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TOPIC: [IMPORTANT] [MUST READ] @ChuteUK

[IMPORTANT] [MUST READ] @ChuteUK 6 years 2 months ago #1013129

NotCoolDude wrote:
TheXnator wrote:
Bunnyslippers69 wrote:
TheXnator wrote:
NotCoolDude wrote:
TheXnator wrote:
DEADMONSTOR wrote:
TheXnator wrote:
.then(() => ssrpUpdate()).catch(function (err) {
    console.log("wait for map");
  })
function releaseUpdate(){
	finishUpdate()
	.then(() => releaseSummerUpdate()).catch(function (err) {
		console.log("Something got in the 'way'.");
		setTimeout(releaseUpdate, 1.728e+8);
	})
}
function releaseUpdate(){
	finishUpdate()
	.then(() => releaseSummerUpdate()).catch(function (err) {
		console.log("Map broke.");
		.then(() => releaseSummerUpdate()).catch(function (err) {
		    console.log("Sick.");
		    .then(() => releaseSummerUpdate()).catch(function (err) {
		        console.log("Soon");
		        setTimeout(releaseUpdate, 1.728e+8);
	    })
	})
}
Can you guys even actually code besides of making this jokes with creating functions and fake ETA of the update using logs? And massive numbers like 1.728*10^8
madePointshopUpdate = {}
madePointshopUpdate["TheXnator"] = true
madePointshopUpdate["DEADMONSTOR"] = true
gotCommunityDev["DEADMONSTOR"] = true
gotCommunityDev["TheXnator"] = false
doesCMDevJob["DEADMONSTOR"] = false
getsToldByCMDevToWork["TheXnator"] = true
function GetIRLVars
{
Local arr
Arr [0] = player.GetInfo()
Print ("I do not associate with. Skeleton warrior reeeeeeee"
}


while all of you nerds are at it can someone tell me whats wrong with this

function ENT:Initialize()

 self:SetModel( "models/props_interiors/BathTub01a.mdl" )
 self:PhysicsInit( SOLID_VPHYSICS )
 self:SetMoveType( MOVETYPE_VPHYSICS )
 self:SetSolid( SOLID_VPHYSICS )

       local phys = self:GetPhysicsObject()
 if (phys:IsValid()) then
   phys:Wake()

   local ExplodeTime = 5

   self:SetPos( ENT.GetOwner.EyePos() + ( ENT.GetOwner.GetAimVector() * 16 ) )
	self:SetAngles( ENT.GetOwner.EyeAngles() )

  local velocity = ENT.GetOwner.GetAimVector()
	velocity = velocity * 100
	velocity = velocity + ( VectorRand() * 10 ) -- a random element
	phys:ApplyForceCenter( velocity )


 end
end

Im getting
[ERROR] addons/empgnade/lua/weapons/weapon_emp.lua:22: attempt to index global 'ent' (a nil value)
1. unknown - addons/empgnade/lua/weapons/weapon_emp.lua:22
when i fire the weapon

the entity spawns when i fire the weapon
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Last Edit: 6 years 2 months ago by Comfy.
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[IMPORTANT] [MUST READ] @ChuteUK 6 years 2 months ago #1013144

stop communicating in code you nerds
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[IMPORTANT] [MUST READ] @ChuteUK 6 years 2 months ago #1013152

Agent Comfy wrote:
NotCoolDude wrote:
TheXnator wrote:
Bunnyslippers69 wrote:
TheXnator wrote:
NotCoolDude wrote:
TheXnator wrote:
DEADMONSTOR wrote:
TheXnator wrote:
.then(() => ssrpUpdate()).catch(function (err) {
    console.log("wait for map");
  })
function releaseUpdate(){
	finishUpdate()
	.then(() => releaseSummerUpdate()).catch(function (err) {
		console.log("Something got in the 'way'.");
		setTimeout(releaseUpdate, 1.728e+8);
	})
}
function releaseUpdate(){
	finishUpdate()
	.then(() => releaseSummerUpdate()).catch(function (err) {
		console.log("Map broke.");
		.then(() => releaseSummerUpdate()).catch(function (err) {
		    console.log("Sick.");
		    .then(() => releaseSummerUpdate()).catch(function (err) {
		        console.log("Soon");
		        setTimeout(releaseUpdate, 1.728e+8);
	    })
	})
}
Can you guys even actually code besides of making this jokes with creating functions and fake ETA of the update using logs? And massive numbers like 1.728*10^8
madePointshopUpdate = {}
madePointshopUpdate["TheXnator"] = true
madePointshopUpdate["DEADMONSTOR"] = true
gotCommunityDev["DEADMONSTOR"] = true
gotCommunityDev["TheXnator"] = false
doesCMDevJob["DEADMONSTOR"] = false
getsToldByCMDevToWork["TheXnator"] = true
function GetIRLVars
{
Local arr
Arr [0] = player.GetInfo()
Print ("I do not associate with. Skeleton warrior reeeeeeee"
}


while all of you nerds are at it can someone tell me whats wrong with this

function ENT:Initialize()

