Daryx wrote:
Don't forget welding ligts togheter, should also be no collided when unfrozen.
One thing it will destroy are these gates you use with gravity gun.
If you have a "Casino" as a hobo, dropping the ball will instead go under all props as it is no collided. One fix is that you can write a command and that prop you're looking at will get collision again. This will make it impossible for them to crash the server as their props are usually under the ground when propspamming.
If you read the whole thread you would have seen I already made a way that you can enable collisions on up to 5 props with the Enable Collision tool.
As for the explosions weapons. You still should be able to build fine as the explosive weapond dont unfreeze the wholebase only the part the gets blown up. You still can have internal props that will be collided. I feel like this is a worthwhile trade off because it solves a major problem witch is the lag that is created when you blow up a massive base. But I will see if I can come up with a system that makes it slightly better for the basers. Now it adds an intersting aspect because people have to design multiple layered bases.