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TOPIC: ZARP Evocity V33X - Map Development Update

ZARP Evocity V33X - Map Development Update 1 year 3 months ago #1400116


ZARP Evocity V33X - Map Development Update

With our map poll coming to a conclusion, Evocity V33X won the poll and I have started progress on the map. I would like to show some previews of what we currently have at the moment, you can click on the video for a bigger and better looking preview. (due to gfycat videos not being supported by embed)



It may not seem a lot right now and I am going to be working on a much bigger update, so long we have our core additions first and we can quickly get onto Evocity as we do not want to keep you guys waiting for a while whilst I put my focus and time onto a more heavily modified rendition of the map.

Casino



The casino will be found next to the spawn, it is a well lit and noticeable with using some of the old texture assets we had from our previous main casino.

Nuclear Scientist Power Plant



This is where the entrance will be, we decided to remove the doors at the other side of the warehouse as they were not needed. It is fairly easy to find as you exit the city through the tunnel and the building will be just down the road - we will also be adding teleporters around the map for much better and quicker navigation.

Here is what the control room and interior will look like:



Event Arenas

I have implemented the event arenas, including the desert arena. I have also decided to put the old PD from ZARP Downtown v5 as its own arena, we are planning on creating a PvP zone system for this however we need to spend more time on how we will implement this with the gamemode.

We need your help!

My main purpose behind creating this topic is to not only show the progress made so far but to also ask for your ideas as well as reporting any map bugs you may find in the original Evocity V33X map (steamcommunity.com/sharedfiles/filedetails/?id=623950516). If your idea won't use up too much time to create, I may try to fit it in before our map change on 21st Saturday, Jan 2023.

There was a big problem with out of map printing and I have been working on trying to mitigate this issue through implementing player brushes. There are a lot of these spots so I ask for your help and reporting all of these in the map issues section. There will be a bug report template pinned within the section which will contain information to help fix the problem.



One concern that has been raised is the gameplay balancing - I understand how elevator basing may be too OP on this map particularly. I have been thinking about adding a second way of getting into both elevator bases via staircases however if this is not a good idea then have a discussion in the replies. The staircases will not be implemented in the initial map version.

If there is anything you'd like to raise about the current changes, let us know as soon as possible so I can spend a bit of time this week making touches rather than being too late when the map is put onto the server.

If you have any further ideas, you can post them on this thread or preferably within this section by using the appropriate pinned template.


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ZARP Evocity V33X - Map Development Update 1 year 3 months ago #1400118

where the zarp is the pd district on evocity
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ZARP Evocity V33X - Map Development Update 1 year 3 months ago #1400119

yrehj6ukytedlde wrote:
where the zarp is the pd district on evocity
Evocity PD is still 'the PD'
I have also decided to put the old PD from ZARP Downtown v5 as its own arena
This is meant as a PvP zone, it has nothing to do with the evocity map in itself.
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ZARP Evocity V33X - Map Development Update 1 year 3 months ago #1400120

Clarky wrote:
yrehj6ukytedlde wrote:
where the zarp is the pd district on evocity
Evocity PD is still 'the PD'
I have also decided to put the old PD from ZARP Downtown v5 as its own arena
This is meant as a PvP zone, it has nothing to do with the evocity map in itself.
but are the tunnels actually connected and where? if not, how do you get there?
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ZARP Evocity V33X - Map Development Update 1 year 3 months ago #1400121

yrehj6ukytedlde wrote:
Clarky wrote:
yrehj6ukytedlde wrote:
where the zarp is the pd district on evocity
Evocity PD is still 'the PD'
I have also decided to put the old PD from ZARP Downtown v5 as its own arena
This is meant as a PvP zone, it has nothing to do with the evocity map in itself.
but are the tunnels actually connected and where? if not, how do you get there?
It's just a black wall, the tunnel doesn't actually serve any purpose and was kept to keep the mimic. I mentioned how we're currently looking into how we will implement this with the gamemode, as of right now the only way is by noclip but we'll figure something out for everyone in a much better way. We can use the current event dev tools as a temporary solution for admin created deathmatch events.
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ZARP Evocity V33X - Map Development Update 1 year 3 months ago #1400129

Is the map on server now , or by end of week
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ZARP Evocity V33X - Map Development Update 1 year 3 months ago #1400130

jazzie wrote:
Is the map on server now , or by end of week
read...
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ZARP Evocity V33X - Map Development Update 1 year 3 months ago #1400131

Clarky wrote:
One concern that has been raised is the gameplay balancing - I understand how elevator basing may be too OP on this map particularly. I have been thinking about adding a second way of getting into both elevator bases via staircases however if this is not a good idea then have a discussion in the replies. The staircases will not be implemented in the initial map version

I think you're right about the elevator basing being too OP. I wouldn't be surprised if that's the reason some people picked this map; especially larger gangs who are just hoping to have 3-4 day bases once again.

