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Poll: Old Spawn or New Spawn?

Old Spawn! 12 44.4%
New Spawn! 15 55.6%
Total number of voters: 27 ( william286, GamerHero, Hoblit, spodermon, ......................... ) See more
Only registered users can participate to this poll

TOPIC: Bloc42 v2 Thread *VOTE*

Bloc42 v2 Thread *VOTE* 9 years 4 months ago #286430

So right now, I see some negatives being
You can crash the server with a big prop in the mines!
and
The Explosives will ruin the map!
I completely agree with these, and to be honest Bloc was only good when we didn't have Thunderguns and things like that.
Here, me and some other individuals will be re-working Bloc42 (since it's probably gonna win the polls), so we can get rid of the negatives that other people, including myself, have about the current map.

Let's begin, shall we?

March 7th, 2016:
I have ripped the mines from Server 1's Downtown map, and put it in place of Bloc's mines.
This takes care of the "Prop in mines crash the server" complaint.

This is gonna be a pain in the butt, and I can see why EMP doesn't want to fix it.
If you would like to offer any help in editing the map, please contact me on STEAM.

Leave any ideas on how me and others tackling this project in the replies below.
Thanks.




Hello again everyone! Me and DEADMONSTOR are currently working on the map, and we've run into some issues about the current mechanics of gameplay and the spawn point of players.

We're wondering if we should keep the spawn where it is, or if we should move it into a new district I have been working on.

I'll give a brief description for both options here.

Keep Spawn where it is! [ Click to expand ]


Let's move Spawn to the New District! [ Click to expand ]


Here's the distance we're talking about here.


Let us know if you have any questions, and we'll try our best to answer them.
Please try and give us more ideas, it will help everything go a lot faster.

Thank you for the opportunity to make this.
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Bloc42 v2 Thread *VOTE* 9 years 4 months ago #286432

You have already done the mines?
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Bloc42 v2 Thread *VOTE* 9 years 4 months ago #286433

I would love to help, but I'm afraid with my knowledge of hammer I'd be more of a hindrance than a help.
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Bloc42 v2 Thread *VOTE* 9 years 4 months ago #286434

ToXIc Gaming wrote:
You have already done the mines?

Bottom Right of the Top Right Box is the Mines on S1.
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Bloc42 v2 Thread *VOTE* 9 years 4 months ago #286435

Fennster4 wrote:
ToXIc Gaming wrote:
You have already done the mines?

Bottom Right of the Top Right Box is the Mines on S1.

This guy is the real MVP.
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Bloc42 v2 Thread *VOTE* 9 years 4 months ago #286436

This is going to be a very stressful one week job, you'll have to re-do the entire map pretty much to fix collateral explosive damage.
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Bloc42 v2 Thread *VOTE* 9 years 4 months ago #286437

Morgan wrote:
This is going to be a very stressful one week job, you'll have to re-do the entire map pretty much to fix collateral explosive damage.

We got this. ;)
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Bloc42 v2 Thread *VOTE* 9 years 4 months ago #286438

great job mason. :P
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Bloc42 v2 Thread *VOTE* 9 years 4 months ago #286443

So now you got rid of one good thing blocs mines (minus the glitch) are awesome but now you got rid of them?
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Bloc42 v2 Thread *VOTE* 9 years 4 months ago #286446

RoadMan. wrote:
So now you got rid of one good thing blocs mines (minus the glitch) are awesome but now you got rid of them?

If I understood darth's comments on the issue it was the fact they looked so nice that caused the issue.
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Bloc42 v2 Thread *VOTE* 9 years 4 months ago #286447

Exrobite42 wrote:
RoadMan. wrote:
So now you got rid of one good thing blocs mines (minus the glitch) are awesome but now you got rid of them?

If I understood darth's comments on the issue it was the fact they looked so nice that caused the issue.
They looked nice? I always thought they looked like complete shit lol.
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Bloc42 v2 Thread *VOTE* 9 years 4 months ago #286449

EMP wrote:
Exrobite42 wrote:
RoadMan. wrote:
So now you got rid of one good thing blocs mines (minus the glitch) are awesome but now you got rid of them?

If I understood darth's comments on the issue it was the fact they looked so nice that caused the issue.
They looked nice? I always thought they looked like complete shit lol.

Yeah same but he seemed to think they were great
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Bloc42 v2 Thread *VOTE* 9 years 4 months ago #286451

Good luck guys, sounds amazing! :cheer:
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Bloc42 v2 Thread *VOTE* 9 years 4 months ago #286453

Thank you for stepping up to the task Fenn, if you need any help whatsoever with anything, please contact me, I'll be glad to help if I can!
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Bloc42 v2 Thread *VOTE* 9 years 4 months ago #286454

Sounds fun, I'm in xD
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Bloc42 v2 Thread *VOTE* 9 years 4 months ago #286458

I mean if you didn't want to go through the effort of editing the map you could make a script which doesn't allow props to spawn in the mine.
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Bloc42 v2 Thread *VOTE* 9 years 4 months ago #286459

Max. wrote:
I mean if you didn't want to go through the effort of editing the map you could make a script which doesn't allow props to spawn in the mine.
Yeah, that's not the only problem it needs opening out and not allowing one hand cannon to go through 3 bases at once
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Bloc42 v2 Thread *VOTE* 9 years 4 months ago #286460

DEADMONSTOR wrote:
Max. wrote:
I mean if you didn't want to go through the effort of editing the map you could make a script which doesn't allow props to spawn in the mine.
Yeah, that's not the only problem it needs opening out and not allowing one hand cannon to go through 3 bases at once

So change the map to the point where people may not like the version you guys create...
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Bloc42 v2 Thread *VOTE* 9 years 4 months ago #286461

Max. wrote:
I mean if you didn't want to go through the effort of editing the map you could make a script which doesn't allow props to spawn in the mine.

I replaced the mines, this isn't a problem anymore.
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Bloc42 v2 Thread *VOTE* 9 years 4 months ago #286462

Inb4 you guys try and get the map done > final product > EMP looks at it thinks this is complete shit and move's the map file to the Trash

I highly doubt you will ever fix Bloc42 with just Copy and pasting from other maps the Combination will look horrendous, Only way i can see bloc42 working is by possibly making it a complete new server where everyone has to build back up possibly without any explosives but we all know that wont happen, or just make a script to when you goto equip a Explosive it runs a check to see what server your on and making server 2 Blacklisted for Explosives, but that will either not work or Kill the player base, as Explosives are a pretty big source to bringing new players imo.

( i know voted for bloc42 by mistake, Don't think i can change it, I think maybe going back to Evil is the best choice.)
Anyways im going to not post for another month Kappa
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