 self:SetModel( "models/props_interiors/BathTub01a.mdl" )
 self:PhysicsInit( SOLID_VPHYSICS )
 self:SetMoveType( MOVETYPE_VPHYSICS )
 self:SetSolid( SOLID_VPHYSICS )

       local phys = self:GetPhysicsObject()
 if (phys:IsValid()) then
   phys:Wake()

   local ExplodeTime = 5

   self:SetPos( ENT.GetOwner.EyePos() + ( ENT.GetOwner.GetAimVector() * 16 ) )
	self:SetAngles( ENT.GetOwner.EyeAngles() )

  local velocity = ENT.GetOwner.GetAimVector()
	velocity = velocity * 100
	velocity = velocity + ( VectorRand() * 10 ) -- a random element
	phys:ApplyForceCenter( velocity )


 end
end

Im getting
[ERROR] addons/empgnade/lua/weapons/weapon_emp.lua:22: attempt to index global 'ent' (a nil value)
1. unknown - addons/empgnade/lua/weapons/weapon_emp.lua:22
when i fire the weapon

the entity spawns when i fire the weapon
there's a nil value according to what your code says so make it not nil

hope this helps
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Last Edit: 6 years 2 months ago by Clarky.
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[IMPORTANT] [MUST READ] @ChuteUK 6 years 2 months ago #1013158

Agent Comfy wrote:
NotCoolDude wrote:
TheXnator wrote:
Bunnyslippers69 wrote:
TheXnator wrote:
NotCoolDude wrote:
TheXnator wrote:
DEADMONSTOR wrote:
TheXnator wrote:
.then(() => ssrpUpdate()).catch(function (err) {
    console.log("wait for map");
  })
function releaseUpdate(){
	finishUpdate()
	.then(() => releaseSummerUpdate()).catch(function (err) {
		console.log("Something got in the 'way'.");
		setTimeout(releaseUpdate, 1.728e+8);
	})
}
function releaseUpdate(){
	finishUpdate()
	.then(() => releaseSummerUpdate()).catch(function (err) {
		console.log("Map broke.");
		.then(() => releaseSummerUpdate()).catch(function (err) {
		    console.log("Sick.");
		    .then(() => releaseSummerUpdate()).catch(function (err) {
		        console.log("Soon");
		        setTimeout(releaseUpdate, 1.728e+8);
	    })
	})
}
Can you guys even actually code besides of making this jokes with creating functions and fake ETA of the update using logs? And massive numbers like 1.728*10^8
madePointshopUpdate = {}
madePointshopUpdate["TheXnator"] = true
madePointshopUpdate["DEADMONSTOR"] = true
gotCommunityDev["DEADMONSTOR"] = true
gotCommunityDev["TheXnator"] = false
doesCMDevJob["DEADMONSTOR"] = false
getsToldByCMDevToWork["TheXnator"] = true
function GetIRLVars
{
Local arr
Arr [0] = player.GetInfo()
Print ("I do not associate with. Skeleton warrior reeeeeeee"
}


while all of you nerds are at it can someone tell me whats wrong with this

function ENT:Initialize()

 self:SetModel( "models/props_interiors/BathTub01a.mdl" )
 self:PhysicsInit( SOLID_VPHYSICS )
 self:SetMoveType( MOVETYPE_VPHYSICS )
 self:SetSolid( SOLID_VPHYSICS )

       local phys = self:GetPhysicsObject()
 if (phys:IsValid()) then
   phys:Wake()

   local ExplodeTime = 5

   self:SetPos( ENT.GetOwner.EyePos() + ( ENT.GetOwner.GetAimVector() * 16 ) )
	self:SetAngles( ENT.GetOwner.EyeAngles() )

  local velocity = ENT.GetOwner.GetAimVector()
	velocity = velocity * 100
	velocity = velocity + ( VectorRand() * 10 ) -- a random element
	phys:ApplyForceCenter( velocity )


 end
end

Im getting
[ERROR] addons/empgnade/lua/weapons/weapon_emp.lua:22: attempt to index global 'ent' (a nil value)
1. unknown - addons/empgnade/lua/weapons/weapon_emp.lua:22
when i fire the weapon

the entity spawns when i fire the weapon
function ENT:Initialize()

 self:SetModel( "models/props_interiors/BathTub01a.mdl" )
 self:PhysicsInit( SOLID_VPHYSICS )
 self:SetMoveType( MOVETYPE_VPHYSICS )
 self:SetSolid( SOLID_VPHYSICS )

       local phys = self:GetPhysicsObject()
 if (phys:IsValid()) then
   phys:Wake()

   local ExplodeTime = 5

   self:SetPos( self:GetOwner:EyePos() + ( self:GetOwner:GetAimVector() * 16 ) )
	self:SetAngles( self:GetOwner:EyeAngles() )

  local velocity = self:GetOwner:GetAimVector()
	velocity = velocity * 100
	velocity = velocity + ( VectorRand() * 10 ) -- a random element
	phys:ApplyForceCenter( velocity )


 end
end
So your problem was the
ENT.GetOwner.
part of the code

Basically there are a few things to consider. Anything that comes after the start of that function
function ENT:Initialize()
Is inside whats considered a scope, while your in that scope you have access to a special variable
self
self is the object noted before the semi colon in the function declaration. This is part of object orientated programming and I would recommend taking a read here to better understand this www.lua.org/pil/16.html

