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TOPIC: [SSRP] Server Rules [NEW FORMAT]

[SSRP] Server Rules [NEW FORMAT] 10 years 2 weeks ago #79133

ZARP SSRP Server Rules
Last Updated: 13/11/2014


Requesting Help
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Loopholing
The rules are stated here as guidelines for the server, they are not here for you to scrutinize and try to look for loopholes. An admin's word on a rule is final. If you feel that they are abusing their powers, please gather evidence and post it in a form of a demote request, or bring it to the attention of a Super Admin.


1.0 General Conduct

1.1 Discrimination - Discrimination in any form (sexism, racism, prejudicial remarks) are not permitted on our server.

1.2 Disrespect - Users of the ZARP community server are to conduct themselves respectfully at all times.

1.3 Spam/Promotion of non-ZARP services - Spamming is unacceptable; do not repeat messages more than once in a short space of time, make incoherent/useless messages or messages which promote another competitor community/service.

1.4 Client Side Modification (hacking) - Do not attempt to modify your client to gain an advantage on our server. This includes, but isn't limited to: hacks and scripts.

1.5 Avoiding Punishment - If you are being addressed by a member of staff out of character, do not leave without their permission to do so. This also includes ban evasion, if you are banned you are not permitted to join the server until the ban expires.

1.6 Micspam - Spamming the mic is unacceptable in any format, whether it be screaming, singing, repeating yourself or playing music unless another rule states otherwise.

1.7 Exploiting - Purposely abusing unintentional game features is prohibited.


2.0 Character

2.1 Random Death Match - In order to kill a player, you must have a roleplay-valid reason to do so.

2.2 New Life Rule - Do not return or interact with the area of your death (between two tunnels) that you died until 3 minutes has passed. There is a timer at the top of your screen. If you died in the spawn area, leave it promptly through the nearest tunnel or AFK at spawn.

2.3 Metagaming - In Character related information should merely be relayed (when appropriate and coincident with the other rules) through the In Character channels. This also applies vice-versa, as out of character information should not be used in character.

2.4 Prop Abuse - The use of a prop to kill, push, or surf entities is not permitted.

2.5 Spawn Areas - Killing players who have just (re)spawned and have not moved is not allowed. Do not build in the sidewalk where players spawn.

2.6 Racetrack Area - Do not enter the racetrack area unless teleported there (eg: for an event). Do not base or build in this area.

2.7 Job Titles - Job titles do not enable unreasonable actions (such as mass RDMing because your job is a terrorist). You may roleplay AS something such as a terrorist, but actions must be thoughtful and roleplayed correctly. You can not change your job title to the title of another job. You must follow the rules for the 'base' job.

2.8 FearRP - If you are at gunpoint and you weren't holding a gun first (melee weapons aren't classed as guns), you must (within reason) follow their demands. You can't pull out a gun from your hotbar, or equally, equip one from your inventory. Do not do anything that would risk your life under FearRP. The side with most armed people would be in charge of the situation. For example, a gang of 3 could stop one guy even if he has a gun. FearRP ends after the first shot is fired.

You must use /me to conduct FearRP. For example: '/me handcuffs [name]' or '/me locks vehicle door' to prevent escape.

- Taking hostage: Once you are under their control, you must comply until someone pays your ransom, breaks you out or if the owner dies. The police should try in their best effort to rescue the player, not put them at risk.
- Mugging: You may not mug for more than 4k. If under FearRP, you can not refuse this if you have the money, and you can not kill your mugger once they are finished with you. You can't mug more than 3 times over the course of an hour; mugging will have to comply with criteria such as being in a secluded area, and properly roleplayed in order to avert powergaming. You can mug with a melee weapon under the rule that gun beats blade, and you can not mug in the mines.
- Raid: FearRP does not apply.


3.0 Vehicles

3.1 CDM - You must not kill players with your vehicle whilst they are in the sidewalk (or against the wall in a tunnel) unless you have a reason to do so.

3.2 Car Jacking - Players must not 'car jack'. You may lockpick an unoccupied vehicle, but if there is an occupant you may not steal it for thieving purposes.

3.3 Random Entry - Do not randomly enter a vehicle without the permission of its owner (whilst they are driving it).


4.0 Base Rules

4.1 Fading Doors, Keypads & Buttons - You are allowed a maximum of two consecutive fading doors in order to access any part of the base. After that, you can have third fading doors as long as there is no fourth beyond it, and they must open permanently when their keypad is cracked. You can have as many fading doors as you want as long as any one part of the base is not accessed through 4 or more fading doors. Every fading door requires a keypad or button adjacent to it with an activated time of at least 4 seconds (unless they are the third, and so must open permanently). Other base mechanisms such as shooting windows are an exception as they only require a keypad/button on one side. Keypads/Buttons must not be hidden. Any fading door must not force a player to make the choice between keypad cracking or lockpicking, and so stacked fading doors and keypad ramps are not allowed. Keypads and buttons must not be used as a building material.

