Nameful wrote:
All we need is a better prop protection and a better host.
I've seen some brilliant prop protection where if you grab a prop, it gets ghosted and it doesn't get unghosted if you drop it and it's near a player.
Developers also need to focus on optimizing the gamemode, such as making the entities less-glitchy.
If your blaming prop lag on the host then you have no idea what your talking about. Talk about optimization, do you know how unoptimized it would be to constantly check to see if a player is near a prop?