Map Changelog (rp_newexton_zarp_v3) - 01/02/2025:
[ADDED] GENCORP: Facility - Refurbished mall.
[ADDED] Go-Kart Arena (Beach) - New event arena.
[ADDED] Prismatic Tower - Refurbished 'Construction building'.
[ADDED] Club Catalyst - Refurbished Nightclub.
[ADDED] More spawns (info_player_start).
[ADDED] More cubemaps - Creates reflections on surfaces like shiny walls, floors, or objects.
[ADDED] More areaportals, hint/skips, and func_visclusters - Compile and gameplay optimization.
[ADDED] The shadow_control entity - Improved shadows.
[ADDED] Portrait of sinz losing his geternal (in the PD).
[ADDED] New
VRAD Compile Parameters for improved visual fidelity.
-threads 32 -noskyboxrecurse -TextureShadows -StaticPropLighting -StaticPropPolys -StaticPropSampleScale 2 -LargeDispSampleRadius -ambientocclusion -aoscale 1 -aofacesamples 64 -aopropsamples 32 -aoNoSquare -final -softsun 5 -extrasky 32 -game $gamedir $path\$file
[ADDED] Enhanced Ambient Occlusion – Added '-ambientocclusion' with improved sample scaling for more realistic lighting and shadows.
[ADDED] Better Static Prop Shadows – Introduced '-StaticPropSampleScale 2' for higher-quality lighting on props.
[ADDED] Smoother Ambient Occlusion – Added '-aoscale 1', '-aofacesamples 64', and '-aopropsamples 32' for improved shading accuracy.
[ADDED] More Natural Sunlight – Implemented `-softsun 5` for softer and more natural sun shadows.
[CHANGE] Skybox changed to
mpa104.
[CHANGE] Adjusted the light_environment parameters to match the season/skybox.
[CHANGE] All snow textures have been reverted to grass/concrete.
[CHANGE] Adjusted the 3D Skybox.
[CHANGE] Changed the bank vault layout.
[CHANGE] Both event arenas reverted to their original states.
[CHANGE] All ice has been converted back to water.
[CHANGE] 'Construction Building' is now officially the Prismatic Tower - Building design changed, re-textured on both the inside and outside, and interior layout has been altered.
[CHANGE] The Nightclub has been completely refurbished and made into Club Catalyst.
[CHANGE] The mall has been converted into the GENCORP: Facility - Featuring a new layout, textures, models and other contents.
[CHANGE] A couple of buildings (primarily within the downtown area) have been restructured and re-textured.
[CHANGE] Hundreds of complex brush geometry have been converted to either prop_statics or func_details for optimized gameplay and compile times.
[CHANGE] Adjusted BloomScale (tonemap_ctrl) from 0.20 to 0.35 - Certain map areas will appear more radiant and pronounced.
[FIXED] That one fucked light in the tunnel below bank/casino.
[FIXED] Vertex (vertices) count decreased from 99.9% to 86%.
[FIXED] Patched most areas players should not have access to.
[FIXED] Mismatching displacements.
[REMOVED] Christmas Lounge.
[REMOVED] Boss Battle Arena.
[REMOVED] Xmas Trees and other Christmas decor.
[REMOVED] Racetrack (Outer Woogong).
[REMOVED] Lots of obsolete brushes.
[REMOVED] Some nonessential props within casino, bank and other areas of the map.
Manual FastDL Download - Unzip and place the .bsp within the following directory:
Steam\steamapps\common\GarrysMod\garrysmod\maps
Workshop Map Download - Subscribe and restart your client.
For any map related issues/suggestions, please contact Richard via
Discord or
Steam.