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TOPIC: Deathrun Free Mode Update

Deathrun Free Mode Update 9 months 2 weeks ago #1420309


⭐ Deathrun "New Gamemode" Update ⭐
The Deathrun server will be updating at 7 PM GMT on Saturday, 03/02/2024.

In this update we'll be adding a new gamemode "Free Mode" and an accompanying SSJ module.


Free Mode - The New Gamemode
Think of Free Mode as another gamemode or "style" for Deathrun, like how "Practice", "Legit" and "Unreal" are different gamemodes or "styles" on BHOP / Surf, for example.

But what is "Free Mode"?
Free Mode, is as it's name implies, a gamemode in which you are essentially Free-Running without restrictions like ...velocity restriction and the normal round structure. An option to play Deathrun in an alternative way.
- Without going into too much technical detail -
Free Mode is a free-roaming, Free-Running gamemode that allows you to set records. You will be able to enter Free Mode upon joining the server, if you want to practice the maps, or whenever you die and would otherwise just spectate or get bored of the normal round structure. Free Mode offers to be "what if Surf/BHOP but Deathrun" and can be treated as a fully alternative way to play Deathrun, or as a simple mini-game activity while waiting for a new round to start (like Ghost Mode but like wayyy better).

!free - To enter and leave Free Mode
!stay - To toggle staying in or being moved out of Free Mode when a new round starts

There's also some customization options to your Free Mode experience you can find in the F2 Settings under Free-Mode Settings.

Players on the Free Mode team will be referred to as "Free-Runners", because that seems like the most fitting name.

The rules will be reworked to accommodate this version of Free-Running.

Now, this isn't a very easy to work with addon on a technical level. For that reason only a select list of maps will be available for the initial weeks of this update going live. All of which should work decently with Free Mode.

SSJ - SPEED ON SIXTH JUMP

SSJ for Deathrun who would have thought. Althought I thought it would fit well with Free Mode, it could have been added earlier since other servers seem to usually have it regardless if they have other special modes.
It displays information like jumps made, your velocity, average velocity, sync and height in the chat.
It's just a normal SSJ module in that sense. It also has some customization options you can find in the F2 Settings.

The image is just an sample of what it looks like. By default it displays information on every sixth jump.


If you want to see a feature be added you can tell us about it here.


Thanks
Thanks for your patience and thanks to the entire community team for their help & support with testing.


Check out the Deathrun Changelogs this Saturday for more details on this update!
Do you have any suggestions for additions to the server
such as a map or a feature being added?
Do so here!

Do you want to apply for staff? Do so here!
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Deathrun Free Mode Update 9 months 2 weeks ago #1420310

whoa, this might be game changing
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Deathrun Free Mode Update 9 months 2 weeks ago #1420311

Maybe this will bring in the players
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Deathrun Free Mode Update 9 months 2 weeks ago #1420314

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Deathrun Free Mode Update 9 months 2 weeks ago #1420319

I'll be on when that shit comes, bout time we get some activity cranking on that server
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Deathrun Free Mode Update 9 months 2 weeks ago #1420320

deathrun!
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Deathrun Free Mode Update 9 months 2 weeks ago #1420354

⭐ The update is live ⭐
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Deathrun Free Mode Update 9 months 2 weeks ago #1420369

Is deathrun active ?
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Deathrun Free Mode Update 9 months 1 week ago #1420530

This looks awesome! Keep up the good work!
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Deathrun Free Mode Update 9 months 1 week ago #1420535

Ima lie, this is fire :pray:
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Deathrun Free Mode Update 9 months 1 week ago #1420558

Really great idea, I always hoped for something like this but didn't even know how you would go about doing it but this is a good start. Was just playing for a bit there, kind of broken for a lot of maps. I see that freerun has a lot of traps taken out which makes some maps unplayable as you will just fall into water attempting an impossible jump or something and have to restart I think it needs some more testing which I would gladly spend some time helping with.
Just a few examples Prison Break was completely unplayable because of random parts of the map missing, Also on Ice World if you're a bit behind and you start after the green gas has started you will be killed if you run into it.

I think if you could separate the traps for the actual players to the free run it would work really well but that would probably be very complicated.
Good update though glad to see work being done on Deathrun :clap:
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Deathrun Free Mode Update 9 months 2 days ago #1420720

Great meeting. Successful hemorrhoidectomy.
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Deathrun Free Mode Update 9 months 12 hours ago #1420768

Nate wrote:
Really great idea, I always hoped for something like this but didn't even know how you would go about doing it but this is a good start. Was just playing for a bit there, kind of broken for a lot of maps. I see that freerun has a lot of traps taken out which makes some maps unplayable as you will just fall into water attempting an impossible jump or something and have to restart I think it needs some more testing which I would gladly spend some time helping with.
Just a few examples Prison Break was completely unplayable because of random parts of the map missing, Also on Ice World if you're a bit behind and you start after the green gas has started you will be killed if you run into it.

I think if you could separate the traps for the actual players to the free run it would work really well but that would probably be very complicated.
Good update though glad to see work being done on Deathrun :clap:
I appreciate your freeback :cheer: Freemode aims to completely seperate Free-runners from the normal round structure and traps and stuff, yes.
I'm sorry to hear about your encounters with what sounds to me like one of the rare game breaking bugs i'm searching for. Normally, you should be able to complete every map (reach the end zone) without falling through props that are supposed to be solid or being blocked by props that are invisible.
I've fixed the green gas thing on iceworld you mentioned. As well as a broken end minigame on hot_desert, today. If you find more issues, you can help bring attention to them here. Gonna be looking at more issues in these coming weeks.

Getting freemode to work perfectly is quite difficult given the circumstances. There are some quirks with the source engine that makes some things unavoidable, all I can do is pick maps that don't feature those things as much, and hope it's not too annoying to deal with for the players.
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