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TOPIC: Why?..................

Why?.................. 8 years 4 months ago #242229

Why is almost every prop in the game blacklisted (Well the good ones for basing) like fences and big props and crap. none of this was blacklisted a month ago.............Was this on purpose or accident because I really do hope it was an accident
  • GmodTrolla
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Aspect wrote:
you always manage to 1 shot us even though you're extremely exposed in the open and you shouldn't really have a chance to kill us. You just make these crazy 1 taps not even Hermione did when he played, and I can tell you he played 18 hours a day at one point.
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Why?.................. 8 years 4 months ago #242231

If you list the exact prop names ill look
Into it once im home
  • ParaMontana
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Why?.......... 8 years 4 months ago #242232

Okay let me get them for you
EDIT I accidentaly posted just wait
models/props_c17/fence03a.mdl
models/props_c17/fence02a.mdl
models/props_c17/fence02b.mdl
models/props_c17/fence01b.mdl
models/props/de_dust/du_crate_128x128.mdl
models/props_borealis/borealis_door001a.mdl
models/props_c17/door01_left.mdl
models/props_c17/door02_double.mdl
models/props_c17/canister_propane01a.mdl
models/props_c17/canister02a.mdl
models/props_c17/FurnitureCouch002a.mdl
models/props_c17/FurnitureChair001a.mdl
models/props_c17/FurnitureCupboard001a.mdl
models/props_c17/FurnitureDrawer001a_Chunk01.mdl
models/props_c17/FurnitureDrawer001a_Chunk02.mdl
models/props_c17/FurnitureTable002a.mdl
models/props_c17/FurnitureTable003a.mdl
models/props_c17/gate_door01a.mdl
models/props_c17/gate_door02a.mdl
models/props_junk/PlasticCrate01a.mdl
models/props_junk/PlasticCrate01a.mdl
models/props_junk/PlasticCrate01a.mdl
models/props_junk/PlasticCrate01a.mdl
models/props_junk/PlasticCrate01a.mdl
models/props_c17/gravestone_coffinpiece002a.mdl
models/props_c17/gravestone_coffinpiece001a.mdl
models/props_c17/gravestone004a.mdl
models/props_c17/gravestone003a.mdl
models/props_c17/gravestone002a.mdl
models/props_c17/gravestone001a.mdl
models/props_c17/shelfunit01a.mdl
models/props_interiors/Furniture_chair01a.mdl
models/props_interiors/Furniture_chair03a.mdl
models/props_interiors/ElevatorShaft_Door01a.mdl
models/props_interiors/BathTub01a.mdl
models/props_interiors/Furniture_Couch02a.mdl
models/props_interiors/VendingMachineSoda01a.mdl
models/props_junk/wood_crate001a_damaged.mdl
models/props_junk/wood_crate001a.mdl
models/props_wasteland/cargo_container01.mdl
models/props_wasteland/cargo_container01c.mdl
models/props_wasteland/cargo_container01b.mdl
models/props_wasteland/interior_fence001g.mdl
models/props_wasteland/interior_fence002e.mdl
models/props_wasteland/kitchen_counter001b.mdl
models/props_wasteland/kitchen_counter001d.mdl
models/props_wasteland/kitchen_shelf002a.mdl
models/props_wasteland/kitchen_shelf001a.mdl
models/props_wasteland/kitchen_fridge001a.mdl
models/props_wasteland/laundry_cart001.mdl
models/props_wasteland/laundry_cart002.mdl
models/props_wasteland/kitchen_counter001c.mdl
models/props_wasteland/kitchen_counter001a.mdl
models/props_wasteland/interior_fence002d.mdl
models/props/cs_assault/MoneyPallet.mdl
models/props/cs_assault/MoneyPallet02.mdl
models/props/cs_assault/MoneyPallet02A.mdl
models/props/cs_assault/MoneyPallet02B.mdl
models/props/cs_assault/MoneyPallet02C.mdl
models/props/cs_assault/MoneyPallet02D.mdl
models/props/cs_assault/MoneyPallet02E.mdl
models/props/cs_assault/MoneyPallet03.mdl
models/props/cs_assault/MoneyPallet03A.mdl
models/props/cs_assault/MoneyPallet03B.mdl
models/props/cs_assault/MoneyPallet03C.mdl
models/props/cs_assault/MoneyPallet03D.mdl
models/props/cs_assault/MoneyPallet03E.mdl
models/props/cs_assault/MoneyPalletA.mdl
models/props/cs_assault/MoneyPalletB.mdl
models/props/cs_assault/MoneyPalletC.mdl
models/props/cs_assault/MoneyPalletD.mdl
models/props/cs_assault/MoneyPalletE.mdl
models/props/de_nuke/crate_large.mdl
models/props/de_nuke/crate_extrasmall.mdl
models/props/de_nuke/crate_small.mdl
models/props_phx/construct/metal_tubex2.mdl
