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A Good Pianist wrote:
A Good Pianist wrote:
Richard Hoffmann wrote:
Nikoo wrote:
Mw2_terminal - its pretty cool i like mw2 ![]() Mw2_highrise - its pretty cool i like mw2 ![]() if you say the only issue is not enough props just add them, and if you dont want to do that but for some reason prefer editing the entire thing then go for it, I can see those being pretty decent maps Both maps are great indeed, and the only problem, as mentioned, is that they lack props - This might sound totally dumb, but the whole point of the gamemode itself is to transform into and hide as a prop. I can add them with no issue, but as i told Kyber, I'm not willing to just slap props here and there and say that my job is done, i want to make it as immaculate as possible in case i decide to make a ph_ version of both of these maps. Adding props is easy, but adding them and maintaining the good look of the map is tricky when it comes to these two particular maps. We arent expecting random props on the maps we are suggesting which maps could be good and make the server unique at the same time. Mw2 terminal as a map should be easy to add props in due to the fact it's an airport based map you can have anything from soda cans and piece of paper to big bags and cargo boxes and it would still luck normal u could even at smaller more unusual props like the baby and turtle prop because they will also fit the theme of an airport because things especially children's toys can get lost there. As for mw2 highrise I agree it is a little harder to add as it's mainly an open map meaning the main prop will be barrels and boxes but similarly u can easily fit smaller props into the map if you look around the map and see what already exists on it for example I know there is an office type area on highrise meaning you can add small props like paper and big props like printers, computers and photocopies! Please? I'll see what I can do in Hammer, if I succeed in making a good PH version of one of these, or hopefully both maps, I'll upload it to the Garry's Mod Workshop. |
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Richard Hoffmann wrote:
A Good Pianist wrote:
A Good Pianist wrote:
Richard Hoffmann wrote:
Nikoo wrote:
Mw2_terminal - its pretty cool i like mw2 ![]() Mw2_highrise - its pretty cool i like mw2 ![]() if you say the only issue is not enough props just add them, and if you dont want to do that but for some reason prefer editing the entire thing then go for it, I can see those being pretty decent maps Both maps are great indeed, and the only problem, as mentioned, is that they lack props - This might sound totally dumb, but the whole point of the gamemode itself is to transform into and hide as a prop. I can add them with no issue, but as i told Kyber, I'm not willing to just slap props here and there and say that my job is done, i want to make it as immaculate as possible in case i decide to make a ph_ version of both of these maps. Adding props is easy, but adding them and maintaining the good look of the map is tricky when it comes to these two particular maps. We arent expecting random props on the maps we are suggesting which maps could be good and make the server unique at the same time. Mw2 terminal as a map should be easy to add props in due to the fact it's an airport based map you can have anything from soda cans and piece of paper to big bags and cargo boxes and it would still luck normal u could even at smaller more unusual props like the baby and turtle prop because they will also fit the theme of an airport because things especially children's toys can get lost there. As for mw2 highrise I agree it is a little harder to add as it's mainly an open map meaning the main prop will be barrels and boxes but similarly u can easily fit smaller props into the map if you look around the map and see what already exists on it for example I know there is an office type area on highrise meaning you can add small props like paper and big props like printers, computers and photocopies! Please? I'll see what I can do in Hammer, if I succeed in making a good PH version of one of these, or hopefully both maps, I'll upload it to the Garry's Mod Workshop. You sir have made a smart choice |
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Richard Hoffmann wrote:
Richard Hoffmann wrote:
Richard Hoffmann wrote:
Richard Hoffmann wrote:
Richard Hoffmann wrote:
Richard Hoffmann wrote:
Please, feel free to recommend any good maps we could implement into Prop Hunt! Thank you! |
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Richard Hoffmann wrote:
Richard Hoffmann wrote:
Richard Hoffmann wrote:
Richard Hoffmann wrote:
Richard Hoffmann wrote:
Richard Hoffmann wrote:
Richard Hoffmann wrote:
Please, feel free to recommend any good maps we could implement into Prop Hunt! Thank you! |
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Due to the fact that Prop Hunt has a new Server Owner and a new, better, bigger, well-established staff team, we will be able to listen to you guys and implement ideas faster, more efficiently and with great care. As for the maps: Since the beginning of 2019, Prop Hunt has gotten 5 new maps, them being: ![]() ![]() ![]() ![]() ![]() 6 maps have been tested, have some certain (easily fixable) issues, and are yet to be (most probably) added, they are the following: ![]() ![]() ![]() ![]() ![]() ![]() Numerous maps have been rejected and 14 are yet to be tested - In case you have more ideas of what maps could be a great addition to the server, please, feel free to suggest and share your ideas whilst still possible. Thank you! |
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Last Edit: 5 years 10 months ago by Mr. Richard.
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The following user(s) said Thank You: Chespin
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Richard Pinewood wrote:
Richard Hoffmann wrote:
Richard Hoffmann wrote:
Richard Hoffmann wrote:
Richard Hoffmann wrote:
Richard Hoffmann wrote:
Richard Hoffmann wrote:
Richard Hoffmann wrote:
Please, feel free to recommend any good maps we could implement into Prop Hunt! Thank you! |
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The topic has been locked.
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Thank you all for contributing by suggesting potential maps for the Prop Hunt server. Most will be taken into consideration and some even implemented. You can expect them soon as well as some new weapons! This thread will now be locked.
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