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TOPIC: Rust server concept: have your say!

Rust server concept: have your say! 4 years 9 months ago #1136588

JoshuaIsReformed wrote:
whats gonna be the map size!

It's currently set to 4000. We're using the Procedural Map with current seed set to 0.
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Rust server concept: have your say! 4 years 9 months ago #1136589

.uzi wrote:
JoshuaIsReformed wrote:
whats gonna be the map size!

It's currently set to 4000. We're using the Procedural Map with current seed set to 0.
okokok I want a release date!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Rust server concept: have your say! 4 years 9 months ago #1136607

JoshuaIsReformed wrote:
.uzi wrote:
JoshuaIsReformed wrote:
whats gonna be the map size!

It's currently set to 4000. We're using the Procedural Map with current seed set to 0.
okokok I want a release date!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Rust server concept: have your say! 4 years 9 months ago #1136610

Markus Chellwigg wrote:
BossComic23 wrote:
Narexa wrote:
.uzi wrote:
OK here's what I've gotten to far:
  • Gather Manager (to adjust the gather rate, preference seems between 3 - 5 x, let's stick with 3x for now)
  • Clan limit (still need to pick a sensible cap, 5-10 people?)
  • Rust Kits (for fresh wipe/new players alongside VIP kits that will give you slightly better items)
  • Map wipes on a weekly basis
  • Blueprint wipes on a staggered cycle, monthly/bi-weekly
  • Permissions Manager to modify groups/grant permissions
  • Logging for combat, deaths, respawns (might make this one myself)

Still browsing admin tools to see what's helpful but not stupid should it fall into the wrong hands.

I've bought a hosted server for people to play on and contribute should they be interested, I will post details later on.

10 is far too big, that's a big boy Zerg, I don't want no Chinese Zergs on the server :)
Exactly. I think it should be at least 3-4. Imaging soloing with 5-10. :(
I think 6 as a max

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Rust server concept: have your say! 4 years 9 months ago #1136611

DEADMONSTOR wrote:
Markus Chellwigg wrote:
BossComic23 wrote:
Narexa wrote:
.uzi wrote:
OK here's what I've gotten to far:
  • Gather Manager (to adjust the gather rate, preference seems between 3 - 5 x, let's stick with 3x for now)
  • Clan limit (still need to pick a sensible cap, 5-10 people?)
  • Rust Kits (for fresh wipe/new players alongside VIP kits that will give you slightly better items)
  • Map wipes on a weekly basis
  • Blueprint wipes on a staggered cycle, monthly/bi-weekly
  • Permissions Manager to modify groups/grant permissions
  • Logging for combat, deaths, respawns (might make this one myself)

Still browsing admin tools to see what's helpful but not stupid should it fall into the wrong hands.

I've bought a hosted server for people to play on and contribute should they be interested, I will post details later on.

10 is far too big, that's a big boy Zerg, I don't want no Chinese Zergs on the server :)
Exactly. I think it should be at least 3-4. Imaging soloing with 5-10. :(
I think 6 as a max

:?
Dont disrespect x1000000 servers! They are fun!
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Rust server concept: have your say! 4 years 9 months ago #1136647

DEADMONSTOR wrote:
Markus Chellwigg wrote:
BossComic23 wrote:
Narexa wrote:
.uzi wrote:
OK here's what I've gotten to far:
  • Gather Manager (to adjust the gather rate, preference seems between 3 - 5 x, let's stick with 3x for now)
  • Clan limit (still need to pick a sensible cap, 5-10 people?)
  • Rust Kits (for fresh wipe/new players alongside VIP kits that will give you slightly better items)
  • Map wipes on a weekly basis
  • Blueprint wipes on a staggered cycle, monthly/bi-weekly
  • Permissions Manager to modify groups/grant permissions
  • Logging for combat, deaths, respawns (might make this one myself)

Still browsing admin tools to see what's helpful but not stupid should it fall into the wrong hands.

I've bought a hosted server for people to play on and contribute should they be interested, I will post details later on.

