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TOPIC: The economy of SSRP and why it isn't broken

The economy of SSRP and why it isn't broken 8 years 2 months ago #568883

THIS IS SUBJECT TO PERSONAL OPINION, DO NOT TAKE WHAT IS SAID HERE AS FACT. IF YOU DO DECIDE TO COMMENT, READ THE FULL POST FIRST. DO NOT SKIM THROUGH IT.

So, I have seen lots of arguments as to whether or not the SSRP economy is broken, and here is why I don't think it is.

People argue that there is too much cash in circulation, well let me argue this:

The value of the currency has gone down because of the amount of it in circulation has gone up. This has caused prices to "go up" but in comparison, everything is a similar price.

Over time, with no real drain on the economy, this was bound to happen, however it's not as much of an issue as it would be in real life, as in real life physical cash becomes useless and the average person can have difficulty investing, but due to the ease of SSRP, this can all be corrected through smart play.

It adds an element of planning for the future to items, as if you got a jugg suit about a month or two after the summer update, they were 80mil or so. If you kept the money, by now you would just have 80mil, but if you bought the item you would have over 200mil.

80mil then = roughly 200mil now

This is why investing smartly is incredibly important to keep up with the rapidly changing economy. It is very similar to the real life economy but on a much bigger, faster scale.

This is a relatively brief summary of the economy currently.

And for all people who say mining breaks the economy and makes it too easy for people to get rich:

People who don't have a moderate amount of items/cash or a rich gang no longer have fun, so mining is probably the best way to keep current players and gain new ones, as it opens up a safer path towards money, and therefore more fun, compared to basing with a topaz printer and getting blown to bits by a common minge with an M202.

There are much more efficient ways of making money other than mining, such as basing with GPPs and x4s or trading, which really open up when you get more money. So, for the richer people, there will be more efficient ways, and for poorer people, mining is a good way to start off and get rolling in the rapidly changing economy of ZARP.

Printers and blueprint prices aren't updated with the economy, while mining shapes the economy, so in essence, it has become one of the only ways to start making money for new players.

For people who believe this is an unhealthy balance choice, I may put forward a suggestion to adapt printers/blueprint prices towards the current state of the economy.

So, for these reasons, the economy isn't 'broken' as such, the only real issue is that printers and blueprints probably need changing and adapting slightly to keep up with the economy and stay balanced.

Thank you for reading this.
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Last Edit: 8 years 2 months ago by SorIe.
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The economy of SSRP and why it isn't broken 8 years 2 months ago #568884

I agree with Sorle. (I know it isn't a fact i wrote my post wrong)
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The economy of SSRP and why it isn't broken 8 years 2 months ago #568885

It's not broken to you because you're one of the rich ones ;)
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The economy of SSRP and why it isn't broken 8 years 2 months ago #568886

Original Cody wrote:
Thanks for clearing this up Sorle! People who think it is broken really need to look at this post!

guaranteed you didn't even read the post
same with grand wizowd.
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The economy of SSRP and why it isn't broken 8 years 2 months ago #568889

lMichaell wrote:
Original Cody wrote:
Thanks for clearing this up Sorle! People who think it is broken really need to look at this post!

guaranteed you didn't even read the post
same with grand wizowd.
You would be correct.
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The economy of SSRP and why it isn't broken 8 years 2 months ago #568891

Grand Wizowd wrote:
It's not broken to you because you're one of the rich ones ;)
I'm like the middle class fam lmao I'm not that rich anymore, I've seen all sides of this and based this post on my personal experiences and knowledge.
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The economy of SSRP and why it isn't broken 8 years 2 months ago #568893

Sorle wrote:
Grand Wizowd wrote:
It's not broken to you because you're one of the rich ones ;)
I'm like the middle class fam lmao I'm not that rich anymore, I've seen all sides of this and based this post on my personal experiences and knowledge.

pretty sure you are rich, i would count you as rich and me as poor since all i have is 3mil and u have like 62 and all upgrades
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The economy of SSRP and why it isn't broken 8 years 2 months ago #568895

lMichaell wrote:
Sorle wrote:
Grand Wizowd wrote:
It's not broken to you because you're one of the rich ones ;)
I'm like the middle class fam lmao I'm not that rich anymore, I've seen all sides of this and based this post on my personal experiences and knowledge.

pretty sure you are rich, i would count you as rich and me as poor since all i have is 3mil and u have like 62 and all upgrades
In the economy, as it is, I may be considered "rich" but in reality, I am in more of a middle ground.
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The economy of SSRP and why it isn't broken 8 years 2 months ago #568896

The economy is fine, I have over 4bil in items and I have only bought 10 boosterpacks with cash in total and I afk mine around only when I need gems for crafting.
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The economy of SSRP and why it isn't broken 8 years 2 months ago #568898

Original Cody wrote:
Thanks for clearing this up Sorle! People who think it is broken really need to look at this post!
Read before you post
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Sorle was here
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The economy of SSRP and why it isn't broken 8 years 2 months ago #568900

You has gud stuff m9 I has kind of gud stuff yu get me fam?
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The economy of SSRP and why it isn't broken 8 years 2 months ago #568901

