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TOPIC: Omnific stage 15/16 fix

Omnific stage 15/16 fix 3 years 6 months ago #1337083

Since the issue where you get stuck still isnt fixed, here is one of many fixes:
hook.Add( "InitPostEntity", "OmnificModelRemoveFix", function()
	if game.GetMap() == "surf_lt_omnific_fix" then
		for k,v in pairs( ents.FindByClass( "prop_dynamic" ) ) do
			if v:GetPos() == Vector( -9600, 128, -704 ) then
				v:Remove()
			end

			if v:GetPos() == Vector( -9600, 1920, -704 ) then
				v:Remove()
			end

			if v:GetPos() == Vector( 6656, 1024, -1440 ) then
				v:Remove()
			end
		end
	end
end )

It removes the rotating spawn things

Without fix:



With fix:
  • Knuthulhu
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The following user(s) said Thank You: Perry het vogelbekdier

Omnific stage 15/16 fix 3 years 6 months ago #1337085

no one will make it to that stage anyways
  • rroobbiinn10xx
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Omnific stage 15/16 fix 3 years 6 months ago #1337089

rroobbiinn10xx wrote:
no one will make it to that stage anyways

haha xd
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Omnific stage 15/16 fix 3 years 5 months ago #1342722

This is literally the best addition in years
  • Perry het vogelbekdier
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The following user(s) said Thank You: Knuthulhu
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