10 is far too big, that's a big boy Zerg, I don't want no Chinese Zergs on the server :)
Exactly. I think it should be at least 3-4. Imaging soloing with 5-10. :(
I think 6 as a max

:?
They're fun to just pvp on
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Rust server concept: have your say! 4 years 9 months ago #1136691

As an avid naked rust player I will support this so I can chase zarpians with my schlong
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Rust server concept: have your say! 4 years 9 months ago #1136733

.uzi wrote:
OK here's what I've gotten to far:
  • Gather Manager (to adjust the gather rate, preference seems between 3 - 5 x, let's stick with 3x for now)
  • Clan limit (still need to pick a sensible cap, 5-10 people?)
  • Rust Kits (for fresh wipe/new players alongside VIP kits that will give you slightly better items)
  • Map wipes on a weekly basis
  • Blueprint wipes on a staggered cycle, monthly/bi-weekly
  • Permissions Manager to modify groups/grant permissions
  • Logging for combat, deaths, respawns (might make this one myself)

Still browsing admin tools to see what's helpful but not stupid should it fall into the wrong hands.

I've bought a hosted server for people to play on and contribute should they be interested, I will post details later on.

Gathering has been set to 3x all resources. Resource dispensers (tree, rocks etc) are still at the default yield.

Map wipes have been set up to occur every Monday at 1am. Blueprint wipes will occur every month on the last day of the month at 1am.
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Rust server concept: have your say! 4 years 9 months ago #1136762

.uzi wrote:
.uzi wrote:
OK here's what I've gotten to far:
  • Gather Manager (to adjust the gather rate, preference seems between 3 - 5 x, let's stick with 3x for now)
  • Clan limit (still need to pick a sensible cap, 5-10 people?)
  • Rust Kits (for fresh wipe/new players alongside VIP kits that will give you slightly better items)
  • Map wipes on a weekly basis
  • Blueprint wipes on a staggered cycle, monthly/bi-weekly
  • Permissions Manager to modify groups/grant permissions
  • Logging for combat, deaths, respawns (might make this one myself)

Still browsing admin tools to see what's helpful but not stupid should it fall into the wrong hands.

I've bought a hosted server for people to play on and contribute should they be interested, I will post details later on.

Gathering has been set to 3x all resources. Resource dispensers (tree, rocks etc) are still at the default yield.

Map wipes have been set up to occur every Monday at 1am. Blueprint wipes will occur every month on the last day of the month at 1am.
isnt there a force wipe every month anyway so having one at the end of the month would be pointless
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Rust server concept: have your say! 4 years 9 months ago #1136766

Xeronise wrote:
.uzi wrote:
.uzi wrote:
OK here's what I've gotten to far:
  • Gather Manager (to adjust the gather rate, preference seems between 3 - 5 x, let's stick with 3x for now)
  • Clan limit (still need to pick a sensible cap, 5-10 people?)
  • Rust Kits (for fresh wipe/new players alongside VIP kits that will give you slightly better items)
  • Map wipes on a weekly basis
  • Blueprint wipes on a staggered cycle, monthly/bi-weekly
  • Permissions Manager to modify groups/grant permissions
  • Logging for combat, deaths, respawns (might make this one myself)

Still browsing admin tools to see what's helpful but not stupid should it fall into the wrong hands.

I've bought a hosted server for people to play on and contribute should they be interested, I will post details later on.

Gathering has been set to 3x all resources. Resource dispensers (tree, rocks etc) are still at the default yield.

