Xeronise wrote:
dankek wrote:
The point of SSRP is not "endgame", since this is not really meant to be taken as an object oriented RPG, but rather as a sandbox RPG. That's why, imho, I don't think it's wise to have gang wars when the same thing happends when basing, and is more interesting. I would like to see 1v1 events, that'd play a role in the position in the leaderboard. Although, couple it with the bad hitboxes due to tickrate, it would be a source of rage.
What I'd like to see is more content, better balanced maps, and ways to obtain the high-end items quicker, so they can be used more often, so fights can be evened out and more interesting throughout the year, instead only in updates.
Why is the point of ssrp not endgame?
The whole point is to be able to to make it to the endgame which is suits, having character upgrades and being in or owning a 16 upgrade gang. After that the game gets stale after a few months and then you rarely ever play until a new update comes out.
You suggest 1v1's instead of "gang wars" when there is literally no difference other than size of the group.
And obtaining "higher end items quicker" would make them not high end anymore and would completely ruin the pvp, imagine people running around with evo suits and glouns constantly without caring what so ever as they could just get the items back if they lost them very easily people complain now imagine if it was easier to obtain those items that ruined ssrp.
I'd like to address that 1v1 duels have a huge difference between 2v2, 3v3 and so on; no matter how much you'd really like to simplify it down to simply changing a number, that number is very well creates the dynamic and feel of the game.
Also, high-end items and hard to get items shouldn't go together when you're creating PVP situations for the players, as it soon just plays out on the grinding on each player, which imho is something that should be entirely avoided and there should always be counterplay. A good example would be counter strike, you can win a force-buy round with shitty SMGs vs AKs, hell you can win even on eco vs full buying players, and that's what keeps the game interesting in the end, the fact that you can always get through if you're good enough; that's something that SSRP lacks, and acquirability plays a big role. I'd (PERSONALLY) like suits to be nerfed in order to introduce unique and balanced mechanics, but that's another talk for another post. Also, I'd much rather know that the goddamn suits won't go to 500M 7 months after no update and I can make them myself even after 4-5 days of crafting and grinding, so I can actually play the goddamn game how it's supposed, not be so scared of ripping it because I know I won't get it again. Also, the suits/guns didn't "ruin" SSRP, the balancing did. Oh , also the prices.
Although to address your first and foremost point, when I occassionally RP, I somewhat see Zarp how I see CS:GO, League, or any other competitive game. This is already going to be too long, so , tl;dr is that it's a dick measuring contest with beef, and that's what makes it so awesome in the end. Even if your epenis is going to be larger for winning every CF, for being in the best SSRP gang and helping with the current raid, that's the poinf of it; that's why I disagree with end-game stuff, they don't need it, and they'll be hard to balance because of how the game is created right now where is basically a TDM/FFA mix, where new and old players play along.