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Hi everyone, I'm Snyot and I am a developer/coder I write in lua, C++, PHP, and I am pretty good with DirectX. I was a superadmin on a community when that was still a thing and I'm still good friends with Xeviax. I recently resigned from a newer server after fixing their logs and thirdperson modes. Their staff was corrupt and I honestly couldn't handle it. Anyways, I'm relatively new to coding when it comes to GMod, however I make scripts for League of Legends, and aimbots for Overwatch for some cash here and then. For some decent proof I will provide examples of things I have made in the past.
This here shows that I can make complex polygons using DirectX with no framedrops; in LoL, this would usually crash your game and tank your fps. (Coded in C++) This is something I've been working on recently, here is 25,000+ lines on your screen at once with 0 fps drops at all! This is a very very big achievement of mine and I'm incredibly proud of it. (Coded in lua) And now for some real proof, here's an upcoming prediction for Non-Memory based aimbot for overwatch written in lua Warning: Spoiler! [ Click to expand ][ Click to hide ] local function ComputeIntersect(unit, tOrigin, sourcePos, delay, speed) local delta = 0 local path = unit.pathing local pPath = tOrigin local pathSpeed = unit.ms for i = path.pathIndex, path.pathCount do local cPath = unit:GetPath(i) local dx, dz = pPath.x - cPath.x, pPath.z - cPath.z local dist = LocalSqrt(dx * dx + dz * dz) local vx, vz = (dx / dist) * pathSpeed, (dz / dist) * pathSpeed local timeToHit = delay if speed < LocalHuge then local a = (vx * vx) + (vz * vz) - (speed * speed) local b = 2 * (vx * (tOrigin.x - sourcePos.x) + vz * (tOrigin.z - sourcePos.z)) local c = (tOrigin.x * tOrigin.x) + (tOrigin.z * tOrigin.z) + (sourcePos.x * sourcePos.x) + (sourcePos.z * sourcePos.z) - (2 * sourcePos.x * tOrigin.x) - (2 * sourcePos.z * tOrigin.z) local d = b * b - (4 * a * c) local t = 0 if d >= 0 then d = LocalSqrt(d) local t1 = (-b + d) / (2 * a) local t2 = (-b - d) / (2 * a) t = LocalMin(t1, t2) if t < 0 then t = LocalMax(t1, t2, 0) end end timeToHit = timeToHit + t end if timeToHit - delta < (dist / pathSpeed) then return pPath + (cPath - pPath):Normalized() * ((timeToHit - delta) * pathSpeed) end pPath = cPath delta = delta + (dist / pathSpeed) end return unit:GetPath(path.pathCount) end And a HUD I made for the server I resigned from. cdn.discordapp.com/attachments/333102280...120192/huddesign.png Anyways, I'm going to be VERY active on your community from now on and I hope to have fun with everyone while I'm here. Yours Truly, Snyot |
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Last Edit: 7 years 9 months ago by Sally.
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ehm ok good luck ? xD
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First you need to be trusted
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Firstly you will have to learn the ropes, get some trust and then you might have a chance of launching your own server.
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We dont need developers who
Support cheating. And we dont pay them |
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