Map wipes have been set up to occur every Monday at 1am. Blueprint wipes will occur every month on the last day of the month at 1am.
isnt there a force wipe every month anyway so having one at the end of the month would be pointless
yup
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Rust server concept: have your say! 4 years 9 months ago #1136785

JoshuaIsReformed wrote:
Xeronise wrote:
.uzi wrote:
.uzi wrote:
OK here's what I've gotten to far:
  • Gather Manager (to adjust the gather rate, preference seems between 3 - 5 x, let's stick with 3x for now)
  • Clan limit (still need to pick a sensible cap, 5-10 people?)
  • Rust Kits (for fresh wipe/new players alongside VIP kits that will give you slightly better items)
  • Map wipes on a weekly basis
  • Blueprint wipes on a staggered cycle, monthly/bi-weekly
  • Permissions Manager to modify groups/grant permissions
  • Logging for combat, deaths, respawns (might make this one myself)

Still browsing admin tools to see what's helpful but not stupid should it fall into the wrong hands.

I've bought a hosted server for people to play on and contribute should they be interested, I will post details later on.

Gathering has been set to 3x all resources. Resource dispensers (tree, rocks etc) are still at the default yield.

Map wipes have been set up to occur every Monday at 1am. Blueprint wipes will occur every month on the last day of the month at 1am.
isnt there a force wipe every month anyway so having one at the end of the month would be pointless
yup

Doesn't say anything about auto-wipes on the host knowledge base..

Do you think BP wipes should occur more often?
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Last Edit: 4 years 9 months ago by .uzi.
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Rust server concept: have your say! 4 years 9 months ago #1136791

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Rust server concept: have your say! 4 years 9 months ago #1136825

Well as far as I know, when an update comes out there's a forced wipe of all servers.
and nice rank might have to cop one when I start playing!!!
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Rust server concept: have your say! 4 years 9 months ago #1136903

.uzi wrote:
JoshuaIsReformed wrote:
Xeronise wrote:
.uzi wrote:
.uzi wrote:
OK here's what I've gotten to far:
  • Gather Manager (to adjust the gather rate, preference seems between 3 - 5 x, let's stick with 3x for now)
  • Clan limit (still need to pick a sensible cap, 5-10 people?)
  • Rust Kits (for fresh wipe/new players alongside VIP kits that will give you slightly better items)
  • Map wipes on a weekly basis
  • Blueprint wipes on a staggered cycle, monthly/bi-weekly
  • Permissions Manager to modify groups/grant permissions
  • Logging for combat, deaths, respawns (might make this one myself)

Still browsing admin tools to see what's helpful but not stupid should it fall into the wrong hands.

I've bought a hosted server for people to play on and contribute should they be interested, I will post details later on.

Gathering has been set to 3x all resources. Resource dispensers (tree, rocks etc) are still at the default yield.

Map wipes have been set up to occur every Monday at 1am. Blueprint wipes will occur every month on the last day of the month at 1am.
isnt there a force wipe every month anyway so having one at the end of the month would be pointless
yup

Doesn't say anything about auto-wipes on the host knowledge base..

Do you think BP wipes should occur more often?
They happen every force wipe which is the first Thursday of every month, I think that's fine as it is.
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Rust server concept: have your say! 4 years 9 months ago #1136961

没有宗族限制,中国大陆需要用我们的虫族来征服zarp。 如果你不同意,你的妈妈是汉堡包888
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Rust server concept: have your say! 4 years 9 months ago #1136965

smo harper wrote:
没有宗族限制,中国大陆需要用我们的虫族来征服zarp。 如果你不同意,你的妈妈是汉堡包888
Chuugoku?
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Rust server concept: have your say! 4 years 9 months ago #1136967

Tamalad wrote:
smo harper wrote:
没有宗族限制,中国大陆需要用我们的虫族来征服zarp。 如果你不同意,你的妈妈是汉堡包888
Chuugoku?
我操他们对我们所做的事情,他们在混蛋中干他们
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Rust server concept: have your say! 4 years 9 months ago #1136968

I don't own Rust nor did I ever had that much interest in it but if people want it and it benefits the community then why not?

:plussp:
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Rust server concept: have your say! 4 years 9 months ago #1137210

bump
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Rust server concept: have your say! 4 years 9 months ago #1137211

JoshuaIsReformed wrote:
Well as far as I know, when an update comes out there's a forced wipe of all servers.
and nice rank might have to cop one when I start playing!!!
same
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