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TOPIC: Explosive Weapons

Explosive Weapons 9 years 4 months ago #85906

ive red trough almost every single comment on this topic and i must say some people are right.
But i honestly agree on nerving these weapons! They are way to op against bases and well lets be fair
the most people with the giant billions are VIP's. thanks to thier printers. But still. these weapons shoult
be nerved i agree. But not for the reason of basing isent fun anymore. I think they shoult be thanks to
the reason that people abuse the weapons in fact. If i'm building a house as a hobo or when i replaced
the main bridge when it was gone. People keep blowing it up. In this way building impressive things
that takes a long time will actually be a complete time waste. For the raiding part i actuallly think its normal
look to some of these bases damn thier massive!

As for the ORBITAL STRIKE tho
I personally dont think even tho they are sooo hard to make. i dont think NORMAL PEOPLE shoult have
a satalite in the air possible of blowing up a damn huge building! its just not realistic!

So thats all =P
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Explosive Weapons 9 years 4 months ago #85947

I don't like the idea of nerfing the explosive weapons because there are people like me who spend alot of money on those weapons so it would be a waste of the money they spent and people can just build a little longer to make an explosive prove base
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Explosive Weapons 9 years 4 months ago #86003

Hey there! For those of you that have given up basing beacuse of these bombs no worries you don't even know how dissapointed i was the first day i saw people using matadors on my props.

The first thing is to choose what kind of a base. All of these are strong and made to be good against bombs.

Factory base: These bases are usually made on the outside of a larger house. blocking the matadors and then going throught that outside base there will be more old school security that is made against normal raids. They can't matador that part beacuse that would make them too close to the target and kill themselves, losing thier matador.

Against matadors: 12/10, beacuse when they matador the outside of that base usually they can't get inside beacuse of a bunch of broken props being in the way
Against thieves: 9/10 thieves usually get inside beacuse alot of space is usually wasted when doing a outside factory base causing them to get in faster
Against cops: 7/10 Same as the thieves, usually it gets really space wasted and cops can use battering ram really quickly to get through your fading doors.

House base: These bases are mostly used in medium areas inside some kind of a house. By going into the house you will be too close to the target and kill yourself if you would dare to do that. This is my favoruite type beacuse going into a house like the one near the old PD has alot of space within it so you can make a long runway and forcing them to run very far, giving you time to shot them. These are also really easy to make beacuse you only need to know how the advanced dupplicator works and you're good to go.

Against matadors: 11/10 Matadors can't be shot through here beacuse it's to tiny space and you wouldn't dare to sacrafice it
Against thieves: 10/10 beacuse thieves can't really get long before you see them and kill them.
Against cops: 9/10 Cops can't raid a base like this. If you have a really long and tin runway you will most likley not get very far until you're dead. Cops will try to use battering ram but it dosen't matter beacuse the first person will be shot first and since he is the only one that can use the battering ram on the fading door then it's no problem for the defenders to kill him, ignoring the others cops.


I have some tips when basing for those who just don't get it.

Use the tool as much as you can when building, precision tool, stacker tool, advanced duplicator 2 and sometimes nocollide when you need to make 2 props into one in a quick way. Also when building, try to make it look nice with materials and stuff. You will enjoy yourself much more than having a dumpster base. Try to make special modifications, this trains your mind and eventually you will be good enough to sell dupes.

When defending your base you want to be as patient as possible. Wait behind your fence until the thief goes to lockpick the door then you attack, if you don't sometimes it occurs that they have a sniper and headshots you for a lucky shot.

Base with a group of people so you can take breaks sometimes, atleast if you're defending the base for 8 hours straight.

If you want a prop bomb secure you can place buttons on it. It sounds wierd but ATM buttons can't be affected by the bombs so if you place buttons on them they can't be moved. However it's a limit on dem buttons tho so be smart!

Remember ammo! Atleast i almost forget to buy ammo at the general store so iam usually sitting there with 100 shots left and i don't want to holster the gun and reuse it like everybody else is doing beacuse i feel like the owners are highly against it.