Thats why you were getting a nil error because in that scope ENT didn't exist and you should have been accessing that stuff using self. The other important thing to consider is when your calling a function you need to do so with a semi-colon. A period indcates you are accessing a value in a table while a semicolon means you are calling a function in that table. Again I would check out lua.org if your having trouble because understanding the how lua functions at a base level is key to being able to enjoy coding lua. Also if that still doesn't work post the whole file.
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Last Edit: 6 years 2 months ago by EMP.
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[IMPORTANT] [MUST READ] @ChuteUK 6 years 2 months ago #1013159

EMP wrote:
Agent Comfy wrote:
NotCoolDude wrote:
TheXnator wrote:
Bunnyslippers69 wrote:
TheXnator wrote:
NotCoolDude wrote:
TheXnator wrote:
DEADMONSTOR wrote:
TheXnator wrote:
.then(() => ssrpUpdate()).catch(function (err) {
    console.log("wait for map");
  })
function releaseUpdate(){
	finishUpdate()
	.then(() => releaseSummerUpdate()).catch(function (err) {
		console.log("Something got in the 'way'.");
		setTimeout(releaseUpdate, 1.728e+8);
	})
}
function releaseUpdate(){
	finishUpdate()
	.then(() => releaseSummerUpdate()).catch(function (err) {
		console.log("Map broke.");
		.then(() => releaseSummerUpdate()).catch(function (err) {
		    console.log("Sick.");
		    .then(() => releaseSummerUpdate()).catch(function (err) {
		        console.log("Soon");
		        setTimeout(releaseUpdate, 1.728e+8);
	    })
	})
}
Can you guys even actually code besides of making this jokes with creating functions and fake ETA of the update using logs? And massive numbers like 1.728*10^8
madePointshopUpdate = {}
madePointshopUpdate["TheXnator"] = true
madePointshopUpdate["DEADMONSTOR"] = true
gotCommunityDev["DEADMONSTOR"] = true
gotCommunityDev["TheXnator"] = false
doesCMDevJob["DEADMONSTOR"] = false
getsToldByCMDevToWork["TheXnator"] = true
function GetIRLVars
{
Local arr
Arr [0] = player.GetInfo()
Print ("I do not associate with. Skeleton warrior reeeeeeee"
}


while all of you nerds are at it can someone tell me whats wrong with this

function ENT:Initialize()

 self:SetModel( "models/props_interiors/BathTub01a.mdl" )
 self:PhysicsInit( SOLID_VPHYSICS )
 self:SetMoveType( MOVETYPE_VPHYSICS )
 self:SetSolid( SOLID_VPHYSICS )

       local phys = self:GetPhysicsObject()
 if (phys:IsValid()) then
   phys:Wake()

   local ExplodeTime = 5

   self:SetPos( ENT.GetOwner.EyePos() + ( ENT.GetOwner.GetAimVector() * 16 ) )
	self:SetAngles( ENT.GetOwner.EyeAngles() )

  local velocity = ENT.GetOwner.GetAimVector()
	velocity = velocity * 100
	velocity = velocity + ( VectorRand() * 10 ) -- a random element
	phys:ApplyForceCenter( velocity )


 end
end

Im getting
[ERROR] addons/empgnade/lua/weapons/weapon_emp.lua:22: attempt to index global 'ent' (a nil value)
1. unknown - addons/empgnade/lua/weapons/weapon_emp.lua:22
when i fire the weapon

the entity spawns when i fire the weapon
function ENT:Initialize()

 self:SetModel( "models/props_interiors/BathTub01a.mdl" )
 self:PhysicsInit( SOLID_VPHYSICS )
 self:SetMoveType( MOVETYPE_VPHYSICS )
 self:SetSolid( SOLID_VPHYSICS )

       local phys = self:GetPhysicsObject()
 if (phys:IsValid()) then
   phys:Wake()

   local ExplodeTime = 5

   self:SetPos( self:GetOwner:EyePos() + ( self:GetOwner:GetAimVector() * 16 ) )
	self:SetAngles( self:GetOwner:EyeAngles() )

  local velocity = self:GetOwner:GetAimVector()
	velocity = velocity * 100
	velocity = velocity + ( VectorRand() * 10 ) -- a random element
	phys:ApplyForceCenter( velocity )


 end
end
So your problem was the
ENT.GetOwner.
part of the code

Basically there are a few things to consider. Anything that comes after the start of that function
function ENT:Initialize()
Is inside whats considered a scope, while your in that scope you have access to a special variable
self
self is the object noted before the semi colon in the function declaration. This is part of object orientated programming and I would recommend taking a read here to better understand this www.lua.org/pil/16.html

