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So this thread is just going to be my thoughts on the changes and maybe asking for more classification.
[CHANGE] EVO suit esp now only shows gang members/allys unless you activate the f3 ability This has been desperately needed for a long long time now and im glad the nerf is finally here. [CHANGE] ACS has 60 second cool down + 300 health This too has needed a buff for a very long time as it has been extremely under powered, However it seems it will likely get demolished still when a gluon is present. [CHANGE] ACS now has damage resistance and more when the force field is down This is worded very strangely? "and more when the force field is down" ? Does this mean that it has more damage resistance or what? Anyway if this does then maybe it wont get destroyed as easily as before mentioned. [CHANGE] Mummy suit multiplier now goes 1/1.5/2 Thank you, it will now be less OP which was needed. [CHANGE] Hyper suit teleport point now expires after 20 minutes This will stop those pesky campers that set a TP inside a nuke room and wait for 12 hours to use it. [ADD] Hyper TP on golden scan master! This is a bit of a weird one, this means yes that people will know if someone is going to teleport into a location but in my mind that just makes it far to easy to camp a TP [CHANGE] Hyper suit is now a faster suit and has 250 more armor Im not quite sure this was needed, however maybe it will be a good fit because we all know the hyper was not the most resistant against the gluon gun compared to some suits. [CHANGE] Visor damage resisdance Has this been upped or lowered or what? If upped that was not needed if lowered thank you now they are ripable [CHANGE] Suits now spawn with a percentage of the health up until 50%. This is to stop people from equipping in combat What the fuck does this mean? Does it mean if a player is at 50 health and they slap on a jugg they will be at 500 health? Can someone explain these to me? |
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JMT Rankin wrote:
is this a positive or negative? or both The jugg is fucked |
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This was forgotten to be mentioned on the change logs but this is also a nerf to the mummy suit.
[INVENTORY] You cannot do this whilst coming out of the grave! You can no longer equip weapons while coming out of the grave (respawning). |
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Last Edit: 6 years 5 days ago by Nafe.
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Nafe wrote:
This was forgotten to be mentioned on the change logs but this is also a nerf to the mummy suit. So you cant just whip a gluon out?[INVENTORY] You cannot do this whilst coming out of the grave! You can no longer equip weapons while coming out of the grave (respawning). But can you still be damaged while coming out? |
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1. :dab:
2. :dab: 3: You take less damage when the shield is down 4: :dab: 5: :dab: 6: If you are going to camp one point for 20 minutes then meh we will see how it turns out 7: We will see how it turns out 8: It will take more damage 9: Yes |
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The following user(s) said Thank You: CBT
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Markus Chellwigg wrote:
Nafe wrote:
This was forgotten to be mentioned on the change logs but this is also a nerf to the mummy suit. So you cant just whip a gluon out?[INVENTORY] You cannot do this whilst coming out of the grave! You can no longer equip weapons while coming out of the grave (respawning). But can you still be damaged while coming out? You can still be damaged of course. |
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Nafe wrote:
Markus Chellwigg wrote:
I suspect a few more mummy rips! whats the going price for one rn? Nafe wrote:
This was forgotten to be mentioned on the change logs but this is also a nerf to the mummy suit. So you cant just whip a gluon out?[INVENTORY] You cannot do this whilst coming out of the grave! You can no longer equip weapons while coming out of the grave (respawning). But can you still be damaged while coming out? You can still be damaged of course. |
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I sort of tested the ACS damage resistance, the ACS without a bubble down takes 6 fall damage, with the bubble down it takes 3 fall damage, so without the bubble its 40% damage resistance, with the bubble it's 70% damage resistance. im not sure if this is accurate, just got it from observing the fall damage.
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