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A Good Pianist wrote:
Mr Red X wrote:
A Good Pianist wrote:
Mr Red X wrote:
A Good Pianist wrote:
No retrying or trading the suit once dead is the only change needed from a pvp perspective it is balanced the only reason its overpowered is the may ways it can be avoided once dead to prevent the chance of ripping the suit
i agree with you but there is a lot of ppl who have high ping like usa players and australians who got + 200 and just can't doit in the right time , it might be a very good idea if there is a thing to make higher ping players have a chance.

U can retry whilst on the ground dead in the mummy so it needs removing to simplify my point if u try when in the mummy you lose it. This will deter everyone from doing it thus combat being more normal styled as u either fight the fight or unequip and risk losing your weapons ( usually specials) thus meaning mummy's become ripable and the issue will be solved
^
ye ^^ , giving small holster time will be the same as now ppl will just retry or trade like you said but i really dont think there is a way to stop ppl from retrying unless you make the suit get ripped if the player disconnect while using it ??

I literally stated that, that should happen as a consequence to prevent it happening do you actually read????
my bad i haven't sleept for a long ass time :p , anyway like you said stopping ppl from retrying is better then all those 3 options ^^

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