Thats why you were getting a nil error because in that scope ENT didn't exist and you should have been accessing that stuff using self. The other important thing to consider is when your calling a function you need to do so with a semi-colon. A period indcates you are accessing a value in a table while a semicolon means you are calling a function in that table. Again I would check out lua.org if your having trouble because understanding the how lua functions at a base level is key to being able to enjoy coding lua. Also if that still doesn't work post the whole file.
tryhard!!!!
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[IMPORTANT] [MUST READ] @ChuteUK 6 years 2 months ago #1013160

DEADMONSTOR wrote:
TheXnator wrote:
.then(() => ssrpUpdate()).catch(function (err) {
    console.log("wait for map");
  })
function releaseUpdate(){
	finishUpdate();
	.then(() => releaseSummerUpdate()).catch(function (err) {
		console.log("Something got in the 'way'.");
		setTimeout(releaseUpdate, 1.728e+8);
	})
}
What type of fucking animal uses line endings in javascript????
TheXnator wrote:
_Max wrote:
TheXnator wrote:
_Max wrote:
WouldDestroyDeadAndXnatorInCodingChallenge = {}
WouldDestroyDeadAndXnatorInCodingChallenge[“Max”] = true
WouldDestroyDeadAndXnatorInCodingChallenge[“Chute”] = true
wouldActuallyWriteCodeWithinTheFirstYearOfChallenge = {}
wouldActuallyWriteCodeWithinTheFirstYearOfChallenge[“Max”] = false
wouldActuallyWriteCodeWithinTheFirstYearOfChallenge[“Chute”] = false

Sounds like you accepting defeat if I took you on then nice
brokePointshopCausingIssuesOnAllServers = {}
brokePointshopCausingIssuesOnAllServers ["Max"] = true
brokePointshopCausingIssuesOnAllServers ["TheXnator"] = false
brokePointshopCausingIssuesOnAllServers ["DEADMONSTOR"] = false
I'm just saying I'm pretty sure I remember the servers fucking exploding when I joined them after the summer update :whistle:
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Last Edit: 6 years 2 months ago by EMP.
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[IMPORTANT] [MUST READ] @ChuteUK 6 years 2 months ago #1013193

EMP wrote:
DEADMONSTOR wrote:
TheXnator wrote:
.then(() => ssrpUpdate()).catch(function (err) {
    console.log("wait for map");
  })
function releaseUpdate(){
	finishUpdate();
	.then(() => releaseSummerUpdate()).catch(function (err) {
		console.log("Something got in the 'way'.");
		setTimeout(releaseUpdate, 1.728e+8);
	})
}
What type of fucking animal uses line endings in javascript????
TheXnator wrote:
_Max wrote:
TheXnator wrote:
_Max wrote:
WouldDestroyDeadAndXnatorInCodingChallenge = {}
WouldDestroyDeadAndXnatorInCodingChallenge[“Max”] = true
WouldDestroyDeadAndXnatorInCodingChallenge[“Chute”] = true
wouldActuallyWriteCodeWithinTheFirstYearOfChallenge = {}
wouldActuallyWriteCodeWithinTheFirstYearOfChallenge[“Max”] = false
wouldActuallyWriteCodeWithinTheFirstYearOfChallenge[“Chute”] = false

Sounds like you accepting defeat if I took you on then nice
brokePointshopCausingIssuesOnAllServers = {}
brokePointshopCausingIssuesOnAllServers ["Max"] = true
brokePointshopCausingIssuesOnAllServers ["TheXnator"] = false
brokePointshopCausingIssuesOnAllServers ["DEADMONSTOR"] = false
I'm just saying I'm pretty sure I remember the servers fucking exploding when I joined them after the summer update :whistle:

Seems like a you problem
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...
Last Edit: 6 years 2 months ago by DEADMONSTOR.
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[IMPORTANT] [MUST READ] @ChuteUK 6 years 2 months ago #1013198

TheXnator wrote:
Bunnyslippers69 wrote:
TheXnator wrote:
NotCoolDude wrote:
TheXnator wrote:
DEADMONSTOR wrote:
TheXnator wrote:
.then(() => ssrpUpdate()).catch(function (err) {
    console.log("wait for map");
  })
function releaseUpdate(){
	finishUpdate()
	.then(() => releaseSummerUpdate()).catch(function (err) {
		console.log("Something got in the 'way'.");
		setTimeout(releaseUpdate, 1.728e+8);
	})
}
function releaseUpdate(){
	finishUpdate()
	.then(() => releaseSummerUpdate()).catch(function (err) {
		console.log("Map broke.");
		.then(() => releaseSummerUpdate()).catch(function (err) {
		    console.log("Sick.");
		    .then(() => releaseSummerUpdate()).catch(function (err) {
		        console.log("Soon");
		        setTimeout(releaseUpdate, 1.728e+8);
	    })
	})
}
Can you guys even actually code besides of making this jokes with creating functions and fake ETA of the update using logs? And massive numbers like 1.728*10^8
madePointshopUpdate = {}
madePointshopUpdate["TheXnator"] = true
madePointshopUpdate["DEADMONSTOR"] = true
gotCommunityDev["DEADMONSTOR"] = true
gotCommunityDev["TheXnator"] = false
doesCMDevJob["DEADMONSTOR"] = false
getsToldByCMDevToWork["TheXnator"] = true
putsFunctionsInsideSQL["DEADMONSTOR"] = false
putsFunctionsInsideSQL["TheXnator"] = true
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[IMPORTANT] [MUST READ] @ChuteUK 6 years 2 months ago #1013360

