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TOPIC: What mummy changes would you like to see?

What mummy changes would you like to see? 5 years 10 months ago #1168633

Smol wrote:
Seeing as ggluon still works with mummy. I'd see a nerf needed. Or at least finishing a change before putting it out...
Do it look like I care Smol Dong :?
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What mummy changes would you like to see? 5 years 10 months ago #1168753

More general ideas?
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What mummy changes would you like to see? 5 years 10 months ago #1168763

Huperchild wrote:
Markus Chellwigg wrote:
More general ideas?
no mummy shouldnt be changed stop bumping this
Just because you just bought one doesnt remove the fact that 90% of the community want it nerfed or just straight up removed. We are doing our job as the council which is to listen to what people want.
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What mummy changes would you like to see? 5 years 10 months ago #1168799

Smol wrote:
Seeing as ggluon still works with mummy. I'd see a nerf needed. Or at least finishing a change before putting it out...
Elaborate by what nerfs you'd like to see then
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What mummy changes would you like to see? 5 years 10 months ago #1168810

Huperchild wrote:
honestly longer cooldown is the best, holster timer will ruin the price and make them be worth like 500mil since they are so easily ripped
I dont think you correctly read where it said that the timer would only be 1 - 2 seconds long.
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What mummy changes would you like to see? 5 years 10 months ago #1168819

Markus Chellwigg wrote:
Huperchild wrote:
honestly longer cooldown is the best, holster timer will ruin the price and make them be worth like 500mil since they are so easily ripped
I dont think you correctly read where it said that the timer would only be 1 - 2 seconds long.

Grave camping.
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What mummy changes would you like to see? 5 years 10 months ago #1168826

Sron wrote:
Markus Chellwigg wrote:
Huperchild wrote:
honestly longer cooldown is the best, holster timer will ruin the price and make them be worth like 500mil since they are so easily ripped
I dont think you correctly read where it said that the timer would only be 1 - 2 seconds long.

Grave camping.
It also says that on the last life there would be no holster timer. Just play tactically.
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What mummy changes would you like to see? 5 years 10 months ago #1168828

Markus Chellwigg wrote:
Sron wrote:
Markus Chellwigg wrote:
Huperchild wrote:
honestly longer cooldown is the best, holster timer will ruin the price and make them be worth like 500mil since they are so easily ripped
I dont think you correctly read where it said that the timer would only be 1 - 2 seconds long.

Grave camping.
It also says that on the last life there would be no holster timer. Just play tactically.

So the nerf would be pointless? The whole reason why it's so hard to rip is because you can take it off at last life instantly and if you're getting camped on second life you could just die and de equip on last life with no holster time.

:huh: :huh: :huh: :huh: :huh: :huh: :huh: :huh: :huh: :huh:
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What mummy changes would you like to see? 5 years 10 months ago #1168829

Sron wrote:
Markus Chellwigg wrote:
Sron wrote:
Markus Chellwigg wrote:
Huperchild wrote:
honestly longer cooldown is the best, holster timer will ruin the price and make them be worth like 500mil since they are so easily ripped
I dont think you correctly read where it said that the timer would only be 1 - 2 seconds long.

Grave camping.
It also says that on the last life there would be no holster timer. Just play tactically.

So the nerf would be pointless? The whole reason why it's so hard to rip is because you can take it off at last life instantly and if you're getting camped on second life you could just die and de equip on last life with no holster time.

:huh: :huh: :huh: :huh: :huh: :huh: :huh: :huh: :huh: :huh:
The thing is, people never risk respawning on last life. 90% of the time that they do, they die. People always retry or trade away before they get to that point.
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What mummy changes would you like to see? 5 years 10 months ago #1168835

Markus Chellwigg wrote:
Sron wrote:
Markus Chellwigg wrote:
Sron wrote:
Markus Chellwigg wrote:
Huperchild wrote:
honestly longer cooldown is the best, holster timer will ruin the price and make them be worth like 500mil since they are so easily ripped
I dont think you correctly read where it said that the timer would only be 1 - 2 seconds long.

Grave camping.
It also says that on the last life there would be no holster timer. Just play tactically.

So the nerf would be pointless? The whole reason why it's so hard to rip is because you can take it off at last life instantly and if you're getting camped on second life you could just die and de equip on last life with no holster time.

:huh: :huh: :huh: :huh: :huh: :huh: :huh: :huh: :huh: :huh:
The thing is, people never risk respawning on last life. 90% of the time that they do, they die. People always retry or trade away before they get to that point.

Still wouldn't make a difference as there would be no holster time in last life.
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What mummy changes would you like to see? 5 years 10 months ago #1168864

Huperchild wrote:
Sron wrote:
Markus Chellwigg wrote:
Sron wrote:
Markus Chellwigg wrote:
Sron wrote:
Markus Chellwigg wrote:
Huperchild wrote:
honestly longer cooldown is the best, holster timer will ruin the price and make them be worth like 500mil since they are so easily ripped
I dont think you correctly read where it said that the timer would only be 1 - 2 seconds long.

Grave camping.
It also says that on the last life there would be no holster timer. Just play tactically.

So the nerf would be pointless? The whole reason why it's so hard to rip is because you can take it off at last life instantly and if you're getting camped on second life you could just die and de equip on last life with no holster time.

:huh: :huh: :huh: :huh: :huh: :huh: :huh: :huh: :huh: :huh:
The thing is, people never risk respawning on last life. 90% of the time that they do, they die. People always retry or trade away before they get to that point.

