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TOPIC: Explosive Weapons

Explosive Weapons 10 years 2 weeks ago #80801

That would break thw so called "economy" even more.
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Explosive Weapons 10 years 2 weeks ago #80803

Lets be honest here, a lot of people are TOO RICH, with 200+ million at their disposal, the other people are too poor, but the fact that they are poor to survive this "new economy" means they will need $$$ so most of them will buy VIP, which is good for us, as well as the server, others will start mass producing steel, which no one does (even after the price went up to 15k each) But all in all everyone will manage to survive the "new economy", everyone is happy...
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Explosive Weapons 10 years 2 weeks ago #80804

Luxor wrote:
Lets be honest here, a lot of people are TOO RICH, with 200+ million at their disposal, the other people are too poor, but the fact that they are poor to survive this "new economy" means they will need $$$ so most of them will buy VIP, which is good for us, as well as the server, others will start mass producing steel, which no one does (even after the price went up to 15k each) But all in all everyone will manage to survive the "new economy", everyone is happy...

Agree.
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Explosive Weapons 10 years 2 weeks ago #80838

Seeing that we can't have mazes anymore ( which took most of the plast THANKFULLY!)
It will be too hard to base and it will be no fun
I am with tigz it is too op and it is turning into modern warfare..
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Explosive Weapons 10 years 2 weeks ago #80840

No offence mate but this idea sucks. A lot of people put a big effort to make explosives like orbital, m202 etc.

-Support
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Explosive Weapons 10 years 2 weeks ago #80846

-Support
1. Milkors and stuff are not easy to craft
2. This would f*k up the crafting system because I think: crafting were only for milkors and other stuff
3. it is not good to remove something that a lot of people have and something that is really expensive I like mean bro Milkors cost now about 2 mil D:
4. the lockpick system is kinda hard
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Explosive Weapons 10 years 2 weeks ago #80847

Chase2k wrote:
Seeing that we can't have mazes anymore ( which took most of the plast THANKFULLY!)
It will be too hard to base and it will be no fun
I am with tigz it is too op and it is turning into modern warfare..
<strong> +Support </strong>

No mazes has been a rule longer than you have been staff. So I dont know what you are talking about to be honest.

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Explosive Weapons 10 years 2 weeks ago #80848

soxey6 wrote:
I am mixed about this, I think explosive weapons should be re balanced. So they are more expensive, less power, and their ammo stays when holstered.
U CRAZY? ammo stays when holstered
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Explosive Weapons 10 years 2 weeks ago #80867

This got denied so many times and people keep makin threads about it. Its funny that this is created by you tigz.. you know why. The special weapons are fun to use. If you want to base you have to be creative to avoid these kinds of raids.
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Explosive Weapons 10 years 2 weeks ago #80872

Honestly, i dont feel like explosives needs to be removed or nerfed. What we need is counterplay to them, there is not enough ways to counter a milkor attack.

My suggestion would be to allow all players to spawn 3-5 props, that would be immune to explosives. That way people can use these props in their most important spots, ofc these shouldnt be used as fading doors.

I dont even know if these kinds of props are possible to spawn, but if it is i think it would give people some breathing room.

Also this would allow people to base in buildings that has before been seen as useless due to their many entrances, windows etc.
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Explosive Weapons 10 years 2 weeks ago #80875

!Paco2 wrote:
-Support
1. Milkors and stuff are not easy to craft

Even ifs its not easy to craft, is there still many people who haves a milkor, like yesterday i saw i guy selling 7 milkors.
they are really easy to get if you just have the money, and most of the players have money enough to buy them
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Explosive Weapons 10 years 2 weeks ago #80886

!Paco2 wrote:
-Support
4. the lockpick system is kinda hard

If your IQ is less that 50, maybe.
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Explosive Weapons 10 years 2 weeks ago #80927

I know what you mean and I am 50/50 but could they make a npc sell ammo for them but make it expensive ? e.g. I could walk up and ask for a full mag of milkor ammo idk what the price would be like over 100k and the better the weapon the higher priced ammo . just a suggestion and don't know if possible but grenades are able to buy so why not ammo for it.

-specific
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Explosive Weapons 10 years 2 weeks ago #80936

Exrobite wrote:
!Paco2 wrote:
-Support
4. the lockpick system is kinda hard

If your IQ is less that 50, maybe.

Dont be dissrespectfull!
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Explosive Weapons 10 years 2 weeks ago #80937

Luxor wrote:
Exrobite wrote:
!Paco2 wrote:
-Support
4. the lockpick system is kinda hard

If your IQ is less that 50, maybe.

Dont be dissrespectfull!

Oh, the hypocricy.
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Explosive Weapons 10 years 1 week ago #80946

Exrobite wrote:
Luxor wrote:
Exrobite wrote:
!Paco2 wrote:
-Support
4. the lockpick system is kinda hard

If your IQ is less that 50, maybe.

Dont be dissrespectfull!

Oh, the hypocricy.

Do you even know what that means?
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Last Edit: 10 years 1 week ago by Luxor.
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Explosive Weapons 10 years 1 week ago #80963

Learn how to build better bases.
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Explosive Weapons 10 years 1 week ago #80972

The people that buy the explosives have more than enough money to have no issues with the "shitton of money they lost". Personally, I absolutely despise the explosives and those were one of the main reasons I left SSRP.
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Explosive Weapons 10 years 1 week ago #81644

Well, there are some explosive proof bases, for an example Johnny Smiths base in the mutant spawn on server 2. You just need to spend some time building a good base.
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Explosive Weapons 10 years 1 week ago #81711

They dont need to be removed exactly they need to be replaced/rebalanced. Anyone whining about their precious investment getting removed is probably too fucking dense to understand. as it stands new players are vanquished by veterans with explosives and dont stand a single chance, yes there should be a way to remove props when raiding but it should not be how it currently is.

My suggestion:

Saw/blowtorch- would cut through props at the rank of an unlevled lockpick and make alot of noise

Cheaper c4- 10-30k$ each would have a timer and can be defused

Keeping JUST the rpg or milkor would be alright too
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