4.2 Base Appearance - Bases must not have flickering effects/materials, or anything difficult to the eye. Anyone entering the base must be able to see where they are going. No completely blacked out rooms the black material can only be used on one wall.

4.3 Obstacles - Obstacles that slow the player down, or force them to crouch or jump are not allowed. This excludes the world. No mazes.

4.4 Shooting Windows - Shooting Windows must not be vertically shallower than the lampshade prop.

4.5 Roof Bases - Bases may be on a roof as long as there is a ramp leading up to it in which two people can stand side-by-side.

4.6 Street Bases - Bases may be built outside of a properties confinement as long as they do not intrude on a property you do not own and do not prohibit vehicles from passing.

4.7 NoCollide - Props must not be nocollided.

4.7 Sky Bases - Skybases are not allowed. If parts of a base are floating, they should be aesthetically supported at the edges.

4.8 Propblock - You may propblock any other entrances to a base as long as you have one. You may propblock parts of your base that you are not using as long as you void access to them, and no entities are stored there.

4.9 Entities - Do not store entities in inaccessible areas on the map.

4.10 Killboxes - Killboxes which expose a part of a players body through the hitboxes of a prop are not allowed.

4.11 Raider-Defender Rule - Raiders must be able to shoot AND see you when you can shoot them.

4.12 Fake Entrances - Fake entrances are not allowed.

4.13 Evilmelon Acid/Water - The sewer acid, and water on the evilmelon map must not be used to hide entities: they will be removed by an admin. Bases must not be beyond the acid unless they have a walkway where at least two people can stand side by side on to get to the base.

4.14 Claiming Properties - You may only claim multiple rooms/buildings if you have enough people basing with you to make it worthwhile.

4.15 Building Signs - A building sign in which you can not be raided is recognized as long as you have no raidable entities in your base.

4.16 Mines - The perimeter of the mines is the only place that can be built on. A button operated entrance is the only acceptable form of fading door entry.


5.0 Raiding

5.1 Cooldown - Do not raid the same base twice within 10 minutes.

5.2 Finish - You should leave the base as soon as possible when you have finished raiding.

5.3 Special Weapons - If special weapons are used on props or a base, attempt to access and raid the area must me made.

5.4 Building Signs - If someone has a building sign, they should be left alone. If you want to check that they're not just using it as an excuse to print, give them 20 minutes then report it to an admin and they will check it for you.

5.5 Shops - Do not raid shops unless they have another door/fading door other than their main entrance.

5.6 Building/Rebuilding - Do not build during a raid. Rebuilding counts as building, if a prop is blown up/unwelded durning a raid it can not be put up until the raid is finished.


Job Rules

Citizen
Raid/Mug: No.
Print: Yes.
- Citizen is a job which allows for general roleplay.
- You can give yourself a roleplay job (within reason), but it shouldn't be criminal.
- Citizens don't have the routes accessed by criminals to obtain big weapons. Handgun at the most.

Gun/Heavy Weapons Dealer
Raid/Mug: No.
Print: Yes.
- You must own a shop. No spawning printers until you setup your shop. The shop should be part of where you are basing unless it is an outdoor stall.
- You can't live with criminals, you can however visit them to sell them weapons.
- No self-supplying.

Medic
Raid/Mug: No.
Print: Yes.
- Medics should run some form of hospital, or other medical related roleplay aspect.
- They can be hired by anyone to accompany and heal them on raids, etc.
- No guns.

Shop Owner
Raid/Mug: No.
Print: Yes.
- You need a shop/checkout. Do this before basing.
- You can own a handgun. Hire a guard if that's not enough.

Priest
Raid/Mug: No.
Print: Yes.
- The priest is generally a good citizen. He can be corrupt though, and brainwash people to go against secular law.
- They can't own a gun.
- No roleplaying with distasteful marks such as the swastika, regardless of context.

Furniture Salesman
Raid/Mug: No.
Print: Yes.
- You can own a shop.
- You can own a handgun.
- You must sell furniture, but don't mess around with it (eg: physgunning it into the sky.)

Banker
Raid/Mug: No.
Print: Yes.
- The banker is there to store printers.
- You must own a bank.
- You can be raided, but not by police. Police should unwanted you for defending the bank, and assist you when you are being raided.
- Don't scam. Give the agreed rate.
- You can use any gun.
- If you are about to remove your bank for whatever reason, give those you have stored printers with ten minutes notice. If they don't collect their printer after ten minutes, destroy them and move on with your life.