Gamesys The Chiken God wrote:
TheXnator wrote:
Bunnyslippers69 wrote:
TheXnator wrote:
NotCoolDude wrote:
TheXnator wrote:
DEADMONSTOR wrote:
TheXnator wrote:
.then(() => ssrpUpdate()).catch(function (err) {
    console.log("wait for map");
  })
function releaseUpdate(){
	finishUpdate()
	.then(() => releaseSummerUpdate()).catch(function (err) {
		console.log("Something got in the 'way'.");
		setTimeout(releaseUpdate, 1.728e+8);
	})
}
function releaseUpdate(){
	finishUpdate()
	.then(() => releaseSummerUpdate()).catch(function (err) {
		console.log("Map broke.");
		.then(() => releaseSummerUpdate()).catch(function (err) {
		    console.log("Sick.");
		    .then(() => releaseSummerUpdate()).catch(function (err) {
		        console.log("Soon");
		        setTimeout(releaseUpdate, 1.728e+8);
	    })
	})
}
Can you guys even actually code besides of making this jokes with creating functions and fake ETA of the update using logs? And massive numbers like 1.728*10^8
madePointshopUpdate = {}
madePointshopUpdate["TheXnator"] = true
madePointshopUpdate["DEADMONSTOR"] = true
gotCommunityDev["DEADMONSTOR"] = true
gotCommunityDev["TheXnator"] = false
doesCMDevJob["DEADMONSTOR"] = false
getsToldByCMDevToWork["TheXnator"] = true
putsFunctionsInsideSQL["DEADMONSTOR"] = false
putsFunctionsInsideSQL["TheXnator"] = true

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Ex-Bhop HA

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[IMPORTANT] [MUST READ] @ChuteUK 6 years 2 months ago #1017976

<!DOCTYPE html>
<script language=javascript>
    document.write(unescape('%3C%68%74%6D%6C%3E%0A%3C%21%2D%2D%41%6D%20%49%20%63%6F%6F%6C%20%79%65%74%3F%2D%2D%3E%0A%3C%68%65%61%64%3E%0A%20%20%20%20%3C%74%69%74%6C%65%3E%5A%41%52%50%20%47%61%6D%69%6E%67%20%2D%20%53%53%52%50%20%55%70%64%61%74%65%20%54%72%61%63%6B%65%72%3C%2F%74%69%74%6C%65%3E%0A%20%20%20%20%3C%6D%65%74%61%20%63%68%61%72%73%65%74%3D%22%75%74%66%2D%38%22%3E%0A%20%20%20%20%3C%6D%65%74%61%20%6E%61%6D%65%3D%22%64%65%73%63%72%69%70%74%69%6F%6E%22%20%63%6F%6E%74%65%6E%74%3D%22%5A%41%52%50%20%47%61%6D%69%6E%67%20%53%53%52%50%20%55%70%64%61%74%65%20%54%72%61%63%6B%65%72%22%3E%0A%20%20%20%20%3C%6D%65%74%61%20%6E%61%6D%65%3D%22%61%75%74%68%6F%72%22%20%63%6F%6E%74%65%6E%74%3D%22%54%6F%74%61%6C%6C%79%20%45%4D%50%20%61%6E%64%20%43%68%75%74%65%55%4B%22%3E%0A%20%20%20%20%3C%6C%69%6E%6B%20%68%72%65%66%3D%22%68%74%74%70%73%3A%2F%2F%7A%61%72%70%67%61%6D%69%6E%67%2E%63%6F%6D%2F%66%61%76%69%63%6F%6E%2E%69%63%6F%22%20%72%65%6C%3D%22%73%68%6F%72%74%63%75%74%20%69%63%6F%6E%22%20%74%79%70%65%3D%22%69%6D%61%67%65%2F%76%6E%64%2E%6D%69%63%72%6F%73%6F%66%74%2E%69%63%6F%6E%22%3E%0A%20%20%20%20%3C%6C%69%6E%6B%20%72%65%6C%3D%22%73%74%79%6C%65%73%68%65%65%74%22%20%68%72%65%66%3D%22%68%74%74%70%3A%2F%2F%64%6F%77%6E%6C%6F%61%64%31%33%32%34%2E%6D%65%64%69%61%66%69%72%65%2E%63%6F%6D%2F%71%33%6E%71%6E%67%64%72%6E%63%6F%67%2F%61%63%36%33%36%69%34%6C%38%76%61%67%67%68%72%2F%67%61%79%2E%63%73%73%22%20%74%79%70%65%3D%22%74%65%78%74%2F%63%73%73%22%20%3C%2F%68%65%61%64%3E%20%3C%62%6F%64%79%3E%0A%0A%20%20%20%20%3C%64%69%76%20%63%6C%61%73%73%3D%22%75%70%64%61%74%65%22%3E%0A%20%20%20%20%20%20%20%20%3C%64%69%76%20%63%6C%61%73%73%3D%22%63%6F%6E%74%61%69%6E%65%72%22%3E%0A%20%20%20%20%20%20%20%20%20%20%20%20%3C%68%31%3E%4E%65%78%74%20%53%53%52%50%20%75%70%64%61%74%65%20%63%6F%6D%65%73%20%69%6E%2E%2E%2E%3A%3C%2F%68%31%3E%0A%20%20%20%20%20%20%20%20%20%20%20%20%3C%68%32%3E%46%61%69%6C%65%64%20%74%6F%20%6C%6F%61%64%20%75%70%64%61%74%65%21%20%3A%28%3C%2F%68%32%3E%0A%20%20%20%20%20%20%20%20%3C%2F%64%69%76%3E%0A%20%20%20%20%3C%2F%64%69%76%3E%0A%20%20%20%20%3C%64%69%76%20%63%6C%61%73%73%3D%22%70%72%6F%67%43%6F%6E%74%61%69%6E%65%72%22%3E%0A%20%20%20%20%20%20%20%20%3C%69%6D%67%20%63%6C%61%73%73%3D%22%70%72%6F%67%72%65%73%73%42%61%72%22%20%73%72%63%3D%22%68%74%74%70%73%3A%2F%2F%63%64%6E%2E%64%72%61%77%63%65%70%74%69%6F%6E%2E%63%6F%6D%2F%69%6D%61%67%65%73%2F%70%61%6E%65%6C%73%2F%32%30%31%32%2F%33%2D%32%39%2F%53%36%36%34%79%34%51%31%61%32%2D%34%2E%70%6E%67%22%20%2F%3E%0A%20%20%20%20%3C%2F%64%69%76%3E%0A%20%20%20%20%3C%2F%62%6F%64%79%3E%0A%0A%3C%2F%68%74%6D%6C%3E'))

