maddox wrote:
I like the idea of skill checks, but being insta killed definetely isnt fun. The general trend over the last year or so is adding insta kill or near insta kill weapons like the propellor trap, grim, forcefield, taser, steel ninja.
All of the above have been reworked to a point where its manageable but that just makes them totally useless afterwards, there should be more skill based generic suits added that favour good aim and positioning rather than being in the right place/getting lucky and insta killing someone. I think the demon should either be as the original pitch was or a complete rework to make it good in close quarters pvp (as smol suggested). For example having a cooldowned ability to steal the HP of nearby (non gang members) and add it as a sort of overhealth or a lifesteal ability like the mummy suit but instead it gives HP instantly which would favour people leading from the front and doing damage directly.
When I suggested a rework for the demon a month or two ago, I suggested either a real lifesteal ability where some of the damage you deal goes directly into your health pool. As well as a dueling type of suit where you select one player within your range and demon esp, and you will have buffed stats against them and them only. While locked on to someone other players would also deal more damage against you in return for the buffs you receive. No one thinks a suit that locks you out of gameplay or has a insta lose mechanic is fun.
As it stands now, the demon can lock someone out of playing for a few seconds at least or completely rip them whilst putting themselves in 0 risk. The suit has 0 take off timer but even if it did it wouldn't matter as you are doing your ability through the wall. As you said there should be a skill based suits coming out that don't just hand you a wonder ability and do all the work for you.