MICHAELL wrote:
Mytic wrote:
MICHAELL wrote:
GmadTheH4cker wrote:
@Diet Water it’s axtuslly not easy it’s more than just aim and building, understanding when where and how to rotate endgame early game etc, knowing when to use utility, fight, when or how to use mobility effectively, it’s easy to win a scrim if it’s low level but high point pop ups and prac cord scrims are hard with 45 players last few zones. I’ve won like 600 in just wagers and scrim matches, but it depends on how high or low level the scrim game is. When I started scrimming I could win FNPL scrims back to back no problem (open scrims) but when I first got into a pro scrim I didn’t even make it to the 5th zone 3 games in a row.
People assume fortnite is easy to be good at, yeah it’s easy to get the mechanics down but the gamesense and everything else is incredibly hard, there’s also an RNG factor and you need to know how to work around not getting a launch pad, hop into this pop up cup and get more than 60 points and you’ll understand the difference from a low level scrim to a high level scrim.
no offence but fortnite doesn't deserve to be competetive, you say its hard to understand but compare it to a real esport game like league
imagine the amount of knowledge you need in fortnite compared to league it's like 1 to 100
Not really, in league obviously you need alot of knowledge of the
mechanics etc. In fortnite you need to know alot about the
skills. Such as aiming,
teamwork and
coordination and
building taking a big part into skill. Bassicly any game has exports potential if it has a big enough comp scene. Just because fortnite doesn't appeal to someone doesn't mean it shouldn't be considered for exports. Tbh league bores the shit out of me
u forgot items.. wave management... power-plays... pushing leads... continuous communication between every single player movement from the shotcaller by simply looking at the minimap
that's only the beginning mate don't try to compare a MOBA and a THIRD person shooter game in the esports scene
There’s a lot of the same situations in league, fortnite there’s different zones, different guns loot mats shield every time, it takes skill to win a game when you only have a tac shotgun and everyone else has a pump, there needs to be a lot of adaptation skills, the map changes all the time, playin without mats endgame is one of the most challenging things you can do, when you have 45 players moving in one circle trying to understand where people are going to go how they’re doing it who’s a threat, even understanding what to do when people have certain utility like stinks clingers rpgs etc, every scenario is different, games like CSGO and league have similar situations more often than less, fortnite has a different outcome almost every game, even predicting where zone is going to be and who has mobility based on how they’re moving rotating and if they’re being aggressive or not (for using other enemies launch pads or rift to gos)
Any game can be an eSport if it’s taken seriously enough.