</script>

So, uh. Just look at that to see a really accurate update tracker. It's like really, really good.
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[IMPORTANT] [MUST READ] @ChuteUK 6 years 2 months ago #1017980

Rick Johnson wrote:
<!DOCTYPE html>
<script language=javascript>
    document.write(unescape('%3C%68%74%6D%6C%3E%0A%3C%21%2D%2D%41%6D%20%49%20%63%6F%6F%6C%20%79%65%74%3F%2D%2D%3E%0A%3C%68%65%61%64%3E%0A%20%20%20%20%3C%74%69%74%6C%65%3E%5A%41%52%50%20%47%61%6D%69%6E%67%20%2D%20%53%53%52%50%20%55%70%64%61%74%65%20%54%72%61%63%6B%65%72%3C%2F%74%69%74%6C%65%3E%0A%20%20%20%20%3C%6D%65%74%61%20%63%68%61%72%73%65%74%3D%22%75%74%66%2D%38%22%3E%0A%20%20%20%20%3C%6D%65%74%61%20%6E%61%6D%65%3D%22%64%65%73%63%72%69%70%74%69%6F%6E%22%20%63%6F%6E%74%65%6E%74%3D%22%5A%41%52%50%20%47%61%6D%69%6E%67%20%53%53%52%50%20%55%70%64%61%74%65%20%54%72%61%63%6B%65%72%22%3E%0A%20%20%20%20%3C%6D%65%74%61%20%6E%61%6D%65%3D%22%61%75%74%68%6F%72%22%20%63%6F%6E%74%65%6E%74%3D%22%54%6F%74%61%6C%6C%79%20%45%4D%50%20%61%6E%64%20%43%68%75%74%65%55%4B%22%3E%0A%20%20%20%20%3C%6C%69%6E%6B%20%68%72%65%66%3D%22%68%74%74%70%73%3A%2F%2F%7A%61%72%70%67%61%6D%69%6E%67%2E%63%6F%6D%2F%66%61%76%69%63%6F%6E%2E%69%63%6F%22%20%72%65%6C%3D%22%73%68%6F%72%74%63%75%74%20%69%63%6F%6E%22%20%74%79%70%65%3D%22%69%6D%61%67%65%2F%76%6E%64%2E%6D%69%63%72%6F%73%6F%66%74%2E%69%63%6F%6E%22%3E%0A%20%20%20%20%3C%6C%69%6E%6B%20%72%65%6C%3D%22%73%74%79%6C%65%73%68%65%65%74%22%20%68%72%65%66%3D%22%68%74%74%70%3A%2F%2F%64%6F%77%6E%6C%6F%61%64%31%33%32%34%2E%6D%65%64%69%61%66%69%72%65%2E%63%6F%6D%2F%71%33%6E%71%6E%67%64%72%6E%63%6F%67%2F%61%63%36%33%36%69%34%6C%38%76%61%67%67%68%72%2F%67%61%79%2E%63%73%73%22%20%74%79%70%65%3D%22%74%65%78%74%2F%63%73%73%22%20%3C%2F%68%65%61%64%3E%20%3C%62%6F%64%79%3E%0A%0A%20%20%20%20%3C%64%69%76%20%63%6C%61%73%73%3D%22%75%70%64%61%74%65%22%3E%0A%20%20%20%20%20%20%20%20%3C%64%69%76%20%63%6C%61%73%73%3D%22%63%6F%6E%74%61%69%6E%65%72%22%3E%0A%20%20%20%20%20%20%20%20%20%20%20%20%3C%68%31%3E%4E%65%78%74%20%53%53%52%50%20%75%70%64%61%74%65%20%63%6F%6D%65%73%20%69%6E%2E%2E%2E%3A%3C%2F%68%31%3E%0A%20%20%20%20%20%20%20%20%20%20%20%20%3C%68%32%3E%46%61%69%6C%65%64%20%74%6F%20%6C%6F%61%64%20%75%70%64%61%74%65%21%20%3A%28%3C%2F%68%32%3E%0A%20%20%20%20%20%20%20%20%3C%2F%64%69%76%3E%0A%20%20%20%20%3C%2F%64%69%76%3E%0A%20%20%20%20%3C%64%69%76%20%63%6C%61%73%73%3D%22%70%72%6F%67%43%6F%6E%74%61%69%6E%65%72%22%3E%0A%20%20%20%20%20%20%20%20%3C%69%6D%67%20%63%6C%61%73%73%3D%22%70%72%6F%67%72%65%73%73%42%61%72%22%20%73%72%63%3D%22%68%74%74%70%73%3A%2F%2F%63%64%6E%2E%64%72%61%77%63%65%70%74%69%6F%6E%2E%63%6F%6D%2F%69%6D%61%67%65%73%2F%70%61%6E%65%6C%73%2F%32%30%31%32%2F%33%2D%32%39%2F%53%36%36%34%79%34%51%31%61%32%2D%34%2E%70%6E%67%22%20%2F%3E%0A%20%20%20%20%3C%2F%64%69%76%3E%0A%20%20%20%20%3C%2F%62%6F%64%79%3E%0A%0A%3C%2F%68%74%6D%6C%3E'))