models/props_phx/construct/metal_wire1x1.mdl
models/props_phx/construct/metal_wire1x1x2b.mdl
models/props_phx/construct/metal_wire1x2.mdl
models/props_phx/construct/metal_wire1x2b.mdl
models/props_phx/construct/metal_wire1x2x2b.mdl
models/props_phx/construct/metal_plate4x4_tri.mdl
models/props_phx/construct/metal_wire2x2.mdl
models/props_phx/construct/metal_wire2x2b.mdl
models/props_phx/construct/metal_wire2x2x2b.mdl
models/props_phx/construct/glass/glass_plate1x1.mdl
models/props_phx/construct/glass/glass_plate2x2.mdl
models/props_phx/construct/glass/glass_plate1x2.mdl
models/props_phx/construct/glass/glass_plate2x4.mdl
models/props_phx/construct/glass/glass_plate4x4.mdl
models/props_phx/construct/windows/window1x1.mdl
models/props_phx/construct/windows/window1x2.mdl
models/props_phx/construct/windows/window2x2.mdl
models/props_phx/construct/windows/window2x4.mdl
models/props_phx/construct/windows/window4x4.mdl
models/props_phx/construct/wood/wood_boardx1.mdl
models/props_phx/construct/wood/wood_boardx2.mdl
models/props_phx/construct/wood/wood_boardx4.mdl
models/props_phx/construct/wood/wood_panel1x1.mdl
models/props_phx/construct/wood/wood_panel1x2.mdl
models/props_phx/construct/wood/wood_panel2x2.mdl
models/props_phx/construct/wood/wood_panel2x4.mdl
models/props_phx/construct/wood/wood_panel4x4.mdl
models/props_phx/construct/wood/wood_wire1x1.mdl
models/props_phx/construct/wood/wood_wire1x1x1.mdl
models/props_phx/construct/wood/wood_wire1x1x2.mdl
models/props_phx/construct/wood/wood_wire1x1x2b.mdl
models/props_phx/construct/wood/wood_wire1x2.mdl
models/props_phx/construct/wood/wood_wire1x2b.mdl
models/props_phx/construct/wood/wood_wire1x2x2b.mdl
models/props_phx/construct/wood/wood_wire2x2.mdl
models/props_phx/construct/wood/wood_wire2x2b.mdl
models/props_phx/construct/wood/wood_wire2x2x2b.mdl
models/hunter/plates/plate2x3.mdl
models/hunter/plates/plate2x4.mdl
models/hunter/plates/plate1x3.mdl
models/hunter/plates/plate1x4.mdl
models/hunter/plates/plate1x5.mdl
models/hunter/plates/plate2x3.mdl
models/hunter/plates/plate2x4.mdl
models/hunter/plates/plate2x5.mdl
models/hunter/plates/plate2x6.mdl
models/hunter/plates/plate3x3.mdl
models/hunter/plates/plate3x4.mdl
models/hunter/plates/plate3x5.mdl
models/hunter/blocks/cube025x075x025.mdl
models/hunter/blocks/cube025x1x025.mdl
models/hunter/blocks/cube025x125x025.mdl
models/hunter/blocks/cube025x2x025.mdl
models/hunter/blocks/cube025x3x025.mdl
models/hunter/blocks/cube025x4x025.mdl
models/hunter/blocks/cube05x05x025.mdl
models/hunter/blocks/cube05x075x025.mdl
models/hunter/blocks/cube05x1x025.mdl
models/hunter/blocks/cube075x075x025.mdl
models/hunter/blocks/cube075x1x025.mdl
models/hunter/blocks/cube075x2x025.mdl
models/hunter/blocks/cube1x1x025.mdl
models/hunter/blocks/cube05x05x05.mdl
models/hunter/blocks/cube1x1x05.mdl
models/hunter/blocks/cube075x1x075.mdl
models/hunter/blocks/cube075x075x075.mdl
models/hunter/blocks/cube1x1x1.mdl
models/hunter/blocks/cube1x150x1.mdl
models/hunter/blocks/cube1x2x1.mdl
models/hunter/blocks/cube1x3x1.mdl
models/hunter/blocks/cube2x2x2.mdl
models/hunter/blocks/cube4x4x2.mdl
models/hunter/blocks/cube6x8x2.mdl
models/props_phx/construct/plastic/plastic_angle_180.mdl
models/props_phx/construct/plastic/plastic_angle_360.mdl
models/props_phx/construct/plastic/plastic_angle_90.mdl
models/props_phx/construct/plastic/plastic_panel1x1.mdl
models/props_phx/construct/plastic/plastic_panel2x2.mdl
models/props_phx/mechanics/slider1.mdl
models/props_phx/gears/rack9.mdl
models/props_phx/gears/rack70.mdl
models/props_phx/gears/rack36.mdl
models/props_phx/gears/rack18.mdl
models/Mechanics/gears2/pinion_80t3.mdl
models/Mechanics/gears2/pinion_80t2.mdl
models/Mechanics/gears2/pinion_80t1.mdl
models/Mechanics/gears2/pinion_40t3.mdl
models/Mechanics/gears2/pinion_40t2.mdl
models/Mechanics/gears2/pinion_40t1.mdl
models/Mechanics/gears2/pinion_40.mdl
models/Mechanics/gears2/pinion_20t3.mdl
models/Mechanics/gears2/pinion_20t2.mdl
models/Mechanics/gears2/pinion_20t1.mdl
models/props_phx/mechanics/slider2.mdl
models/props_phx/construct/glass/glass_dome360.mdl
models/props_phx/construct/glass/glass_dome90.mdl
models/props_phx/construct/windows/window_angle180.mdl
models/props_phx/construct/windows/window_angle90.mdl

