Since the issue where you get stuck still isnt fixed, here is one of many fixes:
hook.Add( "InitPostEntity", "OmnificModelRemoveFix", function()
if game.GetMap() == "surf_lt_omnific_fix" then
for k,v in pairs( ents.FindByClass( "prop_dynamic" ) ) do
if v:GetPos() == Vector( -9600, 128, -704 ) then
v:Remove()
end
if v:GetPos() == Vector( -9600, 1920, -704 ) then
v:Remove()
end
if v:GetPos() == Vector( 6656, 1024, -1440 ) then
v:Remove()
end
end
end
end )
It removes the rotating spawn things
Without fix:
With fix: