ZARP Evocity V33X - Map Development Update
With our map poll coming to a conclusion, Evocity V33X won the poll and I have started progress on the map. I would like to show some previews of what we currently have at the moment, you can click on the video for a bigger and better looking preview.
(due to gfycat videos not being supported by embed)
It may not seem a lot right now and I am going to be working on a much bigger update, so long we have our core additions first and we can quickly get onto Evocity as we do not want to keep you guys waiting for a while whilst I put my focus and time onto a more heavily modified rendition of the map.
Casino
The casino will be found next to the spawn, it is a well lit and noticeable with using some of the old texture assets we had from our previous main casino.
Nuclear Scientist Power Plant
This is where the entrance will be, we decided to remove the doors at the other side of the warehouse as they were not needed. It is fairly easy to find as you exit the city through the tunnel and the building will be just down the road - we will also be adding teleporters around the map for much better and quicker navigation.
Here is what the control room and interior will look like:
Event Arenas
I have implemented the event arenas, including the desert arena. I have also decided to put the old PD from ZARP Downtown v5 as its own arena, we are planning on creating a PvP zone system for this however we need to spend more time on how we will implement this with the gamemode.
We need your help!
My main purpose behind creating this topic is to not only show the progress made so far but to also ask for your ideas as well as reporting any map bugs you may find in the original Evocity V33X map (
steamcommunity.com/sharedfiles/filedetails/?id=623950516). If your idea won't use up too much time to create, I may try to fit it in before our map change on
21st Saturday, Jan 2023.
There was a big problem with out of map printing and I have been working on trying to mitigate this issue through implementing player brushes. There are a lot of these spots so I ask for your help and reporting all of these in the
map issues section. There will be a bug report template pinned within the section which will contain information to help fix the problem.
One concern that has been raised is the gameplay balancing - I understand how elevator basing may be too OP on this map particularly. I have been thinking about adding a second way of getting into both elevator bases via staircases however if this is not a good idea then have a discussion in the replies. The staircases will not be implemented in the initial map version.
If there is anything you'd like to raise about the current changes, let us know as soon as possible so I can spend a bit of time this week making touches rather than being too late when the map is put onto the server.
If you have any further ideas, you can post them on this thread or
preferably within this section by using the appropriate pinned template.
Thanks ZARP!