That said, definitely don't feel bad about adding staircases. They were quite useful in the crackhouse base.
You could also add any number of counter measures. Vents, staircases, teleporters, if you're feeling creative and you have enough resources, you could also find ways to implement other methods of breaking into the base - ziplines through windows, linking the ele base to another building (remember that bridge-like structure that linked the Nexus and the building opposite it that did fuck all? that's another option), adding a skylight that people can break through (might have to add a rule that people can't just block it with props lol), etc.
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ZARP Evocity V33X - Map Development Update 1 year 3 months ago #1400132

Father Watson wrote:
Clarky wrote:
One concern that has been raised is the gameplay balancing - I understand how elevator basing may be too OP on this map particularly. I have been thinking about adding a second way of getting into both elevator bases via staircases however if this is not a good idea then have a discussion in the replies. The staircases will not be implemented in the initial map version

I think you're right about the elevator basing being too OP. I wouldn't be surprised if that's the reason some people picked this map; especially larger gangs who are just hoping to have 3-4 day bases once again.

That said, definitely don't feel bad about adding staircases. They were quite useful in the crackhouse base.
You could also add any number of counter measures. Vents, staircases, teleporters, if you're feeling creative and you have enough resources, you could also find ways to implement other methods of breaking into the base - ziplines through windows, linking the ele base to another building (remember that bridge-like structure that linked the Nexus and the building opposite it that did fuck all? that's another option), adding a skylight that people can break through (might have to add a rule that people can't just block it with props lol), etc.
It’s about making it more ‘raidable’ in the sense of having other ways in being done appropriately, I’m sure elevator basing will still be pretty good and more fun for the raiders rather than being camped and immediately shot by an explosive as soon as the doors open. I decided to not make this change now so when we do go onto the next version after this one, we can try some tweaking if necessary. I like the creativity you’ve got too, I’ll consider it!
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ZARP Evocity V33X - Map Development Update 1 year 3 months ago #1400139

looks good so far, Cant wait to play on evocity again
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ZARP Evocity V33X - Map Development Update 1 year 3 months ago #1400174

Father Watson wrote:
I wouldn't be surprised if that's the reason some people picked this map; especially larger gangs who are just hoping to have 3-4 day bases once again.
Okay I don't wanna be that guy and this is without being funny, literally anyone can make 3-4 day bases already because there's nobody on the server to raid
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Last Edit: 1 year 3 months ago by Killa Kappa.
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ZARP Evocity V33X - Map Development Update 1 year 3 months ago #1400197

Wish you the best with your remake of Evocity Clarky! you're doing great and have high chances to become an awesome Map Dev! Also please add my bowling arcade to the map thank you...




And i also made a Edit of evocity with custom PD and a harbor district. If you want it
Warning: Spoiler! [ Click to expand ]
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ZARP Evocity V33X - Map Development Update 1 year 3 months ago #1400202

Patrick TM wrote:
Wish you the best with your remake of Evocity Clarky! you're doing great and have high chances to become an awesome Map Dev! Also please add my bowling arcade to the map thank you...




And i also made a Edit of evocity with custom PD and a harbor district. If you want it
Warning: Spoiler! [ Click to expand ]
Now I'm not clarky and its not my opinion that matters but I'd say absolutely!
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ZARP Evocity V33X - Map Development Update 1 year 3 months ago #1400246

Patrick TM wrote:
Wish you the best with your remake of Evocity Clarky! you're doing great and have high chances to become an awesome Map Dev! Also please add my bowling arcade to the map thank you...




And i also made a Edit of evocity with custom PD and a harbor district. If you want it
Warning: Spoiler! [ Click to expand ]
A lot of cool stuff you've made will be used :kiss:
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ZARP Evocity V33X - Map Development Update 1 year 3 months ago #1400260

pretty cool man. I like how it's not overdone with flashy white buildings. Really gives me that cozy feeling that got me hooked at this game years ago.
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ZARP Evocity V33X - Map Development Update 1 year 3 months ago #1400409

Map looks a bit more vibrant and a nicer looking skybox to go with it!

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ZARP Evocity V33X - Map Development Update 1 year 3 months ago #1400412

i remember being on top of that skyscraper and printing there what fond memories
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