Basically, load1 & load2 have to first be used in singleplayer to be used in order to use them in multiplayer servers the player will get the message :
]load1
[hyphack] Module loaded (authenticated successfully)
[hyphack] Coded by hypnotic
] load2
Running script defcon.lua...
The hyphack bit is something which I made so I get credit when I distribute it and or if someone makes a video on it. And it tells you which clients hack you are using to make sure you are on the right one.
When you get the message in console: Running script defcon.lua... that's how you know the injector has worked and that you go into multiplayer, when you're in multiplayer you then have to do load1 & load2 again and you will get the message:
]load1
]load2
Running script defcon.lua...
then the players buffs/hacks/cheats are injected into the server and they can do whatever they want however the admins can see the screen which they see, this includes ESP and the cheat menu if they have one, they might just have keybinds.
If you do ban load1 & load2, ban +attack because you can make a homemade triggerbot without needing to download or change any of your lua files. Also +attack can be used to make it so you shoot extremely fast with semi automatic weapons such as the psg.
If it was on deathrun it was me or another player, if it was on anything other than deathrun it wasn't me. Please consider my appeal seen as I have tried to assist you with patching people cheating. Message me for free hacks
. Joking btw, don't actually message me.
The menu is normally accessed by Tab+Q or Tab+E or Left ALT or F3.
@Bilbo Swaggins