Still wouldn't make a difference as there would be no holster time in last life.
^^^^^^^^^^^^^^
just add the bigger cooldown
All depends on the votes!
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What mummy changes would you like to see? 5 years 10 months ago #1169403

bump
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What mummy changes would you like to see? 5 years 10 months ago #1169829

A Good Pianist wrote:
No retrying or trading the suit once dead is the only change needed from a pvp perspective it is balanced the only reason its overpowered is the may ways it can be avoided once dead to prevent the chance of ripping the suit
i agree with you but there is a lot of ppl who have high ping like usa players and australians who got + 200 and just can't doit in the right time , it might be a very good idea if there is a thing to make higher ping players have a chance.
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What mummy changes would you like to see? 5 years 10 months ago #1169830

Mr Red X wrote:
A Good Pianist wrote:
No retrying or trading the suit once dead is the only change needed from a pvp perspective it is balanced the only reason its overpowered is the may ways it can be avoided once dead to prevent the chance of ripping the suit
i agree with you but there is a lot of ppl who have high ping like usa players and australians who got + 200 and just can't doit in the right time , it might be a very good idea if there is a thing to make higher ping players have a chance.

U can retry whilst on the ground dead in the mummy so it needs removing to simplify my point if u try when in the mummy you lose it. This will deter everyone from doing it thus combat being more normal styled as u either fight the fight or unequip and risk losing your weapons ( usually specials) thus meaning mummy's become ripable and the issue will be solved
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What mummy changes would you like to see? 5 years 10 months ago #1169833

A Good Pianist wrote:
Mr Red X wrote:
A Good Pianist wrote:
No retrying or trading the suit once dead is the only change needed from a pvp perspective it is balanced the only reason its overpowered is the may ways it can be avoided once dead to prevent the chance of ripping the suit
i agree with you but there is a lot of ppl who have high ping like usa players and australians who got + 200 and just can't doit in the right time , it might be a very good idea if there is a thing to make higher ping players have a chance.

U can retry whilst on the ground dead in the mummy so it needs removing to simplify my point if u try when in the mummy you lose it. This will deter everyone from doing it thus combat being more normal styled as u either fight the fight or unequip and risk losing your weapons ( usually specials) thus meaning mummy's become ripable and the issue will be solved
^
ye ^^ , giving small holster time will be the same as now ppl will just retry or trade like you said but i really dont think there is a way to stop ppl from retrying unless you make the suit get ripped if the player disconnect while using it ??
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What mummy changes would you like to see? 5 years 10 months ago #1169834

make it force respawn
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What mummy changes would you like to see? 5 years 10 months ago #1169836

Mr Red X wrote:
A Good Pianist wrote:
No retrying or trading the suit once dead is the only change needed from a pvp perspective it is balanced the only reason its overpowered is the may ways it can be avoided once dead to prevent the chance of ripping the suit
i agree with you but there is a lot of ppl who have high ping like usa players and australians who got + 200 and just can't doit in the right time , it might be a very good idea if there is a thing to make higher ping players have a chance.
No. You're silly.
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What mummy changes would you like to see? 5 years 10 months ago #1169837

TimeForPug wrote:
make it force respawn
It already does after 1 minute!
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What mummy changes would you like to see? 5 years 10 months ago #1169840

Mr Red X wrote:
A Good Pianist wrote:
Mr Red X wrote:
A Good Pianist wrote:
No retrying or trading the suit once dead is the only change needed from a pvp perspective it is balanced the only reason its overpowered is the may ways it can be avoided once dead to prevent the chance of ripping the suit
i agree with you but there is a lot of ppl who have high ping like usa players and australians who got + 200 and just can't doit in the right time , it might be a very good idea if there is a thing to make higher ping players have a chance.

U can retry whilst on the ground dead in the mummy so it needs removing to simplify my point if u try when in the mummy you lose it. This will deter everyone from doing it thus combat being more normal styled as u either fight the fight or unequip and risk losing your weapons ( usually specials) thus meaning mummy's become ripable and the issue will be solved
^
ye ^^ , giving small holster time will be the same as now ppl will just retry or trade like you said but i really dont think there is a way to stop ppl from retrying unless you make the suit get ripped if the player disconnect while using it ??

I literally stated that, that should happen as a consequence to prevent it happening do you actually read????
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What mummy changes would you like to see? 5 years 10 months ago #1169847

A Good Pianist wrote:
Mr Red X wrote:
A Good Pianist wrote:
Mr Red X wrote:
A Good Pianist wrote:
No retrying or trading the suit once dead is the only change needed from a pvp perspective it is balanced the only reason its overpowered is the may ways it can be avoided once dead to prevent the chance of ripping the suit
i agree with you but there is a lot of ppl who have high ping like usa players and australians who got + 200 and just can't doit in the right time , it might be a very good idea if there is a thing to make higher ping players have a chance.

U can retry whilst on the ground dead in the mummy so it needs removing to simplify my point if u try when in the mummy you lose it. This will deter everyone from doing it thus combat being more normal styled as u either fight the fight or unequip and risk losing your weapons ( usually specials) thus meaning mummy's become ripable and the issue will be solved
^
ye ^^ , giving small holster time will be the same as now ppl will just retry or trade like you said but i really dont think there is a way to stop ppl from retrying unless you make the suit get ripped if the player disconnect while using it ??

I literally stated that, that should happen as a consequence to prevent it happening do you actually read????
my bad i haven't sleept for a long ass time :p , anyway like you said stopping ppl from retrying is better then all those 3 options ^^
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