models/props_phx/construct/windows/window_curve180x1.mdl
models/props_phx/construct/glass/glass_dome180.mdl
models/props_phx/construct/glass/glass_curve90x2.mdl
models/props_phx/construct/glass/glass_curve90x1.mdl
models/props_phx/construct/windows/window_curve180x2.mdl
models/props_phx/construct/windows/window_curve360x1.mdl
models/props_phx/construct/windows/window_curve360x2.mdl
models/props_phx/construct/windows/window_curve90x1.mdl
models/props_phx/construct/windows/window_curve90x2.mdl
models/props_phx/construct/windows/window_dome360.mdl
models/props_phx/construct/windows/window_dome180.mdl
models/props_phx/construct/windows/window_dome90.mdl
models/props_phx/construct/wood/wood_angle180.mdl
models/props_phx/construct/wood/wood_angle360.mdl
models/props_phx/construct/wood/wood_angle90.mdl
models/props_phx/construct/wood/wood_curve180x1.mdl
models/props_phx/construct/wood/wood_curve180x2.mdl
models/props_phx/construct/wood/wood_curve360x1.mdl
models/props_phx/construct/wood/wood_curve360x2.mdl
models/props_phx/construct/wood/wood_curve90x1.mdl
models/props_phx/construct/wood/wood_curve90x2.mdl
models/props_phx/construct/wood/wood_dome180.mdl
models/props_phx/construct/wood/wood_dome360.mdl
models/props_phx/construct/wood/wood_dome90.mdl
models/hunter/misc/platehole1x1a.mdl
models/hunter/tubes/tube1x1x1.mdl
models/hunter/tubes/tube1x1x1b.mdl
models/hunter/tubes/tube1x1x1c.mdl
models/hunter/tubes/tube1x1x1d.mdl
models/hunter/tubes/tube1x1x2.mdl
models/hunter/tubes/tube1x1x2b.mdl
models/hunter/tubes/tube1x1x3.mdl
models/hunter/tubes/tube1x1x2c.mdl
models/hunter/tubes/tubebend1x1x90.mdl
models/hunter/tubes/circle2x2.mdl
models/hunter/tubes/circle2x2b.mdl
models/hunter/tubes/circle2x2c.mdl
models/hunter/tubes/circle2x2d.mdl
models/hunter/plates/platehole2x2.mdl
models/hunter/misc/shell2x2a.mdl
models/hunter/misc/shell2x2c.mdl
models/hunter/misc/shell2x2d.mdl
models/hunter/tubes/tube2x2x025.mdl
models/hunter/tubes/tube2x2x025b.mdl
models/hunter/tubes/tube2x2x025c.mdl
models/hunter/tubes/tube2x2x025d.mdl
models/hunter/tubes/tube2x2x05.mdl

