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TOPIC: [SSRP] Mastersword + Suits Suggestion

[SSRP] Mastersword + Suits Suggestion 4 weeks 1 day ago #1430800

Server Name: SSRP

Suggestion Title: Allow suits to use the mastersword leap

How would it benefit the server: It would just allow older items to keep up with newer ones.

Potential Issues/Exploits: Maybe it ends up being too overpowered.

Additional notes: Normally I'd just stick my suggestions on the Trello but certain ones that interfere with balancing I would rather post on the forums so they're open to discussion.

I think since the executioner baton allows all suits to leap (at great speeds) I don't think it's beyond the realms of acceptance to say that the master sword leap is acceptable to allow nowadays?
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[SSRP] Mastersword + Suits Suggestion 4 weeks 1 day ago #1430808

This or a complete rework of the baton tbh
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[SSRP] Mastersword + Suits Suggestion 4 weeks 1 day ago #1430810

Nafe wrote:
I think since the executioner baton allows all suits to leap (at great speeds) I don't think it's beyond the realms of acceptance to say that the master sword leap is acceptable to allow nowadays?

Lerpson wrote:
This or a complete rework of the baton tbh

:plussp:
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[SSRP] Mastersword + Suits Suggestion 4 weeks 1 day ago #1430811

Grapple hook exists and is far superior, I don’t see why the master sword has this when there are other options available unless a velocity cap is introduced for suits that are boosted by such items, one shouldn’t be nerfed whilst the others remain viable
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[SSRP] Mastersword + Suits Suggestion 3 weeks 4 days ago #1430919

Would be awesome if we just removed suits from being able to use movement items apart from hand cannon and mastersword very :zarp: ARP like if you know what i mean
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[SSRP] Mastersword + Suits Suggestion 3 weeks 3 days ago #1430925

ImDrBeta wrote:
Would be awesome if we just removed suits from being able to use movement items apart from hand cannon and mastersword very :zarp: ARP like if you know what i mean
I'd actually prefer this
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[SSRP] Mastersword + Suits Suggestion 3 weeks 3 days ago #1430949

Clarky wrote:
Grapple hook exists and is far superior, I don’t see why the master sword has this when there are other options available unless a velocity cap is introduced for suits that are boosted by such items, one shouldn’t be nerfed whilst the others remain viable
I think the CM team at the time was in epileptic shock when they saw second life mummies flying around
and jugg suits flying around at that time was the goofiest shit ever lol
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Last Edit: 3 weeks 3 days ago by Lerpson.
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[SSRP] Mastersword + Suits Suggestion 3 weeks 3 days ago #1430951

Lerpson wrote:
Clarky wrote:
Grapple hook exists and is far superior, I don’t see why the master sword has this when there are other options available unless a velocity cap is introduced for suits that are boosted by such items, one shouldn’t be nerfed whilst the others remain viable
I think the CM team at the time was in epileptic shock when they saw second life mummies flying around
and jugg suits flying around at that time was the goofiest shit ever lol
Well at the time (Jet Suit release) there wasn't an item being added every update that one shots something or has outrageous movement capability, sure I'm exaggerating a bit, but at the time master swording in a mummy was pretty damn good. Nowadays, that doesn't seem a fraction as bad.
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[SSRP] Mastersword + Suits Suggestion 3 weeks 3 days ago #1430954

This could be a good one to discuss at the meeting tomorrow
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