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TOPIC: End Game Content Suggestion

End Game Content Suggestion 5 years 9 months ago #969671

Zarp currently lacks a form of end game content and many players that reach the peak of Zarp tend to quit after a little while.
Often the process of playing on Zarp goes like this.

Get cash

Get weapons

Join a gang

Get special weapons

Get suits

???

From this point on you can simply enjoy raiding and playing with your gang, but often it's demotivating to play the server/make bases when you know you won't get anything out of it in the end.

There are currently 2 things that are rather pointless as of now. Gangs and the leaderboards. Besides granting you a few buddies to base with, gangs only serve to increase your attributes with gang perks. Leaderboards is entirely pointless though.
Because of this I suggest a new way of doing end game content.
War games

With this you can assign 3, 4 or 5 members from your gang to battle an equal amount of enemies from an opposing gang. Winning these games is crucial as it'll affect your position on the leaderboards, which will determine what sort of reward your gang will receive at the end of a season.

The whole idea of this is to make it so there's something to strive for over a longer period. Rewards obtainable through this system are unobtainable afterwards

The rewards provided through this system are:

Models
Weapon skins (PSG reskin, customisables etc.)
Rare items

War games are scheduled to happen once ever 2 hours. This happens sorta like the same way events happen. The gang leaders that sign up for war games will pre-assign a couple of online gang members to participate, and will then be assigned against another gang of roughly equal level (if available).
When the match is over the winning team will be granted points and the losing team will lose points, which is what determines your position on the leaderboards.

I suggest a point system made by Arpad Elo, as it's an overall decent system that doesn't punish new gangs for losing to top gangs and vice versa with rewards.

The types of battle that can be used could be Deathmatch, Attack/Defense, CTF or anything like that really.

There are a few rules however.

There will be no use of:
Suits
Special weapons (Thundergun, Gamma Rifle, Handcannon, Gluon etc.)
Drugs
Explosives


This battle is between regular weapons and chargers.

As already mentioned, when a season ends rewards are distributed to the top gangs, with higher gangs receiving better and more rewards.

If you refrain from entering a war game for a period of time your elo points will slowly decay until you've played again.

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End Game Content Suggestion 5 years 9 months ago #969676

Good idea, good luck!
:support:
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End Game Content Suggestion 5 years 9 months ago #969684

The point of SSRP is not "endgame", since this is not really meant to be taken as an object oriented RPG, but rather as a sandbox RPG. That's why, imho, I don't think it's wise to have gang wars when the same thing happends when basing, and is more interesting. I would like to see 1v1 events, that'd play a role in the position in the leaderboard. Although, couple it with the bad hitboxes due to tickrate, it would be a source of rage.
What I'd like to see is more content, better balanced maps, and ways to obtain the high-end items quicker, so they can be used more often, so fights can be evened out and more interesting throughout the year, instead only in updates.
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End Game Content Suggestion 5 years 9 months ago #969687

jusu wrote:
"end game" nibba this aint runescape
Genius.
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End Game Content Suggestion 5 years 9 months ago #969694

dankek wrote:
The point of SSRP is not "endgame", since this is not really meant to be taken as an object oriented RPG, but rather as a sandbox RPG. That's why, imho, I don't think it's wise to have gang wars when the same thing happends when basing, and is more interesting. I would like to see 1v1 events, that'd play a role in the position in the leaderboard. Although, couple it with the bad hitboxes due to tickrate, it would be a source of rage.
What I'd like to see is more content, better balanced maps, and ways to obtain the high-end items quicker, so they can be used more often, so fights can be evened out and more interesting throughout the year, instead only in updates.