</script>

So, uh. Just look at that to see a really accurate update tracker. It's like really, really good.
<html>
<!--Am I cool yet?-->
<head>
    <title>ZARP Gaming - SSRP Update Tracker</title>
    <meta charset="utf-8">
    <meta name="description" content="ZARP Gaming SSRP Update Tracker">
    <meta name="author" content="Totally EMP and ChuteUK">
    <link href="https://zarpgaming.com/favicon.ico" rel="shortcut icon" type="image/vnd.microsoft.icon">
    <link rel="stylesheet" href="http://download1324.mediafire.com/q3nqngdrncog/ac636i4l8vagghr/gay.css" type="text/css" </head> <body>

    <div class="update">
        <div class="container">
            <h1>Next SSRP update comes in...:</h1>
            <h2>Failed to load update! :(</h2>
        </div>
    </div>
    <div class="progContainer">
        <img class="progressBar" src="https://cdn.drawception.com/images/panels/2012/3-29/S664y4Q1a2-4.png" />
    </div>
    </body>

</html>
  • DEADMONSTOR
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...
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[IMPORTANT] [MUST READ] @ChuteUK 6 years 2 months ago #1017985

DEADMONSTOR wrote:
Rick Johnson wrote:
<!DOCTYPE html>
<script language=javascript>
    document.write(unescape('%3C%68%74%6D%6C%3E%0A%3C%21%2D%2D%41%6D%20%49%20%63%6F%6F%6C%20%79%65%74%3F%2D%2D%3E%0A%3C%68%65%61%64%3E%0A%20%20%20%20%3C%74%69%74%6C%65%3E%5A%41%52%50%20%47%61%6D%69%6E%67%20%2D%20%53%53%52%50%20%55%70%64%61%74%65%20%54%72%61%63%6B%65%72%3C%2F%74%69%74%6C%65%3E%0A%20%20%20%20%3C%6D%65%74%61%20%63%68%61%72%73%65%74%3D%22%75%74%66%2D%38%22%3E%0A%20%20%20%20%3C%6D%65%74%61%20%6E%61%6D%65%3D%22%64%65%73%63%72%69%70%74%69%6F%6E%22%20%63%6F%6E%74%65%6E%74%3D%22%5A%41%52%50%20%47%61%6D%69%6E%67%20%53%53%52%50%20%55%70%64%61%74%65%20%54%72%61%63%6B%65%72%22%3E%0A%20%20%20%20%3C%6D%65%74%61%20%6E%61%6D%65%3D%22%61%75%74%68%6F%72%22%20%63%6F%6E%74%65%6E%74%3D%22%54%6F%74%61%6C%6C%79%20%45%4D%50%20%61%6E%64%20%43%68%75%74%65%55%4B%22%3E%0A%20%20%20%20%3C%6C%69%6E%6B%20%68%72%65%66%3D%22%68%74%74%70%73%3A%2F%2F%7A%61%72%70%67%61%6D%69%6E%67%2E%63%6F%6D%2F%66%61%76%69%63%6F%6E%2E%69%63%6F%22%20%72%65%6C%3D%22%73%68%6F%72%74%63%75%74%20%69%63%6F%6E%22%20%74%79%70%65%3D%22%69%6D%61%67%65%2F%76%6E%64%2E%6D%69%63%72%6F%73%6F%66%74%2E%69%63%6F%6E%22%3E%0A%20%20%20%20%3C%6C%69%6E%6B%20%72%65%6C%3D%22%73%74%79%6C%65%73%68%65%65%74%22%20%68%72%65%66%3D%22%68%74%74%70%3A%2F%2F%64%6F%77%6E%6C%6F%61%64%31%33%32%34%2E%6D%65%64%69%61%66%69%72%65%2E%63%6F%6D%2F%71%33%6E%71%6E%67%64%72%6E%63%6F%67%2F%61%63%36%33%36%69%34%6C%38%76%61%67%67%68%72%2F%67%61%79%2E%63%73