[CLOSED] Improved Hitman System
11 years 10 months ago #3602
In-Game Name: Biolight, or Biolite
What do you want to add?: A large Improvement on the Hitman system.
Players placing hits can do /hit <player> <amount of money> <reason>
When the Hitmen does /hit a GUI appears that has a list of names, reasons for hits, and the amount of money being placed on there head
Next to the playernames in the list, there should be a check, or x.
If the Hitman clicks the check it says "Someone Accepted a hit"
If the Hitman completes that hit it says "Someone Completed a hit"
If the Hitman Clicks the X it says "Someone Denied a hit"
why does it need to be added?: The Hitman system could use some serious improvement
Would it do good to the server? And why would it?: This System would prevent Hitman RDM, allow for custom prices, and just make the system a bit less confusing for players just starting out.
[CLOSED] Improved Hitman System
11 years 10 months ago #3635
Yeh its hard to go in a base kill the guy you have a hit on then type hit completed by then his friends has killed you and you have lost your guns so i think this would be a great idea.
[CLOSED] Improved Hitman System
11 years 10 months ago #4004
Regardless the few minutes it would take to script it, I support the idea. This seems like it would be a great addition, and would see difference between placing a hit on the mayor or a hobo.
[CLOSED] Improved Hitman System
11 years 9 months ago #4771
crack wrote:
Yeh its hard to go in a base kill the guy you have a hit on then type hit completed by then his friends has killed you and you have lost your guns so i think this would be a great idea.
That's the risk of the job. You don't go on a murder mission expecting the server to code it so that it is always succesful.
Scottie
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[CLOSED] Improved Hitman System
11 years 9 months ago #4865