: Particle effects that use traces for placement (e.g. Earthshaker's Fissure) now correctly render along the ground A LoL update: Warning: Spoiler! [ Click to expand ][ Click to hide ] Changed water wing color from red to green |
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Exrominem wrote:
Slapy47 wrote:
A DoTA 2 update: Warning: Spoiler! [ Click to expand ][ Click to hide ] - Fixed bug where units would be delayed when coming out of the fog of war based on latency - Fixed a bug where heroes would sometimes spawn in the middle of the map and be uncontrollable - Fixed a courier delivery bug where the courier would stop responding to delivery commands - Fixed a bug causing the most popular custom games list to not update correctly - Loading into a game where players have effigies equipped no longer causes an additional loading stall - Fixed bugs in the Dota map involving warding invalid locations - Made various collision adjustments to the Dota map - Fixed several juke spot bugs in the Dota map - Fixed trees and plants not looking as high quality as intended - Fixed the visuals associated with Tinker's March of the Machines - Fixed missing particles, models, and effects on certain econ items (such as the Wrath of Ka set for Necrophos) - Fixed many couriers that were missing their correct bind poses - Fixed inconsistencies where abandoning could cause the game to end without punishment - Fixed a performance problem with Tinker's March of the Machines - Leshrac's immortal weapon can now be properly unequipped - Added a new simple network information overlay option that can display FPS, ping, and packet loss when in-game - By default, the custom games lobby browser will now show the most recently created lobby at the top - Made region sorting alphabetical in the custom games lobby browser - Added a UI option for the dashboard rendering quality setting - The F5 key will now refresh the custom game lobby browser - The left/right arrow keys can now be used to browse the list of all custom games - Fixed basic/advanced video radio buttons not being properly selected upon entering settings popup - Fixed Thai language text incorrectly using the wrong font - Fixed various dashboard tooltip styling bugs - Fixed console key detection when multiple keys are bound to toggleconsole - Added model loaded sounds to various UI screens - Fixed various bugs relating to the Watch Live game list - Fixed the reconnection UI incorrectly appearing after a match is accepted (but before a connection is established) - Fixed various IME issues - Fixed issues with Legion Commander's voice when the Arcana is equipped - Fixed a bug relating to the in-game respawn music - Hero Demo mode now respects the selected style from the loadout screen - Changed the Hero Demo invulnerability buff to only prevent damage (but not prevent buffs, for example) - Fixed the Hero Demo invulnerability buff not being transferred over when you do Equip New Item or Select New Hero - Fixed a crash in the Hero Demo when playing as Meepo and using the Equip New Item feature - Mac/Linux: Fixed bug where the Watch tab would get stuck on "Waiting for game data" - Mac/Linux: Fixed bugs where high-quality water wasn't being rendered correctly - Mac/Linux: Fixed bug where a green screen would be seen intermittently when starting the game - Linux: Fixed bug where the game wasn't rendering properly on various hardware configurations - Linux: Fixed issues involving viewports on AMD FOSS drivers - Fixed bug where many model files couldn't be opened in the model editor - Fixed the URL in the Tools' Help menu pointing at the wrong address - Fixed a bug where Hammer wouldn't save correctly after changing maps - A trailing semi-colon is no longer necessary when setting CSS styles in Javascript - Added dump_panorama_css_properties, which prints out the list of all valid CSS properties and their documentation - Added CreateHTTPRequest and the CScriptHTTPRequest object - PlayerResource:SetCameraTarget( playerID, entity ) now more reliably locks the camera to the target - Included dkjson library for JSON encode/decode in Lua - Fixed crash when custom games attempted to destroy an invalid tree - Changed invalid file references in Panorama from being an error to a warning - Added a Panorama dialog handler for key binding names: {g:dota_key:<dialog_variable_name>} - Added script function GameRules:PlayerHasCustomGameHostPrivileges() - Javascript $.Msg() now prints the name of functions instead of 'undefined' - Add support for the <pre> tag in HTML labels - Fixed a bug when registering a Lua modifier outside of an ability - Fix for Particle Editor UI missing combine mode - SFM: Can now change resolution dynamically - SFM: Can now layoff movies to higher resolution than the SFM viewport resolution - SFM: Fixed poster layoff - SFM: Particle effects that use traces for placement (e.g. Earthshaker's Fissure) now correctly render along the ground A LoL update: Warning: Spoiler! [ Click to expand ][ Click to hide ] Changed water wing color from red to green euw.leagueoflegends.com/en/news/game-upd...atch/patch-512-notes Recent patch, quite a small one. Theres also a new map coming, alot of skins. |