Make a runway, this is basically it, when you have a tight and extremley long runway, the raiders can't raid you. This is what makes a base strong. The longer runway, the most secure.

I hope you found something on my tips for basing and hopefully you can start do it again without having too big problems with the bombs! B)

EDIT: Excuse my english grammar im trying my best ;/
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Last Edit: 9 years 4 months ago by klosor.
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Explosive Weapons 9 years 4 months ago #86021

klosor wrote:
Use the tool as much as you can when building, precision tool, stacker tool, advanced duplicator 2 and sometimes nocollide when you need to make 2 props into one in a quick way.

You wot m8. No collided props are not allowed.
Read it again please
4.7 NoCollide - Props must not be nocollided. ( Not including Keypads or Buttons )
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Explosive Weapons 9 years 4 months ago #86139

What i meant was putting no collided props thogheter so you can have no gaps. Why else is it allowed for the players? I don't understand. I meant removing the no collide thingy after you were done with that part.
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Explosive Weapons 9 years 4 months ago #86654

+Support

Makes the game harder and increases the fun defending your base.
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Explosive Weapons 9 years 4 months ago #86657

You do know you can make a better base?
All my base dupes are all milkor/matador etc..proof. You can make such base easily if you try, it's not that hard. Do you know how much effort people put to make these eexplosives including me.. I have:
1 orbital, 2 matadors, 2 rpg , 1 milkor. All these stuff takes ages to make..

A HUGE -Support
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Explosive Weapons 9 years 4 months ago #86661

My personal opinion is they should be removed as they defeat the purpose of dying and making it really hard but enjoying to raid. First I thought they were cool cause its hard and a challenge to defend raiding but most bases dont have much protection against them blowing it up and having enough power to just rip apart your printers withought even trying. I found it really dissapointing shooting the ceiling and just having the base blown up with the m202. The defenders have almost no chance of defending the base unless you RDM so they lose there milkor. You have the same thought I had, I loved the times when you could base with like 10 people withought having 2 people raid the base with a milkor or m202. I also loved fighting off like 10 police trying to raid at once or 10 raiders withought my base being blown up and just dying so easily as of 1 minute. I know I dont have much of a say because of well dissapointing most people by leaving my staff duty of the server, but you have my full support.

EDIT: another thing to add to this topic, is that a person that hasnt played DarkRP or gmod just joined ZARP and loved the server but he didnt know how to really build or defend so much so he was a bit sad when his base got blown to pieces by a gun hes never seen before. There goes the printers.

+Support
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Last Edit: 9 years 4 months ago by OluBaby.
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Explosive Weapons 9 years 4 months ago #86703

These Special weapons are part of DarkRP.
Removing them is not an option in my opinion.

People spent millions for them and they are fun to use & It is possible to build bases against them.
Also it is possible to catch someone with it to make him lose it in his raid.

Therefore its always a risk to use them.

Nerfing them would mean that the prices will go much lower and everyone will be able to afford them.
Then you have everyone with a milkor ( which deals a bit less damage ) .

My suggestion is to make the crafting requirements higher.
As I said in another Thread, maybe new materials next to Steel & Uranium.
The only problem is the Orbital Strike, since it takes a whole Inventory space already to craft it.
The prices will rise, not many people can afford them & the new players dont get permanently raided by these weapons.

Ofcourse the rich players which have tons on them would simply get even richer. The thing is, they'd get richer anyway, theres nothing you can do about it. Also dealing with Special Weapons is a risk for players with high amounts of money.
If the prices go up , they need to pay alot more for them too, If there are less customers, they dont get that much money in a short amount of time. They would rather use it for their own Raids.

