We have accepted 0 out of 0 moderator(s) this week.
We have accepted 1 out of 1 administrator(s) this week, Congratulations to:
Evilstewie (STEAM_0:1:84015634)
A huge thanks to all the staff who’ve been helping manage the server this week and dealing with reports & situations.
A special thank you to those who attended this meeting helping us to choose our next staff members. (1) Official Warning(s) and (1) Demotion(s) were handed out this week.
We have decided to promote 0 Administrator(s) to Super Administrator
We have decided to promote 0 Super Administrator(s) to Head Administrator
Added:
N/A
Changed:
2.7 FearRP - If you are held at gunpoint and you weren't holding a gun first, you must follow demands given to you, unless you can reasonably break gunpoint without excessively risking your life e.g by walking behind a wall within very close proximity - breaking gunpoint is defined by being completely out of sight of the person pointing a gun at you. You can not use props in order to break gunpoint. You cannot equip a gun from your hot-bar or inventory while under direct gunpoint.
Melee weapons may also be used to enact FearRP but an armed opponent will be able to resist this regardless of the number of individuals armed with melee weapons.
Do not do anything to risk your life when under FearRP. The side with the most armed people are in charge of a situation, this means that a large amount of people may overpower a single armed person even if that person already had a gun out. FearRP ends in the case of combat starting.
You must use /me to conduct FearRP. For example: '/me handcuffs [name]' or '/me locks vehicle door' to prevent escape.
- Taking a hostage: When under FearRP someone may be taken hostage and must then comply until their ransom is paid, someone breaks them out or the hostage takers are killed. The police should try their best to rescue the player without putting the player at risk. The maximum amount of time someone may be held hostage is five minutes and the maximum ransom is $50K. You may only take a hostage in a place that you cannot be seen or is not visited by many people. You can also kidnap someone anywhere if the area is empty. Kidnapping in the mines is not allowed.
- Mugging: When under FearRP someone may be mugged, they cannot refuse this if they have the money and cannot kill the mugger once the mug is over. The maximum amount that can be taken during a mug is $25,000. You may not mug more than three times over the course of an hour, and this must be three different people. You may only mug in a place that you cannot be seen or is not visited by many people. You can also mug someone anywhere if the area is empty. Mugging in the mines is not allowed. You cannot mug someone in a vehicle / hoverboard.
- Police can enact FearRP without holding a weapon out however the request must also be reasonable. For example: Weapon Checking someone or asking for someone to leave the area. Police are to weapon check the suspect immediately when enacting FearRP for the purpose of weapon checking.
6.6a - The bank vault starts beyond the metal security cage inside the bank building on rp_downtown (Server 3).
On rp_riverden (Server 1) the bank vault starts beyond the metal security door that leads down into the basement of the bank building.
4.13 Elevators - Explosives weapons may not be fired up or down elevator shafts, this includes grenades.
The usage of the ACS forcefield to harm people inside an elevator is not allowed. Building or storing entities is also disallowed in the elevator shaft - for Trip Mines, this also includes the laser.
Spamming button(s) to call the elevator is not allowed, also you may not place alternate accounts to constantly call the elevator while you are defending/raiding a base.
Removed:
3.3 Vehicle Collisions - If you get damaged as a result of getting hit by a car then you must warn the member using "/me" (for example "/me watch where you are going or you will be killed next time!") before attacking/killing them.
3.4 Boats - Players are not allowed to build boats in or on water.