Login to ZARP
Username: Password: Remember me

TOPIC: [SSRP WARN] Warned for FailRP

[SSRP WARN] Warned for FailRP 8 years 9 months ago #276754

Name - Itzryzo

STEAM-ID - STEAM_0:0:142319895

Admins name - Rayman1919

Reason - I got warned for Failrp

Server - server 2

Time - N/A

Story - Basicly, i saw rayman RPGing a miners base (Which i thought wasnt very nice), and no one was around so i mugged him with a jackhammer. 5mins later he TP'ed me to a roof and said that it was not allowed.
He said that the jackhammer wouldnt beat the rpg so i couldnt mug him.


Proof - He said paramontana backed him up or something.
what he said:
*|T| Rayman1919: Rayminge1919: if someone muggs me while im holding an rpg is that allowed?ParaMontana: no not allowedParaMontana: coz you a*
  • itzryzo
  • itzryzo's Avatar
  • Offline
  • Expert Boarder
  • ZARP VIP
  • eks dee!
  • Posts: 1534
  • Thanks received: 270
  • Karma: -36

Resigned SSRP Moderator x2

The topic has been locked.

[SSRP WARN] Warned for FailRP 8 years 9 months ago #276755

:plussp: no rule against mugging people with Special weapons
  • Spectrum
  • Spectrum's Avatar
  • Offline
  • Diamond Boarder
  • ZARP VIP Golden Blue Badge
  • quack
  • Posts: 4104
  • Thanks received: 845
  • Karma: -206

Ex Deathrun Server Owner
Ex SSRP Head Admin
Ex TS / Discord Head Admin
Ex Forum Section Moderator
Ex Community Council Member

My Anime List
Steam | Discord: Spectrum#0001

The topic has been locked.

[SSRP WARN] Warned for FailRP 8 years 9 months ago #276758





I have spoken with the admin who warned you and came to the following conclusion

Conclusion
You will be provided with the rule  below that clearly states that he does not have to comply to your demands because he was already holding a big weapon first. 
A jack hammer is the same class as a RPG or any other big weapons.  Thats why they fall under the big weapon class. 
2.8 FearRP - If you are at gunpoint and you weren't holding a gun first (melee weapons aren't classed as guns), you must (within reason) follow their demands. You can't pull out a gun from your hotbar, or equally, equip one from your inventory. Do not do anything that would risk your life under FearRP. The side with most armed people would be in charge of the situation. For example, a gang of 3 could stop one guy even if he has a gun. FearRP ends after the first shot is fired.

You must use /me to conduct FearRP. For example: '/me handcuffs [name]' or '/me locks vehicle door' to prevent escape.

- Taking hostage: Once you are under their control, you must comply until someone pays your ransom, breaks you out or if the owner dies. The police should try in their best effort to rescue the player, not put them at risk. You can not keep a hostage for more than 5 minutes after this time is up you need to either let them go or kill them. You can not make a victims ransom more than 50k RP CASH or up to 10k gems. When taking a hostage you are only allowed to do it in a place that you can't be seen or is not visited by many people. You also can mug people anywhere if no one is in that area; sheltered and private., and properly roleplayed in order to avert power gaming. You can kidnap with a melee weapon under the rule that gun beats blade, and you can not kidnap in the mines.


_______________________________________________________________

_______________________________________________________________
  • ParaMontana
  • ParaMontana's Avatar
  • Offline
  • User is blocked
  • ZARP VIP
  • Posts: 5541
  • Thanks received: 3172
  • Karma: -1047
The topic has been locked.
Time to create page: 0.085 seconds

301 PLAYERS ONLINE

Connect to server View Gametracker DarkRP 1
14/127
online
Connect to server View Gametracker Deathrun
0/40
online
Connect to server View Gametracker TTT
0/47
online
Connect to server View Gametracker Bhop
1/32
online
Connect to server View Gametracker Surf
4/32
online
Connect to server View Gametracker Prop Hunt
11/42
online
Connect to server View Gametracker Sandbox
0/42
online
Connect to server Discord
271/910
online
Top