Why is the point of ssrp not endgame?
The whole point is to be able to to make it to the endgame which is suits, having character upgrades and being in or owning a 16 upgrade gang. After that the game gets stale after a few months and then you rarely ever play until a new update comes out.
You suggest 1v1's instead of "gang wars" when there is literally no difference other than size of the group.
And obtaining "higher end items quicker" would make them not high end anymore and would completely ruin the pvp, imagine people running around with evo suits and glouns constantly without caring what so ever as they could just get the items back if they lost them very easily people complain now imagine if it was easier to obtain those items that ruined ssrp.
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End Game Content Suggestion 5 years 9 months ago #969703

Xeronise wrote:
dankek wrote:
The point of SSRP is not "endgame", since this is not really meant to be taken as an object oriented RPG, but rather as a sandbox RPG. That's why, imho, I don't think it's wise to have gang wars when the same thing happends when basing, and is more interesting. I would like to see 1v1 events, that'd play a role in the position in the leaderboard. Although, couple it with the bad hitboxes due to tickrate, it would be a source of rage.
What I'd like to see is more content, better balanced maps, and ways to obtain the high-end items quicker, so they can be used more often, so fights can be evened out and more interesting throughout the year, instead only in updates.

Why is the point of ssrp not endgame?
The whole point is to be able to to make it to the endgame which is suits, having character upgrades and being in or owning a 16 upgrade gang. After that the game gets stale after a few months and then you rarely ever play until a new update comes out.
You suggest 1v1's instead of "gang wars" when there is literally no difference other than size of the group.
And obtaining "higher end items quicker" would make them not high end anymore and would completely ruin the pvp, imagine people running around with evo suits and glouns constantly without caring what so ever as they could just get the items back if they lost them very easily people complain now imagine if it was easier to obtain those items that ruined ssrp.
I'd like to address that 1v1 duels have a huge difference between 2v2, 3v3 and so on; no matter how much you'd really like to simplify it down to simply changing a number, that number is very well creates the dynamic and feel of the game.
Also, high-end items and hard to get items shouldn't go together when you're creating PVP situations for the players, as it soon just plays out on the grinding on each player, which imho is something that should be entirely avoided and there should always be counterplay. A good example would be counter strike, you can win a force-buy round with shitty SMGs vs AKs, hell you can win even on eco vs full buying players, and that's what keeps the game interesting in the end, the fact that you can always get through if you're good enough; that's something that SSRP lacks, and acquirability plays a big role. I'd (PERSONALLY) like suits to be nerfed in order to introduce unique and balanced mechanics, but that's another talk for another post. Also, I'd much rather know that the goddamn suits won't go to 500M 7 months after no update and I can make them myself even after 4-5 days of crafting and grinding, so I can actually play the goddamn game how it's supposed, not be so scared of ripping it because I know I won't get it again. Also, the suits/guns didn't "ruin" SSRP, the balancing did. Oh , also the prices.
Although to address your first and foremost point, when I occassionally RP, I somewhat see Zarp how I see CS:GO, League, or any other competitive game. This is already going to be too long, so , tl;dr is that it's a dick measuring contest with beef, and that's what makes it so awesome in the end. Even if your epenis is going to be larger for winning every CF, for being in the best SSRP gang and helping with the current raid, that's the poinf of it; that's why I disagree with end-game stuff, they don't need it, and they'll be hard to balance because of how the game is created right now where is basically a TDM/FFA mix, where new and old players play along.
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End Game Content Suggestion 5 years 9 months ago #969706

I believe end game is a necessary addition to any game, if it's not there things will get boring once you've acquired all the obtainables in the game. It's an endless cycle Zarp is experiencing right now, nobody sticks around when they got their suits, weapons and money. They then come back when the next upload lands, only to acquire all those items and then leave for another game again until the next update.

If there's one thing people love it's competition and the gang system already opens up a way to make it happen. This is why I decided to make it gang based rather than 1v1. You don't HAVE to participate in any of it, you can go on about your normal business that you consider fun, but a competitive system that provides unique rewards that shows you've been among the best forever and ever, is something anybody would want to get their hands on and will prolong people's interest in the server.
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End Game Content Suggestion 5 years 9 months ago #969707

Kargish wrote:
I believe end game is a necessary addition to any game, if it's not there things will get boring once you've acquired all the obtainables in the game. It's an endless cycle Zarp is experiencing right now, nobody sticks around when they got their suits, weapons and money. They then come back when the next upload lands, only to acquire all those items and then leave for another game again until the next update.

