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Poll: Knight Demon Change

Demon Jammer 13 38.2%
Particle Effect 9 26.5%
Another idea 12 35.3%
Total number of voters: 34 ( Gems, GamingTroll, randomfella_, Sp00ns, SammyZ ) See more
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TOPIC: ⭐Knight Demon Changes - HAVE YOUR SAY⭐

⭐Knight Demon Changes - HAVE YOUR SAY⭐ 2 years 8 months ago #1379379

As part of our plans for the coming March Update, we're looking for some suggestions for further suit balancing changes based on recent community feedback, specifically with the Knight Demon Suit.

We have 2 working ideas for potential options, but would like to hear if the community agree with these or have ideas of their own:

  • Similar to the SCAN Jammer, a "Demon Jammer" which would prevent players in its radius from being targeted by the Knight Demon, lasting for either a set amount of time or a certain number of uses

OR

  • Before the animation, a short period of time where both users have a particle effect to give a small warning (allowing them to react by taking off suits, etc) before they are frozen and teleported
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⭐Knight Demon Changes - HAVE YOUR SAY⭐ 2 years 8 months ago #1379380

Option 2!
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⭐Knight Demon Changes - HAVE YOUR SAY⭐ 2 years 8 months ago #1379381

TheXnator wrote:
  • Before the animation, a short period of time where both users have a particle effect to give a small warning (allowing them to react by taking off suits, etc) before they are frozen and teleported

  • I support this idea! Whoever came up with it is an actual genius!
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    ⭐Knight Demon Changes - HAVE YOUR SAY⭐ 2 years 8 months ago #1379382

    Mixers could build a purgatory area on the map that you get put in briefly before you get put back into your original place with half of your HP.
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    ⭐Knight Demon Changes - HAVE YOUR SAY⭐ 2 years 8 months ago #1379383

    rename the nuke jammer into signal jammer and make it stop both demons and nukes
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    ⭐Knight Demon Changes - HAVE YOUR SAY⭐ 2 years 8 months ago #1379384

    ronaldmarc2009 wrote:
    rename the nuke jammer into signal jammer and make it stop both demons and nukes

    I agree with Coda because he's not British
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    ⭐Knight Demon Changes - HAVE YOUR SAY⭐ 2 years 8 months ago #1379385

    whatever the next guy says
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    ⭐Knight Demon Changes - HAVE YOUR SAY⭐ 2 years 8 months ago #1379386

    I just wanna pick apart the problem with two of the current ideas for anybody voting, of course it's still your choice but it's potentially a big thing that could change your vote.

    Option 1:
    Similar to the SCAN Jammer, a "Demon Jammer" which would prevent players in its radius from being targeted by the Knight Demon, lasting for either a set amount of time or a certain number of uses

    IN a lot of cases you'll find that the KDS will be used just to simply draw people out of the bank vault, the PD or the casino vault, which results in the instant end of the raid with the exception of the casino raid I believe. In these situations you are very unlikely to want to use a limited time item to prevent you from losing a small bank raid.

    Another problem with this idea is that, if like the SCAN Jammer you cannot holster this item. Then you definitely aren't going to want to use this item in the long run, unless you are basing or nuking where it's guaranteed to be worth it. Whilst the idea itself is great, in most cases I can't see it working practically.


    Option 2:
    Before the animation, a short period of time where both users have a particle effect to give a small warning (allowing them to react by taking off suits, etc) before they are frozen and teleported

    Simply this doesn't really change much, the biggest problem with the suit itself is that you don't get any chance to stop what is happening from happening. You are invulnerable (even to nukes) whilst being taken by the KDS anyway, so to be given the chance to de-equip any suits, becomes pretty much redundant as you get given a very large chance to get ready to holster a suit.


    I would look at targeting the direct ability, rather than anything else about the suit. Perhaps make it so they have to be directly in your vision to be targeted (this seems mostly fair). Or look at another idea, but both of these seem to miss the point of the main problem with the suit.
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    ⭐Knight Demon Changes - HAVE YOUR SAY⭐ 2 years 8 months ago #1379387

    callumok2004 wrote:
    whatever the next guy says
    i say callum has to give me everything he has :)
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    ⭐Knight Demon Changes - HAVE YOUR SAY⭐ 2 years 8 months ago #1379388

    I only have your supercharged uranium mate, nothing else
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    ⭐Knight Demon Changes - HAVE YOUR SAY⭐ 2 years 8 months ago #1379389