Thats just my opinion, feel free to post yours and discuss it.
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Last Edit: 9 years 4 months ago by Nexize.
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Explosive Weapons 9 years 4 months ago #88564

It would be awesome if special weapons were harder to obtain, that way not everyone would have access to them.... I mean my bases are usually everything proof, and I have found that my bases can win 1 vs 89 players if they only use the lock pick. Special weapons are awesome, but they are abused. The accomplishment now is to kill the person using the special weapon and causing him to lose it. I think the fix here would be removing all special weapons and tripling
the resources needed to craft them, all but for the orbital. E.g a rpg needs 3 uranium and 50 steel, it will require 150 steel and 9 uranium. " this is just an idea/concept for a solution. The lead team can decide exactly how much the resources should be placed at.

Basically same concept as Nexize suggested, maybe I will make a thread and a poll about this :)
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Last Edit: 9 years 4 months ago by JohnnySmith.
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Explosive Weapons 9 years 4 months ago #88565

OluBaby wrote:
My personal opinion is they should be removed as they defeat the purpose of dying and making it really hard but enjoying to raid. First I thought they were cool cause its hard and a challenge to defend raiding but most bases dont have much protection against them blowing it up and having enough power to just rip apart your printers withought even trying. I found it really dissapointing shooting the ceiling and just having the base blown up with the m202. The defenders have almost no chance of defending the base unless you RDM so they lose there milkor. You have the same thought I had, I loved the times when you could base with like 10 people withought having 2 people raid the base with a milkor or m202. I also loved fighting off like 10 police trying to raid at once or 10 raiders withought my base being blown up and just dying so easily as of 1 minute. I know I dont have much of a say because of well dissapointing most people by leaving my staff duty of the server, but you have my full support.

EDIT: another thing to add to this topic, is that a person that hasnt played DarkRP or gmod just joined ZARP and loved the server but he didnt know how to really build or defend so much so he was a bit sad when his base got blown to pieces by a gun hes never seen before. There goes the printers.

+Support

It appears you make shitty bases or is bad at shooting games :P

Hoi wrote:
Well, there are some explosive proof bases, for an example Johnny Smiths base in the mutant spawn on server 2. You just need to spend some time building a good base.

I love you Hoi! Everyone pay me with Rp cash for lessons on how to be awesome like meh xd
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Last Edit: 9 years 4 months ago by JohnnySmith.
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Explosive Weapons 9 years 4 months ago #88682

JohnnySmith wrote:
I think the fix here would be removing all special weapons and tripling
the resources needed to craft them, all but for the orbital.

Removing all current ones is not a solution.
Imagine a new player gave all his money away to get the materials to craft his own, first Orbital Strike and on the next day the Update comes and its removed.

They would need to get refunded with RP-Cash for the casual prices.
  • RPG 1 Mil
  • Minigun 800-900k
  • Milkor 1,5 Mil
  • M202 4 - 4,5 Mil
  • Matador is difficult, 4 Mil should be alright.
  • Orbital Strikes 15 Mil

That's my opinion.
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Explosive Weapons 9 years 4 months ago #88685

Just make it so the goddamn explosive weapons arent permanent... That way the ones who actually have their explosives, will value them and decide whether they want to spend their charges on this guy or not.

Everyone who has explosives just randomly go from building to building raiding everyone.

And I know how to make a Matador/Milkor proof base, I am not saying this out of stress but as to help the newcommers a bit
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Explosive Weapons 9 years 4 months ago #88701

dafran wrote:
Just make it so the goddamn explosive weapons arent permanent... That way the ones who actually have their explosives, will value them and decide whether they want to spend their charges on this guy or not.

Everyone who has explosives just randomly go from building to building raiding everyone.

And I know how to make a Matador/Milkor proof base, I am not saying this out of stress but as to help the newcommers a bit

Nobody would buy them if you make them a 1 use Item. You would need to make the prices very low if you choose this option.

When the special weapons get removed permanently there would be no reason to spend your time on skilling your crafting & mining.
Also there would be many mad players that spent many hours on skilling them.


There is a need to change the whole system so the skills are still attractive to the players and the explosive weapons are not that strong anymore.

I do not know if the devs can change the weapons in detail like "only 1/2 of the prop that got hit getting unfroozen instead of all". If the devs can mod the weapons they could nerf it in that way.
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