Bigwhal wrote:
You has gud stuff m9 I has kind of gud stuff yu get me fam?
English only
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The economy of SSRP and why it isn't broken 8 years 2 months ago #568902

Rich get richer smh
Also investing is really bad idea since collectors keeps fixing prices
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The economy of SSRP and why it isn't broken 8 years 2 months ago #568904

the one and only G wrote:
Rich get richer smh
Also investing is really bad idea since collectors keeps fixing prices
Not really
Invest in high-demand, profitable, relatively common but not too common items to the point where the price can't be fixed but people will want to buy it
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The economy of SSRP and why it isn't broken 8 years 2 months ago #568906

"There are many more ways to make more money than mining like basing with gpp x4's"

You're kidding right? Not many people have them, including x4's, also it doesn't cost you 100 mil to get a pickaxe and mine to keep up with these printers. I agree it's not broken, but the money making methods are so out of touch.
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Last Edit: 8 years 2 months ago by Morgan.
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The economy of SSRP and why it isn't broken 8 years 2 months ago #568907

Morgan wrote:
"There are many more ways to make more money than mining like basing with gpp x4's"

You're kidding right? Not many people havve them, including x4's, also it doesn't cost you 100 mil to get a pickaxe and mine to keep up with these printers. I agree it's not broken, but the money making methods are so out of touch.

That's why I said it's for the rich.

Sorle wrote:
such as basing with GPPs and x4s or trading, which really open up when you get more money.
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Last Edit: 8 years 2 months ago by SorIe.
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The economy of SSRP and why it isn't broken 8 years 2 months ago #568909

Sorle wrote:
Morgan wrote:
"There are many more ways to make more money than mining like basing with gpp x4's"

You're kidding right? Not many people havve them, including x4's, also it doesn't cost you 100 mil to get a pickaxe and mine to keep up with these printers. I agree it's not broken, but the money making methods are so out of touch.

That's why I said it's for the rich.

Sorle wrote:
such as basing with GPPs and x4s or trading, which really open up when you get more money.

That's more limited by the amount in circulation, not having 80 mil to throw around because most of the active players do. People shouldn't have to jump hoops, only rich ones, with these crazy printers to make more money than picking up a pickaxe and mining. We want to make basing optimal again, preferred, it's not right now. Your excuses are not helping that.
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The economy of SSRP and why it isn't broken 8 years 2 months ago #568913

Morgan wrote:
Sorle wrote:
Morgan wrote:
"There are many more ways to make more money than mining like basing with gpp x4's"

You're kidding right? Not many people havve them, including x4's, also it doesn't cost you 100 mil to get a pickaxe and mine to keep up with these printers. I agree it's not broken, but the money making methods are so out of touch.

That's why I said it's for the rich.

Sorle wrote:
such as basing with GPPs and x4s or trading, which really open up when you get more money.

That's more limited by the amount in circulation, not having 80 mil to throw around because most of the active players do. People shouldn't have to jump hoops, only rich ones, with these crazy printers to make more money than picking up a pickaxe and mining. We want to make basing optimal again, preferred, it's not right now. Your excuses are not helping that.
That's why I added at the bottom that normal printers should be tweaked to be more in-line with the current economy, I'm arguing here that there is no need for a hard reset of the economy, or some sort of taxes, or even a money drain. The only things needed are small tweaks here and there to printers and blueprint crafting prices.
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The economy of SSRP and why it isn't broken 8 years 2 months ago #568915

Sorle wrote:
So, for the richer people, there will be more efficient ways, and for poorer people, mining is a good way to start off and get rolling in the rapidly changing economy of ZARP.

You need to keep in mind the rich people AFK Mine as well.
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The economy of SSRP and why it isn't broken 8 years 2 months ago #568917

Sorle wrote:
Morgan wrote:
Sorle wrote:
Morgan wrote:
"There are many more ways to make more money than mining like basing with gpp x4's"

You're kidding right? Not many people havve them, including x4's, also it doesn't cost you 100 mil to get a pickaxe and mine to keep up with these printers. I agree it's not broken, but the money making methods are so out of touch.

That's why I said it's for the rich.

Sorle wrote:
such as basing with GPPs and x4s or trading, which really open up when you get more money.

That's more limited by the amount in circulation, not having 80 mil to throw around because most of the active players do. People shouldn't have to jump hoops, only rich ones, with these crazy printers to make more money than picking up a pickaxe and mining. We want to make basing optimal again, preferred, it's not right now. Your excuses are not helping that.
That's why I added at the bottom that normal printers should be tweaked to be more in-line with the current economy, I'm arguing here that there is no need for a hard reset of the economy, or some sort of taxes, or even a money drain. The only things needed are small tweaks here and there to printers and blueprint crafting prices.

Yeah, I mean a reset or lowering of number values is out of the question, EMP's already confirmed that a number of times. Unfortunately over time, item amounts were changed to be more in line with the economy. Currently, $1,000,000 today is worth less than $1,000,000 last year, and it's easier to obtain and at the same time no price values have been changed.
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