models/hunter/tubes/tube2x2x05b.mdl
models/hunter/tubes/tube2x2x05c.mdl
models/hunter/tubes/tube2x2x05d.mdl
models/hunter/tubes/tube2x2x1.mdl
models/hunter/tubes/tube2x2x1b.mdl
models/hunter/tubes/tube2x2x1c.mdl
models/hunter/tubes/tube2x2x2.mdl
models/hunter/tubes/tube2x2x2b.mdl
models/hunter/tubes/tube2x2x2c.mdl
models/hunter/tubes/tube2x2x2d.mdl
models/hunter/tubes/tube2x2x4c.mdl
models/hunter/tubes/tube2x2x+.mdl
models/hunter/tubes/tube2x2xt.mdl
models/hunter/tubes/tubebend2x2x90.mdl
models/hunter/tubes/tubebend2x2x90square.mdl
models/hunter/tubes/circle4x4.mdl
models/hunter/tubes/circle4x4b.mdl
models/hunter/tubes/circle4x4c.mdl
models/hunter/tubes/circle4x4d.mdl
models/hunter/misc/platehole4x4.mdl
models/hunter/tubes/tube4x4x1to2x2.mdl
models/hunter/tubes/tube4x4x025.mdl
models/hunter/tubes/tube4x4x05.mdl
models/hunter/tubes/tube4x4x05b.mdl
models/hunter/tubes/tube4x4x05c.mdl
models/hunter/tubes/tube4x4x1.mdl
models/hunter/tubes/tube4x4x1b.mdl
models/hunter/tubes/tube4x4x1c.mdl
models/hunter/tubes/tube4x4x2.mdl
models/hunter/tubes/tube4x4x2b.mdl
models/hunter/tubes/tube4x4x2c.mdl
models/hunter/tubes/tube4x4x2d.mdl
models/hunter/tubes/tube4x4x3b.mdl
models/hunter/tubes/tube4x4x3c.mdl
models/hunter/tubes/tube4x4x3d.mdl
models/hunter/tubes/tube4x4x4.mdl
models/hunter/tubes/tubebend4x4x90.mdl
models/hunter/triangles/05x05x05.mdl
models/hunter/triangles/1x05x05.mdl
models/hunter/triangles/1x05x1.mdl
models/hunter/triangles/1x1x1.mdl
models/hunter/triangles/1x1x2.mdl
models/hunter/triangles/1x1x3.mdl
models/hunter/triangles/2x1x1.mdl
models/hunter/triangles/2x2x1.mdl
models/hunter/triangles/2x2x2.mdl
models/hunter/triangles/3x2x2.mdl
models/hunter/triangles/3x3x2.mdl
^^ All the props that I can find that I THINK are not supposed to be blacklisted :D. If you want you can check if they are right or not but I know for sure majority of them shouldn't be :P
  • GmodTrolla
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Aspect wrote:
you always manage to 1 shot us even though you're extremely exposed in the open and you shouldn't really have a chance to kill us. You just make these crazy 1 taps not even Hermione did when he played, and I can tell you he played 18 hours a day at one point.
Last Edit: 8 years 4 months ago by GmodTrolla.
The topic has been locked.

Why?.......... 8 years 4 months ago #242244

WaLK3r said that the cargo crates are bugged. Not sure what else this applys to


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The topic has been locked.

Why?.................. 8 years 4 months ago #242266

Cubes = Easy crash
Wires = half of it is invisible and can be exploited

Most of the other things are not black listed they just can't be used because there's already one kind already out.

Example: Money pallet A is already spawned on the map you can't use Money pallet B version.
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The topic has been locked.

Why?.................. 8 years 4 months ago #242290

I had a couple of people message me asking why everything is blacklisted... Please check at the bottom if it says blacklisted or it says "unable to spawn currently" or something along those lines
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The topic has been locked.
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