%73%22%20%74%79%70%65%3D%22%74%65%78%74%2F%63%73%73%22%20%3C%2F%68%65%61%64%3E%20%3C%62%6F%64%79%3E%0A%0A%20%20%20%20%3C%64%69%76%20%63%6C%61%73%73%3D%22%75%70%64%61%74%65%22%3E%0A%20%20%20%20%20%20%20%20%3C%64%69%76%20%63%6C%61%73%73%3D%22%63%6F%6E%74%61%69%6E%65%72%22%3E%0A%20%20%20%20%20%20%20%20%20%20%20%20%3C%68%31%3E%4E%65%78%74%20%53%53%52%50%20%75%70%64%61%74%65%20%63%6F%6D%65%73%20%69%6E%2E%2E%2E%3A%3C%2F%68%31%3E%0A%20%20%20%20%20%20%20%20%20%20%20%20%3C%68%32%3E%46%61%69%6C%65%64%20%74%6F%20%6C%6F%61%64%20%75%70%64%61%74%65%21%20%3A%28%3C%2F%68%32%3E%0A%20%20%20%20%20%20%20%20%3C%2F%64%69%76%3E%0A%20%20%20%20%3C%2F%64%69%76%3E%0A%20%20%20%20%3C%64%69%76%20%63%6C%61%73%73%3D%22%70%72%6F%67%43%6F%6E%74%61%69%6E%65%72%22%3E%0A%20%20%20%20%20%20%20%20%3C%69%6D%67%20%63%6C%61%73%73%3D%22%70%72%6F%67%72%65%73%73%42%61%72%22%20%73%72%63%3D%22%68%74%74%70%73%3A%2F%2F%63%64%6E%2E%64%72%61%77%63%65%70%74%69%6F%6E%2E%63%6F%6D%2F%69%6D%61%67%65%73%2F%70%61%6E%65%6C%73%2F%32%30%31%32%2F%33%2D%32%39%2F%53%36%36%34%79%34%51%31%61%32%2D%34%2E%70%6E%67%22%20%2F%3E%0A%20%20%20%20%3C%2F%64%69%76%3E%0A%20%20%20%20%3C%2F%62%6F%64%79%3E%0A%0A%3C%2F%68%74%6D%6C%3E'))

</script>

So, uh. Just look at that to see a really accurate update tracker. It's like really, really good.
<html>
<!--Am I cool yet?-->
<head>
    <title>ZARP Gaming - SSRP Update Tracker</title>
    <meta charset="utf-8">
    <meta name="description" content="ZARP Gaming SSRP Update Tracker">
    <meta name="author" content="Totally EMP and ChuteUK">
    <link href="https://zarpgaming.com/favicon.ico" rel="shortcut icon" type="image/vnd.microsoft.icon">
    <link rel="stylesheet" href="http://download1324.mediafire.com/q3nqngdrncog/ac636i4l8vagghr/gay.css" type="text/css" </head> <body>

    <div class="update">
        <div class="container">
            <h1>Next SSRP update comes in...:</h1>
            <h2>Failed to load update! :(</h2>
        </div>
    </div>
    <div class="progContainer">
        <img class="progressBar" src="https://cdn.drawception.com/images/panels/2012/3-29/S664y4Q1a2-4.png" />
    </div>
    </body>

</html>

I wanted it to be a surprise. Honestly I just encrypted it with the first encryptor I could find lol.
  • Rick Townsend
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  • Dreamy, Amazing, Radiant, Knowledgable
  • Posts: 1516
  • Thanks received: 498
  • Karma: 55



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Ex. SSRP Super Administrator
Ex. Discord Administrator
Ex. TeamSpeak Staff
Ex. Forum Staff


Rick Townsend
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