Hotel Owner
Raid/Mug: No.
Print: Yes.
- The hotel owner can accommodate people for a price by taking over a hotel building.
- Defend your residents, don't let unwanted people in.
- They can also open a 'real estate' shop, but should actively do this and not run a hotel at the same time. They should only own 2 other properties including their shop, to avoid buying the whole map.

Radio Manager
Raid/Mug: No.
Print: No.
- You are there to simply play music (and music only).
- You can play music in a vehicle as long as you keep moving around the map (don't just stop or loiter an area to troll someone.)
- You can play music in a building.
- You can be told to move further in your building by the police if people complain, and if you refuse you can be arrested.
- You can be demoted for bad SOUND quality, but not because of your taste of music.

Miner/Crafter
Raid/Mug: No.
Print: Yes.
- Can own any gun.
- Should only base with other people from the middle class group.
- Police should defend the mining area from muggers and hitmen, as it is a hotspot.


Police/SAS/S.W.A.T/S.W.A.T Sniper/S.W.A.T Leader
Raid/Mug: Raid, but not mug.
Print: No.
- These jobs are here only to keep the streets free of crime.
- They don't have to ask why people are wanted.
- You can randomly weapon check as long as you roleplay it (eg: "/me subjects to random weapon check. Don't move or you will be arrested.")
- They may only arrest wanted/people who break city law.
- Obey the Mayor, Police Chief and S.W.A.T Leader.
- You can break NLR ONLY at the PD.

Prison Guard
Raid/Mug: No.
Print: No.
- You may ONLY guard the PD and mayor.
- Stay with him, or in the PD.

Guard
Raid/Mug: Can accompany if with their employer.
Print: Yes.
- You are there to guard an establishment or person, including the mayor.
- You may own any weapon.
- Police should unwanted you if you are defending your employer/establishment AS LONG AS they are working for a legal establishment/player.
- You can't have your own base, but you can be part of your boss' base.

Mayor
Raid/Mug: No.
Print: No.
- You are a valuable person, you set laws & taxes, etc.
- You therefore value your life. Stay safe.
- You may only own a handgun at maximum. Your police are there to protect you.
- No favoritism within laws. Laws may also not break the rules.
- Laws can't contradict the default laws, or legalize things that are part of the auto-wanted system.


Gangster
Raid/Mug: Yes.
Print: Yes.
- Can own any weapon.

Godfather
Raid/Mug: Yes.
Print: Yes.
- Can own any weapon.
- Use the agenda or people can demote you.

Thieves
Raid/Mug: Can raid, Can mug.
Print: Yes.
- Should not camp, and should actively raid.
- Can be employed to steal/raid/locksmith, but if police hear/see the transaction in place, both parties are guilty and can be arrested.

Hitman
Raid/Mug: Can raid if the people inside have a bounty, can't mug.
Print: Yes.
- No taking private hits. They must be done through the system (/hit)
- You can base with criminals.
- No killing fellow gang members.

Black Market Dealer
Raid/Mug: No.
Print: Yes.
- Can base with and supply criminals.
- Can own a shop if they want to.

Drug Dealer
Raid/Mug: No.
Print: Yes.
- Can base with and supply criminals.
- Can use any weapon.
- Can roleplay as a bartender, and sell alcohol/vodka without being arrested (they should tell police to unwanted them.)


Hobo
Raid/Mug: Can't raid, can mug.
Print: Can print.
- Can build anywhere except inside, but props on road should still allow all vehicles to get past.
- Can build a toll gate, but police can arrest for this illegal practice (if arrested, the hobo must remove it for the duration of their arrest.) The toll gate should be open if you go AFK or leave the booth.
- Can't own doors.
- Can use keypads/fading doors.
- Handgun at the maximum.
- People must do a "/me threatens hobo" or something similar to tell them to stop throwing bugbait before shooting them. If they throw bugbait at your property (including vehicle) you can shoot them immediately.

Mutant
Raid/Mug: Can raid underground bases, no mugging.
Print: No.
- Can build outdoors/above ground.
- Can use keypads.
- No other weapons than the default knife.
- NLR still applies.
- Mutants shouldn't kill eachother.

Server 1 - downtown_v4c
- Mutants KOS people who attack them first, or anyone who is in the PD, warehouse, spawn tunnels or PD district. These 'zones' stop as soon as the tunnel begins.
- Mutants can be KOSed anywhere except for their spawn tunnels, unless they attack you first in the tunnels.

Server 2 - evilmelon
- Mutants can KOS people in the water, the sewers, and people who attack them first.
- Mutants can be KOSed if they attack you first in the water or sewers, but anywhere else can be an instant KOS.

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Last Edit: 10 years 2 weeks ago by RedPowder.
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