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TOPIC: Explosive Weapons

Explosive Weapons 9 years 6 months ago #80784

If the weapons are replaced, I want a chicken/baby cannon. (no damage, just endless chickens/baby's)
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Explosive Weapons 9 years 6 months ago #80787

Exrobite wrote:
Nexize wrote:
Exrobite wrote:
If anything is changed, they should be removed, but the peoole who owned them get another limited edition item in its place.

Like a permanent weapon reskin.

I want my money back and no skins
But that would be difficult.

They are a part of DarkRP and I want to keep them as they are

They could release and item thay replaces the weapon that when used gives the player X amount of money.

If you want to give people the money back for their explosives, how much is it?
The prices are different. for example I am reselling explosive weapons.
I'm buying for less and selling overpriced. If you give me the money for " the usual prices " I'd make no profit / or even lose money
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Last Edit: 9 years 6 months ago by Nexize.
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Explosive Weapons 9 years 6 months ago #80788

You should base with me once...
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Explosive Weapons 9 years 6 months ago #80792

Nexize wrote:
Exrobite wrote:
Nexize wrote:
Exrobite wrote:
If anything is changed, they should be removed, but the peoole who owned them get another limited edition item in its place.

Like a permanent weapon reskin.

I want my money back and no skins
But that would be difficult.

They are a part of DarkRP and I want to keep them as they are

They could release and item thay replaces the weapon that when used gives the player X amount of money.

If you want to give people the money back for their explosives, how much is it?
The prices are different. for example I am reselling explosive weapons.
I'm buying for less and selling overpriced. If you give me the money for " the usual prices " I'd make no profit / or even lose money

That would be for the lead team to decide, by working out the cost of 1 steel and 1 uranium and finding out how much they are.
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Explosive Weapons 9 years 6 months ago #80799

Well the only thing that would work without having a riot of butthurt people that lost their weapons (including me) is to make the crafting recipes A LOT higher, which would make prices higher therefore less people would risk loosing that much money and many couldnt even afford them...
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Explosive Weapons 9 years 6 months ago #80801

That would break thw so called "economy" even more.
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Explosive Weapons 9 years 6 months ago #80803

Lets be honest here, a lot of people are TOO RICH, with 200+ million at their disposal, the other people are too poor, but the fact that they are poor to survive this "new economy" means they will need $$$ so most of them will buy VIP, which is good for us, as well as the server, others will start mass producing steel, which no one does (even after the price went up to 15k each) But all in all everyone will manage to survive the "new economy", everyone is happy...
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Explosive Weapons 9 years 6 months ago #80804

Luxor wrote:
Lets be honest here, a lot of people are TOO RICH, with 200+ million at their disposal, the other people are too poor, but the fact that they are poor to survive this "new economy" means they will need $$$ so most of them will buy VIP, which is good for us, as well as the server, others will start mass producing steel, which no one does (even after the price went up to 15k each) But all in all everyone will manage to survive the "new economy", everyone is happy...

Agree.
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Explosive Weapons 9 years 6 months ago #80838

Seeing that we can't have mazes anymore ( which took most of the plast THANKFULLY!)
It will be too hard to base and it will be no fun
I am with tigz it is too op and it is turning into modern warfare..
+Support
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Explosive Weapons 9 years 6 months ago #80840

No offence mate but this idea sucks. A lot of people put a big effort to make explosives like orbital, m202 etc.

-Support
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Explosive Weapons 9 years 6 months ago #80846

-Support
1. Milkors and stuff are not easy to craft
2. This would f*k up the crafting system because I think: crafting were only for milkors and other stuff
3. it is not good to remove something that a lot of people have and something that is really expensive I like mean bro Milkors cost now about 2 mil D:
4. the lockpick system is kinda hard
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Explosive Weapons 9 years 6 months ago #80847

Chase2k wrote:
Seeing that we can't have mazes anymore ( which took most of the plast THANKFULLY!)
It will be too hard to base and it will be no fun
I am with tigz it is too op and it is turning into modern warfare..
<strong> +Support </strong>

No mazes has been a rule longer than you have been staff. So I dont know what you are talking about to be honest.

Sent via my phone
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Last Edit: 9 years 6 months ago by Dcxbigdaddy.
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Explosive Weapons 9 years 6 months ago #80848

soxey6 wrote:
I am mixed about this, I think explosive weapons should be re balanced. So they are more expensive, less power, and their ammo stays when holstered.
U CRAZY? ammo stays when holstered
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Explosive Weapons 9 years 6 months ago #80867

This got denied so many times and people keep makin threads about it. Its funny that this is created by you tigz.. you know why. The special weapons are fun to use. If you want to base you have to be creative to avoid these kinds of raids.
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Explosive Weapons 9 years 6 months ago #80872

Honestly, i dont feel like explosives needs to be removed or nerfed. What we need is counterplay to them, there is not enough ways to counter a milkor attack.

My suggestion would be to allow all players to spawn 3-5 props, that would be immune to explosives. That way people can use these props in their most important spots, ofc these shouldnt be used as fading doors.

I dont even know if these kinds of props are possible to spawn, but if it is i think it would give people some breathing room.

Also this would allow people to base in buildings that has before been seen as useless due to their many entrances, windows etc.
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Last Edit: 9 years 6 months ago by Gems.
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Explosive Weapons 9 years 6 months ago #80875

!Paco2 wrote:
-Support
1. Milkors and stuff are not easy to craft

Even ifs its not easy to craft, is there still many people who haves a milkor, like yesterday i saw i guy selling 7 milkors.
they are really easy to get if you just have the money, and most of the players have money enough to buy them
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Explosive Weapons 9 years 6 months ago #80886

!Paco2 wrote:
-Support
4. the lockpick system is kinda hard

If your IQ is less that 50, maybe.
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Explosive Weapons 9 years 6 months ago #80927

I know what you mean and I am 50/50 but could they make a npc sell ammo for them but make it expensive ? e.g. I could walk up and ask for a full mag of milkor ammo idk what the price would be like over 100k and the better the weapon the higher priced ammo . just a suggestion and don't know if possible but grenades are able to buy so why not ammo for it.

-specific
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Explosive Weapons 9 years 6 months ago #80936

Exrobite wrote:
!Paco2 wrote:
-Support
4. the lockpick system is kinda hard

If your IQ is less that 50, maybe.

Dont be dissrespectfull!
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Explosive Weapons 9 years 6 months ago #80937

Luxor wrote:
Exrobite wrote:
!Paco2 wrote:
-Support
4. the lockpick system is kinda hard

If your IQ is less that 50, maybe.

Dont be dissrespectfull!

Oh, the hypocricy.
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