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Hoi wrote:
Exrominem wrote:
Slapy47 wrote:
A DoTA 2 update: Warning: Spoiler! [ Click to expand ][ Click to hide ] - Fixed bug where units would be delayed when coming out of the fog of war based on latency - Fixed a bug where heroes would sometimes spawn in the middle of the map and be uncontrollable - Fixed a courier delivery bug where the courier would stop responding to delivery commands - Fixed a bug causing the most popular custom games list to not update correctly - Loading into a game where players have effigies equipped no longer causes an additional loading stall - Fixed bugs in the Dota map involving warding invalid locations - Made various collision adjustments to the Dota map - Fixed several juke spot bugs in the Dota map - Fixed trees and plants not looking as high quality as intended - Fixed the visuals associated with Tinker's March of the Machines - Fixed missing particles, models, and effects on certain econ items (such as the Wrath of Ka set for Necrophos) - Fixed many couriers that were missing their correct bind poses - Fixed inconsistencies where abandoning could cause the game to end without punishment - Fixed a performance problem with Tinker's March of the Machines - Leshrac's immortal weapon can now be properly unequipped - Added a new simple network information overlay option that can display FPS, ping, and packet loss when in-game - By default, the custom games lobby browser will now show the most recently created lobby at the top - Made region sorting alphabetical in the custom games lobby browser - Added a UI option for the dashboard rendering quality setting - The F5 key will now refresh the custom game lobby browser - The left/right arrow keys can now be used to browse the list of all custom games - Fixed basic/advanced video radio buttons not being properly selected upon entering settings popup - Fixed Thai language text incorrectly using the wrong font - Fixed various dashboard tooltip styling bugs - Fixed console key detection when multiple keys are bound to toggleconsole - Added model loaded sounds to various UI screens - Fixed various bugs relating to the Watch Live game list - Fixed the reconnection UI incorrectly appearing after a match is accepted (but before a connection is established) - Fixed various IME issues - Fixed issues with Legion Commander's voice when the Arcana is equipped - Fixed a bug relating to the in-game respawn music - Hero Demo mode now respects the selected style from the loadout screen - Changed the Hero Demo invulnerability buff to only prevent damage (but not prevent buffs, for example) - Fixed the Hero Demo invulnerability buff not being transferred over when you do Equip New Item or Select New Hero - Fixed a crash in the Hero Demo when playing as Meepo and using the Equip New Item feature - Mac/Linux: Fixed bug where the Watch tab would get stuck on "Waiting for game data" - Mac/Linux: Fixed bugs where high-quality water wasn't being rendered correctly - Mac/Linux: Fixed bug where a green screen would be seen intermittently when starting the game - Linux: Fixed bug where the game wasn't rendering properly on various hardware configurations - Linux: Fixed issues involving viewports on AMD FOSS drivers - Fixed bug where many model files couldn't be opened in the model editor - Fixed the URL in the Tools' Help menu pointing at the wrong address - Fixed a bug where Hammer wouldn't save correctly after changing maps - A trailing semi-colon is no longer necessary when setting CSS styles in Javascript - Added dump_panorama_css_properties, which prints out the list of all valid CSS properties and their documentation - Added CreateHTTPRequest and the CScriptHTTPRequest object - PlayerResource:SetCameraTarget( playerID, entity ) now more reliably locks the camera to the target - Included dkjson library for JSON encode/decode in Lua - Fixed crash when