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Since the issue where you get stuck still isnt fixed, here is one of many fixes:
hook.Add( "InitPostEntity", "OmnificModelRemoveFix", function()
if game.GetMap() == "surf_lt_omnific_fix" then
for k,v in pairs( ents.FindByClass( "prop_dynamic" ) ) do
if v:GetPos() == Vector( -9600, 128, -704 ) then
v:Remove()
end
if v:GetPos() == Vector( -9600, 1920, -704 ) then
v:Remove()
end
if v:GetPos() == Vector( 6656, 1024, -1440 ) then
v:Remove()
end
end
end
end ) It removes the rotating spawn things Without fix: With fix: |
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ex Surf & Bhop Server Owner
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The following user(s) said Thank You: Perry het vogelbekdier
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no one will make it to that stage anyways
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rroobbiinn10xx wrote:
no one will make it to that stage anyways haha xd |
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This is literally the best addition in years
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The following user(s) said Thank You: Knuthulhu
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