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TOPIC: [SSRP] GENCORP: Survival Suggestions Megathread

[SSRP] GENCORP: Survival Suggestions Megathread 3 months 2 weeks ago #1426234

Clarky wrote:
Suggestion Title: more ways of gaining xp

How would it benefit GENCORP: Survival:
it won't benefit the survival itself but the pass rather, it is just too difficult to level up sometimes because people will not join the event also for example people have school/jobs to go to and won't be able to complete the pass in time because of this too as people are less bound to play the event. you only ever see the event get played at peak times or if it's double XP.

the idea is to bring rewarding xp into the ssrp gamemode itself BUT only through non-afking/easy to win means (DO NOT ADD printing/mining for example), things like:
- growing & producing drug, carrot, melon
- actively fixing faults in nuclear scientist
- actively playing taxi/bartender/trashman/lawnmower job
- reaching mayor survival time milestones (obviously this can be afked, so should not reward so much perhaps)
- completing hits
- completing all 3 daily objectives
- completing a drug run
- launch/destroy a nuke
- successfully rob/stop a bank/casino raid
- kill sinz
- please reply to this with anymore suggestions! ^^

obviously you don't want people completing the pass within a day but there should be a form of grind anyone can do at any given time, else this is just not worth the real money if there is going to be another pass bc it is a bummer for some who cannot even play at set times especially those with much different time zones.

Potential Issues/Exploits:
people can farm some of the above mentioned, so if a threshold is met for the same thing over and over, will no longer reward xp for that particular activity for 12 hours. only things that require actual human interaction should be able to give consistent xp without being limited.

this should also be tested accordingly to ensure that it is not giving too much or little xp for what it is worth, remember it's supposed to be something you can complete within at least a week or two for an average player if they consistently play the server.

Additional notes: survival should always be significantly more rewarding and the meta for xp
:support:
great ideas , could also add more tiers to the battle pass and making in a lot more difficult towards the final tiers so people cant finish it within a week or a couple days.
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