custom games attempted to destroy an invalid tree - Changed invalid file references in Panorama from being an error to a warning - Added a Panorama dialog handler for key binding names: {g:dota_key:<dialog_variable_name>} - Added script function GameRules:PlayerHasCustomGameHostPrivileges() - Javascript $.Msg() now prints the name of functions instead of 'undefined' - Add support for the <pre> tag in HTML labels - Fixed a bug when registering a Lua modifier outside of an ability - Fix for Particle Editor UI missing combine mode - SFM: Can now change resolution dynamically - SFM: Can now layoff movies to higher resolution than the SFM viewport resolution - SFM: Fixed poster layoff - SFM: Particle effects that use traces for placement (e.g. Earthshaker's Fissure) now correctly render along the ground A LoL update: Warning: Spoiler! [ Click to expand ][ Click to hide ] Changed water wing color from red to green euw.leagueoflegends.com/en/news/game-upd...atch/patch-512-notes Recent patch, quite a small one. Theres also a new map coming, alot of skins. Come back to me when it's a complete engine overhaul AND a new map instead of new skins. |
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Slapy nice pic but remember LoL would not exist without dota
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Exrominem wrote:
Hoi wrote:
Exrominem wrote:
Slapy47 wrote:
A DoTA 2 update: Warning: Spoiler! [ Click to expand ][ Click to hide ] - Fixed bug where units would be delayed when coming out of the fog of war based on latency - Fixed a bug where heroes would sometimes spawn in the middle of the map and be uncontrollable - Fixed a courier delivery bug where the courier would stop responding to delivery commands - Fixed a bug causing the most popular custom games list to not update correctly - Loading into a game where players have effigies equipped no longer causes an additional loading stall - Fixed bugs in the Dota map involving warding invalid locations - Made various collision adjustments to the Dota map - Fixed several juke spot bugs in the Dota map - Fixed trees and plants not looking as high quality as intended - Fixed the visuals associated with Tinker's March of the Machines - Fixed missing particles, models, and effects on certain econ items (such as the Wrath of Ka set for Necrophos) - Fixed many couriers that were missing their correct bind poses - Fixed inconsistencies where abandoning could cause the game to end without punishment - Fixed a performance problem with Tinker's March of the Machines - Leshrac's immortal weapon can now be properly unequipped - Added a new simple network information overlay option that can display FPS, ping, and packet loss when in-game - By default, the custom games lobby browser will now show the most recently created lobby at the top - Made region sorting alphabetical in the custom games lobby browser - Added a UI option for the dashboard rendering quality setting - The F5 key will now refresh the custom game lobby browser - The left/right arrow keys can now be used to browse the list of all custom games - Fixed basic/advanced video radio buttons not being properly selected upon entering settings popup - Fixed Thai language text incorrectly using the wrong font - Fixed various dashboard tooltip styling bugs - Fixed console key detection when multiple keys are bound to toggleconsole - Added model loaded sounds to various UI screens - Fixed various bugs relating to the Watch Live game list - Fixed the reconnection UI incorrectly appearing after a match is accepted (but before a connection is established) - Fixed various IME issues - Fixed issues with Legion Commander's voice when the Arcana is equipped - Fixed a bug relating to the in-game respawn music - Hero Demo mode now respects the selected style from the loadout screen - Changed the Hero Demo invulnerability buff to only prevent damage (but not prevent buffs, for example) - Fixed the Hero Demo invulnerability buff not being transferred over when you do Equip New Item or Select New Hero - Fixed a crash in the Hero Demo when playing as Meepo and using the Equip New Item feature - Mac/Linux: Fixed bug where the Watch tab would get stuck on "Waiting for game data" - Mac/Linux: Fixed bugs where high-quality water wasn't being rendered correctly - Mac/Linux: Fixed bug where a green screen would be seen intermittently when starting the game - Linux: Fixed bug where the game wasn't rendering properly on various hardware configurations - Linux: Fixed issues involving viewports on AMD FOSS drivers - Fixed