    Also Knight demon is the only counter to these awful 20 trip mine spam DMG in a small elevator so everyone dies and no fun, skill or competition
    my out come from this is, Bring Back Downtown
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    ⭐Knight Demon Changes - HAVE YOUR SAY⭐ 2 years 8 months ago #1379392

    Knight demon isnt the issue the shity ass fucking map is
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    ⭐Knight Demon Changes - HAVE YOUR SAY⭐ 2 years 8 months ago #1379395

    zarp_smashmouth_avatar wrote:
    Knight demon isnt the issue the shity ass fucking map is
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    ⭐Knight Demon Changes - HAVE YOUR SAY⭐ 2 years 8 months ago #1379399

    Night demon pocket dimension??? :?
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    ⭐Knight Demon Changes - HAVE YOUR SAY⭐ 2 years 8 months ago #1379400

    Nafe wrote:
    Mixers could build a purgatory area on the map that you get put in briefly before you get put back into your original place with half of your HP.


    this sounds nice I won't lie.
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    ⭐Knight Demon Changes - HAVE YOUR SAY⭐ 2 years 8 months ago #1379401

    bassboosted oven wrote:
    zarp_smashmouth_avatar wrote:
    Knight demon isnt the issue the shity ass fucking map is

    demon was still a huge issue with downtown, it ruined the club that was sick
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    ⭐Knight Demon Changes - HAVE YOUR SAY⭐ 2 years 8 months ago #1379402

    The issue with the knight demon is not the effect it has on the grabbed player, more the general effect of a teammate getting swapped with an enemy inside of a base, The particle effect idea is useless. Jamming the knight demon in a selected area is a far more viable nerf.
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    ⭐Knight Demon Changes - HAVE YOUR SAY⭐ 2 years 8 months ago #1379406

    Markus wrote:
    The issue with the knight demon is not the effect it has on the grabbed player, more the general effect of a teammate getting swapped with an enemy inside of a base, The particle effect idea is useless. Jamming the knight demon in a selected area is a far more viable nerf.
    Well yeah but the issue is that if a jammer is brought into the game, it's gonna be over used and the suit will just be useless, i think that bringing counters for everything in such that way is dumb.
    I do like the idea of the jammer but i don't think it's the greatest choice.
    Re-working the whole mechanic of the knight demon is in my opinion the best choice.
    For example, the demon could like TP a player if the demon is leveled with the target properly meaning you won't be able to TP someone at a higher or lower ground than you.
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    ⭐Knight Demon Changes - HAVE YOUR SAY⭐ 2 years 8 months ago #1379408

    nikola jokic wrote:
    Markus wrote:
    The issue with the knight demon is not the effect it has on the grabbed player, more the general effect of a teammate getting swapped with an enemy inside of a base, The particle effect idea is useless. Jamming the knight demon in a selected area is a far more viable nerf.
    Well yeah but the issue is that if a jammer is brought into the game, it's gonna be over used and the suit will just be useless, i think that bringing counters for everything in such that way is dumb.
    I do like the idea of the jammer but i don't think it's the greatest choice.
    Re-working the whole mechanic of the knight demon is in my opinion the best choice.
    For example, the demon could like TP a player if the demon is leveled with the target properly meaning you won't be able to TP someone at a higher or lower ground than you.
    I believe people would prefer the suit becoming a useless collectable if it meant bases and nukes could be done properly again.
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    ⭐Knight Demon Changes - HAVE YOUR SAY⭐ 2 years 8 months ago #1379409

    Markus wrote:
    nikola jokic wrote:
    Markus wrote:
    The issue with the knight demon is not the effect it has on the grabbed player, more the general effect of a teammate getting swapped with an enemy inside of a base, The particle effect idea is useless. Jamming the knight demon in a selected area is a far more viable nerf.
    Well yeah but the issue is that if a jammer is brought into the game, it's gonna be over used and the suit will just be useless, i think that bringing counters for everything in such that way is dumb.
    I do like the idea of the jammer but i don't think it's the greatest choice.
    Re-working the whole mechanic of the knight demon is in my opinion the best choice.
    For example, the demon could like TP a player if the demon is leveled with the target properly meaning you won't be able to TP someone at a higher or lower ground than you.
    I believe people would prefer the suit becoming a useless collectable if it meant bases and nukes could be done properly again.
    Or this thread could be used to suggest ideas so it doesn't have to be useless
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