If there's one thing people love it's competition and the gang system already opens up a way to make it happen. This is why I decided to make it gang based rather than 1v1. You don't HAVE to participate in any of it, you can go on about your normal business that you consider fun, but a competitive system that provides unique rewards that shows you've been among the best forever and ever, is something anybody would want to get their hands on and will prolong people's interest in the server.
The only issue I have with the competitive system is that it will make raids and basing count less in terms of gang rep. Right now, there's no official system, and I don't view that as a bad thing, I think it's awesome the community as a whole gets to decide who's the top gang, and there are many heated disagreements on it even today, since it's not a hard statistic and it just makes things fun, and provides more of a community feeling, rather than that bland taste automated systems give in MMORPG games (ex. WoW after cataclysm. No LFG ICC 25 man raids, less of a community feeling).
I'd like to add that sandbox games do not have endgame content but they're one of the most famous and most played genres. Take that as an example to see that you don't need endgame content, as it doesn't have to be the goal, nor does a goal need to exist.
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End Game Content Suggestion 5 years 9 months ago #969712

There is not meant to be and end game on dark rp, the idea is to become the richest and own or help by being part of the most popular gangs, you guys seem to forget there's a reason you're able to lose items...
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End Game Content Suggestion 5 years 9 months ago #969728

Nafe wrote:
There is not meant to be and end game on dark rp, the idea is to become the richest and own or help by being part of the most popular gangs, you guys seem to forget there's a reason you're able to lose items...
But why would anyone aim to be the richest? It carries no weight and only applies to the top 5 people or so. Those same people already carry 10+ of those items, so they don't have to fear losing anything.
If there's not meant to be an end game then why are we grinding for hours each day to acquire items? What will we use them for? People grind for suits because they want to be among the top players, it gives off a vibe of prestige and allows players to feel like they are growing. You can do the same with this, but it'll also give high end players something to go for without going meh after getting bored of laying at the top.
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End Game Content Suggestion 5 years 9 months ago #969736

Kargish wrote:
Nafe wrote:
There is not meant to be and end game on dark rp, the idea is to become the richest and own or help by being part of the most popular gangs, you guys seem to forget there's a reason you're able to lose items...
But why would anyone aim to be the richest? It carries no weight and only applies to the top 5 people or so. Those same people already carry 10+ of those items, so they don't have to fear losing anything.
If there's not meant to be an end game then why are we grinding for hours each day to acquire items? What will we use them for? People grind for suits because they want to be among the top players, it gives off a vibe of prestige and allows players to feel like they are growing. You can do the same with this, but it'll also give high end players something to go for without going meh after getting bored of laying at the top.
I'd rather you addressed my points, recycling the same arguments doesn't give much credibility to the idea you're trying to sell.
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End Game Content Suggestion 5 years 9 months ago #969739

dankek wrote:
Kargish wrote:
I believe end game is a necessary addition to any game, if it's not there things will get boring once you've acquired all the obtainables in the game. It's an endless cycle Zarp is experiencing right now, nobody sticks around when they got their suits, weapons and money. They then come back when the next upload lands, only to acquire all those items and then leave for another game again until the next update.

If there's one thing people love it's competition and the gang system already opens up a way to make it happen. This is why I decided to make it gang based rather than 1v1. You don't HAVE to participate in any of it, you can go on about your normal business that you consider fun, but a competitive system that provides unique rewards that shows you've been among the best forever and ever, is something anybody would want to get their hands on and will prolong people's interest in the server.
The only issue I have with the competitive system is that it will make raids and basing count less in terms of gang rep. Right now, there's no official system, and I don't view that as a bad thing, I think it's awesome the community as a whole gets to decide who's the top gang, and there are many heated disagreements on it even today, since it's not a hard statistic and it just makes things fun, and provides more of a community feeling, rather than that bland taste automated systems give in MMORPG games (ex. WoW after cataclysm. No LFG ICC 25 man raids, less of a community feeling).
I'd like to add that sandbox games do not have endgame content but they're one of the most famous and most played genres. Take that as an example to see that you don't need endgame content, as it doesn't have to be the goal, nor does a goal need to exist.