bug where many model files couldn't be opened in the model editor - Fixed the URL in the Tools' Help menu pointing at the wrong address - Fixed a bug where Hammer wouldn't save correctly after changing maps - A trailing semi-colon is no longer necessary when setting CSS styles in Javascript - Added dump_panorama_css_properties, which prints out the list of all valid CSS properties and their documentation - Added CreateHTTPRequest and the CScriptHTTPRequest object - PlayerResource:SetCameraTarget( playerID, entity ) now more reliably locks the camera to the target - Included dkjson library for JSON encode/decode in Lua - Fixed crash when custom games attempted to destroy an invalid tree - Changed invalid file references in Panorama from being an error to a warning - Added a Panorama dialog handler for key binding names: {g:dota_key:<dialog_variable_name>} - Added script function GameRules:PlayerHasCustomGameHostPrivileges() - Javascript $.Msg() now prints the name of functions instead of 'undefined' - Add support for the <pre> tag in HTML labels - Fixed a bug when registering a Lua modifier outside of an ability - Fix for Particle Editor UI missing combine mode - SFM: Can now change resolution dynamically - SFM: Can now layoff movies to higher resolution than the SFM viewport resolution - SFM: Fixed poster layoff - SFM: Particle effects that use traces for placement (e.g. Earthshaker's Fissure) now correctly render along the ground A LoL update: Warning: Spoiler! [ Click to expand ][ Click to hide ] Changed water wing color from red to green euw.leagueoflegends.com/en/news/game-upd...atch/patch-512-notes Recent patch, quite a small one. Theres also a new map coming, alot of skins. Come back to me when it's a complete engine overhaul AND a new map instead of new skins. Oh wow we totally need a new engine, nobody needs a new map on league, Summoners rift is all we need. |
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The following user(s) said Thank You: Hoi
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Hoi wrote:
Exrominem wrote:
Hoi wrote:
Exrominem wrote:
Slapy47 wrote:
A DoTA 2 update: Warning: Spoiler! [ Click to expand ][ Click to hide ] - Fixed bug where units would be delayed when coming out of the fog of war based on latency - Fixed a bug where heroes would sometimes spawn in the middle of the map and be uncontrollable - Fixed a courier delivery bug where the courier would stop responding to delivery commands - Fixed a bug causing the most popular custom games list to not update correctly - Loading into a game where players have effigies equipped no longer causes an additional loading stall - Fixed bugs in the Dota map involving warding invalid locations - Made various collision adjustments to the Dota map - Fixed several juke spot bugs in the Dota map - Fixed trees and plants not looking as high quality as intended - Fixed the visuals associated with Tinker's March of the Machines - Fixed missing particles, models, and effects on certain econ items (such as the Wrath of Ka set for Necrophos) - Fixed many couriers that were missing their correct bind poses - Fixed inconsistencies where abandoning could cause the game to end without punishment - Fixed a performance problem with Tinker's March of the Machines - Leshrac's immortal weapon can now be properly unequipped - Added a new simple network information overlay option that can display FPS, ping, and packet loss when in-game - By default, the custom games lobby browser will now show the most recently created lobby at the top - Made region sorting alphabetical in the custom games lobby browser - Added a UI option for the dashboard rendering quality setting - The F5 key will now refresh the custom game lobby browser - The left/right arrow keys can now be used to browse the list of all custom games - Fixed basic/advanced video radio buttons not being properly selected upon entering settings popup - Fixed Thai language text incorrectly using the wrong font - Fixed various dashboard tooltip styling bugs - Fixed console key detection when multiple keys are bound to toggleconsole - Added model loaded sounds to various UI screens - Fixed various bugs relating to the Watch Live game list - Fixed the reconnection UI incorrectly appearing after a match is accepted (but before a connection is established) - Fixed various IME issues - Fixed issues with Legion Commander's voice when the Arcana is equipped - Fixed a bug relating to the in-game respawn music - Hero Demo mode now respects the selected style from the loadout screen - Changed the Hero Demo invulnerability buff to only prevent damage (but not prevent buffs, for example) - Fixed the Hero Demo invulnerability buff not being transferred over when you do Equip New Item or Select New Hero - Fixed a crash in the Hero Demo when playing as Meepo and using the Equip New Item feature - Mac/Linux: Fixed bug where the Watch tab would get stuck on "Waiting for game data" - Mac/Linux: Fixed bugs where high-quality water wasn't being rendered correctly - Mac/Linux: Fixed bug where a green screen would be seen intermittently when starting the game - Linux: Fixed bug where the game wasn't rendering properly on various hardware configurations - Linux: Fixed issues involving viewports on AMD FOSS drivers - Fixed bug where many model files couldn't be opened in the model editor - Fixed the URL in the Tools' Help menu pointing at the wrong address - Fixed a bug where Hammer wouldn't save correctly after changing maps - A trailing semi-colon is no longer necessary when setting CSS styles in Javascript - Added dump_panorama_css_properties, which prints out the list of all valid CSS properties and their documentation - Added CreateHTTPRequest and the CScriptHTTPRequest object - PlayerResource:SetCameraTarget( playerID, entity ) now more reliably locks the camera to the target - Included dkjson library for JSON encode/decode in Lua - Fixed crash when custom games attempted to destroy an invalid tree - Changed invalid file references in Panorama from being an error to a warning - Added a Panorama dialog handler for key binding names: {g:dota_key:<dialog_variable_name>} - Added script function GameRules:PlayerHasCustomGameHostPrivileges() - Javascript $.Msg() now prints the name of functions instead of 'undefined' - Add support for the <pre> tag in HTML labels - Fixed a bug when registering a Lua modifier outside of an ability - Fix for Particle Editor UI missing combine mode - SFM: Can now change resolution dynamically - SFM: Can now layoff movies to higher resolution than the SFM viewport resolution - SFM: Fixed poster layoff - SFM: Particle effects that use traces for placement (e.g. Earthshaker's Fissure) now correctly render along the ground A LoL update: Warning: Spoiler! [ Click to expand ][ Click to hide ] Changed water wing color from red to green euw.leagueoflegends.com/en/news/game-upd...atch/patch-512-notes Recent patch, quite a small one. Theres also a new map coming, alot of skins. Come back to me when it's a complete engine overhaul AND a new map instead of new skins. Oh wow we totally need a new engine, nobody needs a new map on league, Summoners rift is all we need. Seeing as your engine is too poor to support replays (and custom games :3,) all of which DoTA has, I'd say you do. |
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Exrominem wrote:
Hoi wrote:
Exrominem wrote:
Hoi wrote:
Exrominem wrote:
Slapy47 wrote:
A DoTA 2 update: Warning: Spoiler! [ Click to expand ][ Click to hide ] - Fixed bug where units would be delayed when coming out of the fog of war based on latency - Fixed a bug where heroes would sometimes spawn in the middle of the map and be uncontrollable - Fixed a courier delivery bug where the courier would stop responding to delivery commands - Fixed a bug causing the most popular custom games list to not update correctly - Loading into a game where players have effigies equipped no longer causes an additional loading stall - Fixed bugs in the Dota map involving warding invalid locations - Made various collision adjustments to the Dota map - Fixed several juke spot bugs in the Dota map - Fixed trees and plants not looking as high quality as intended - Fixed the visuals associated with Tinker's March of the Machines - Fixed missing particles, models, and effects on certain econ items (such as the Wrath of Ka set for Necrophos) - Fixed many couriers that were missing their correct bind poses - Fixed inconsistencies where abandoning could cause the game to end without punishment - Fixed a performance problem with Tinker's March of the Machines - Leshrac's immortal weapon can now be properly unequipped - Added a new simple network information overlay option that can display FPS, ping, and packet loss when in-game - By default, the custom games lobby browser will now show the most recently created lobby at the top - Made region sorting alphabetical in the custom games lobby browser - Added a UI option for the dashboard rendering quality setting - The F5 key will now refresh the custom game lobby browser - The left/right arrow keys can now be used to