Take the gang leader boards currently, does anyone think those are actually top gangs? no, they never have and never will. Those leader boards mean very little but people still care enough to deposit billions into just to have a higher place on them. I assume the same will happen if "gang wars" gets introduced, they will be something people can climb for fun but wont actually change anyones mind on what is the best gang.

And as for the endgame thing, do you not count suits and character upgrade as end game content?
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End Game Content Suggestion 5 years 9 months ago #969743

dankek wrote:
Kargish wrote:
Nafe wrote:
There is not meant to be and end game on dark rp, the idea is to become the richest and own or help by being part of the most popular gangs, you guys seem to forget there's a reason you're able to lose items...
But why would anyone aim to be the richest? It carries no weight and only applies to the top 5 people or so. Those same people already carry 10+ of those items, so they don't have to fear losing anything.
If there's not meant to be an end game then why are we grinding for hours each day to acquire items? What will we use them for? People grind for suits because they want to be among the top players, it gives off a vibe of prestige and allows players to feel like they are growing. You can do the same with this, but it'll also give high end players something to go for without going meh after getting bored of laying at the top.
I'd rather you addressed my points, recycling the same arguments doesn't give much credibility to the idea you're trying to sell.
I did relate that to your arguments, and I recycle a few of my previous arguments because they apply to the statement you've provided, which in turns makes me have to repeat.
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End Game Content Suggestion 5 years 9 months ago #969744

Kargish wrote:
...but often it's demotivating to play the server/make bases when you know you won't get anything out of it in the end.
??? which sandbox game am i able to "get stuff" in the "endgame?" not sure what you mean at all, i think you're just poorly phrasing the need for more content
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End Game Content Suggestion 5 years 9 months ago #969838

dankek wrote:
The only issue I have with the competitive system is that it will make raids and basing count less in terms of gang rep. Right now, there's no official system, and I don't view that as a bad thing, I think it's awesome the community as a whole gets to decide who's the top gang, and there are many heated disagreements on it even today, since it's not a hard statistic and it just makes things fun, and provides more of a community feeling,
Right now raids and basing don't count at all because who the fuck bases? You only see the odd base on S2 or S3 once every few days and get a small raiding group together like from Oneil Industries and it will just get smacked down in like 1 hour. There's not really any competition for best gang it's completely dominated by whoever has the most items and doesn't care about losing them.
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End Game Content Suggestion 5 years 9 months ago #969840

Xeronise wrote:
And obtaining "higher end items quicker" would make them not high end anymore and would completely ruin the pvp, imagine people running around with evo suits and glouns constantly without caring what so ever as they could just get the items back if they lost them very easily
Yeah man imagine that then we would actually get players like another server which already did this and is now extremely popular frequently maxing out 128/128 players I can't quite put my finger on the name of it though...
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End Game Content Suggestion 5 years 9 months ago #969916

mega retard wrote:
Xeronise wrote:
And obtaining "higher end items quicker" would make them not high end anymore and would completely ruin the pvp, imagine people running around with evo suits and glouns constantly without caring what so ever as they could just get the items back if they lost them very easily
Yeah man imagine that then we would actually get players like another server which already did this and is now extremely popular frequently maxing out 128/128 players I can't quite put my finger on the name of it though...

so i guess giving people the illusion of them being rich will make them stay on the server?
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End Game Content Suggestion 5 years 9 months ago #969932

Xeronise wrote:
mega retard wrote:
Xeronise wrote:
And obtaining "higher end items quicker" would make them not high end anymore and would completely ruin the pvp, imagine people running around with evo suits and glouns constantly without caring what so ever as they could just get the items back if they lost them very easily
Yeah man imagine that then we would actually get players like another server which already did this and is now extremely popular frequently maxing out 128/128 players I can't quite put my finger on the name of it though...

so i guess giving people the illusion of them being rich will make them stay on the server?
People can still be rich while suits are readily available, suits are fun and so are special weapons, you can add new content to cater for the people who want to feel rich like cosmetics or weaker/fun permanent weapons for example. Something to work towards that doesn't put you leagues ahead of everyone else.
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