browse the list of all custom games - Fixed basic/advanced video radio buttons not being properly selected upon entering settings popup - Fixed Thai language text incorrectly using the wrong font - Fixed various dashboard tooltip styling bugs - Fixed console key detection when multiple keys are bound to toggleconsole - Added model loaded sounds to various UI screens - Fixed various bugs relating to the Watch Live game list - Fixed the reconnection UI incorrectly appearing after a match is accepted (but before a connection is established) - Fixed various IME issues - Fixed issues with Legion Commander's voice when the Arcana is equipped - Fixed a bug relating to the in-game respawn music - Hero Demo mode now respects the selected style from the loadout screen - Changed the Hero Demo invulnerability buff to only prevent damage (but not prevent buffs, for example) - Fixed the Hero Demo invulnerability buff not being transferred over when you do Equip New Item or Select New Hero - Fixed a crash in the Hero Demo when playing as Meepo and using the Equip New Item feature - Mac/Linux: Fixed bug where the Watch tab would get stuck on "Waiting for game data" - Mac/Linux: Fixed bugs where high-quality water wasn't being rendered correctly - Mac/Linux: Fixed bug where a green screen would be seen intermittently when starting the game - Linux: Fixed bug where the game wasn't rendering properly on various hardware configurations - Linux: Fixed issues involving viewports on AMD FOSS drivers - Fixed bug where many model files couldn't be opened in the model editor - Fixed the URL in the Tools' Help menu pointing at the wrong address - Fixed a bug where Hammer wouldn't save correctly after changing maps - A trailing semi-colon is no longer necessary when setting CSS styles in Javascript - Added dump_panorama_css_properties, which prints out the list of all valid CSS properties and their documentation - Added CreateHTTPRequest and the CScriptHTTPRequest object - PlayerResource:SetCameraTarget( playerID, entity ) now more reliably locks the camera to the target - Included dkjson library for JSON encode/decode in Lua - Fixed crash when custom games attempted to destroy an invalid tree - Changed invalid file references in Panorama from being an error to a warning - Added a Panorama dialog handler for key binding names: {g:dota_key:<dialog_variable_name>} - Added script function GameRules:PlayerHasCustomGameHostPrivileges() - Javascript $.Msg() now prints the name of functions instead of 'undefined' - Add support for the <pre> tag in HTML labels - Fixed a bug when registering a Lua modifier outside of an ability - Fix for Particle Editor UI missing combine mode - SFM: Can now change resolution dynamically - SFM: Can now layoff movies to higher resolution than the SFM viewport resolution - SFM: Fixed poster layoff - SFM: Particle effects that use traces for placement (e.g. Earthshaker's Fissure) now correctly render along the ground A LoL update: Warning: Spoiler! [ Click to expand ][ Click to hide ] Changed water wing color from red to green euw.leagueoflegends.com/en/news/game-upd...atch/patch-512-notes Recent patch, quite a small one. Theres also a new map coming, alot of skins. Come back to me when it's a complete engine overhaul AND a new map instead of new skins. Oh wow we totally need a new engine, nobody needs a new map on league, Summoners rift is all we need. Seeing as your engine is too poor to support replays (and custom games :3,) all of which DoTA has, I'd say you do. We have Custom games, you just need to install lolreplay for that, its not that much. And replay system is getting developed anyways. |
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Dota is for russians and apes
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my stummy hurt
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HENK JAN wrote:
Dota is for russians and apes Well, that comment was not needed. Why is it that every thread that so far as mentions DOTA 2 or LoL, I see a huge shitstorm? I'll never understand the MOBA fanbase. |
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Stratiic wrote:
HENK JAN wrote:
Dota is for russians and apes Well, that comment was not needed. Why is it that every thread that so far as mentions DOTA 2 or LoL, I see a huge shitstorm? I'll never understand the MOBA fanbase. How it works is: LoL was made from DoTA DoTA was made from warcraft 3 They're like CoD and Battlefield. Not in terms of gameplay but in terms of comparison. |
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