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TOPIC: [TTT]Portal Trap TeamKill

[TTT]Portal Trap TeamKill 3 years 10 months ago #1242801

Traitors shouldn´t be able to get killed by the portal trap in ttt_minecraft_b5,I died many times because of it,people forget to tell,we forget to see,etc...
C4 at least has an indicator,please do something.
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[TTT]Portal Trap TeamKill 3 years 10 months ago #1242805

It's fine as it is
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[TTT]Portal Trap TeamKill 3 years 10 months ago #1242808

If this is a suggestion use this template
[b]Server Name:[/b]

[b]Suggestion Title:[/b]

[b]How would it benefit the server:[/b]

[b]Potential Issues/Exploits:[/b]

[b]Additional notes:[/b]

I think its fine how it is tbh
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[TTT]Portal Trap TeamKill 3 years 10 months ago #1242825

Yeah to have a simular indicator for the nether trap as we have for C4 should be easy and shouldn't cause any problems. Also use the template that Nay gave you
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Fuck off Luki, why do you have to do this ear rape type beat to my homie EMP.. he JOINED YOUR CHANNEL just for you, and you welcome him like that ? come on bro, have some respect to the big ballers man, and when i say big ballers, i don't mean it in weight. He actually lost 250 pounds,
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[TTT]Portal Trap TeamKill 3 years 10 months ago #1242829

irrc there's nothing that can be done about issues like these since it would mean changing the map which would mean changing the map name slightly which would mean all the people who find servers to play on by the map name wouldn't find and play on the server.
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Last Edit: 3 years 10 months ago by Ezz.
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[TTT]Portal Trap TeamKill 3 years 9 months ago #1244165

This should be fixed I've had issues with this.
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[TTT]Portal Trap TeamKill 3 years 9 months ago #1244223

Ezz wrote:
irrc there's nothing that can be done about issues like these since it would mean changing the map which would mean changing the map name slightly which would mean all the people who find servers to play on by the map name wouldn't find and play on the server.

In an ideal world a Traitor would alert his buddies using the Traitor team chat that they are going to enable the traps, then you just stay alert and don't walk into them. There is very little, if anything, that can be done.
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[TTT]Portal Trap TeamKill 3 years 9 months ago #1244229

Why not make it that the nether portal when trapped doesnt kill Traitors ? Thats more reasonable.
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[TTT]Portal Trap TeamKill 3 years 9 months ago #1244230

TheFierceOwl wrote:
Why not make it that the nether portal when trapped doesnt kill Traitors ? Thats more reasonable.
You mean when they get sent to the lava, they're immune? Don't you think that could cause problems?

If you want the nether portal trap to simply disregard traitors, it's gonna be difficult doing that, as it is a map feature.
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[TTT]Portal Trap TeamKill 3 years 9 months ago #1244231

TheFierceOwl wrote:
Why not make it that the nether portal when trapped doesnt kill Traitors ? Thats more reasonable.

It's part of the map, it would be very difficult, if not impossible, to do that without making changes to the map itself. Which in turn means we lose players who join by the map 'ttt_minecraft_b5'.
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Last Edit: 3 years 9 months ago by hazzenator.
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[TTT]Portal Trap TeamKill 3 years 9 months ago #1244234

hazzenator wrote:
TheFierceOwl wrote:
Why not make it that the nether portal when trapped doesnt kill Traitors ? Thats more reasonable.

It's part of the map, it would be very difficult, if not impossible, to do that without making changes to the map itself. Which in turn means we lose players who join by the map 'ttt_minecraft_b5'.
oh damn i thought its just something in the codes , sweet thanks for giving me a heads up
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[TTT]Portal Trap TeamKill 3 years 9 months ago #1244237

hazzenator wrote:
Ezz wrote:
irrc there's nothing that can be done about issues like these since it would mean changing the map which would mean changing the map name slightly which would mean all the people who find servers to play on by the map name wouldn't find and play on the server.

In an ideal world a Traitor would alert his buddies using the Traitor team chat that they are going to enable the traps, then you just stay alert and don't walk into them. There is very little, if anything, that can be done.
The average TTT player is so special even if you announce that the nether portal is trapped it doesnt stop them dying to it.
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[TTT]Portal Trap TeamKill 3 years 9 months ago #1244317

Make announcing traps in chat a rule, wouldn’t require any map changes
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[TTT]Portal Trap TeamKill 3 years 9 months ago #1244319

Maddox wrote:
Make announcing traps in chat a rule, wouldn’t require any map changes
Miia wrote:
hazzenator wrote:
Ezz wrote:
irrc there's nothing that can be done about issues like these since it would mean changing the map which would mean changing the map name slightly which would mean all the people who find servers to play on by the map name wouldn't find and play on the server.

In an ideal world a Traitor would alert his buddies using the Traitor team chat that they are going to enable the traps, then you just stay alert and don't walk into them. There is very little, if anything, that can be done.
The average TTT player is so special even if you announce that the nether portal is trapped it doesnt stop them dying to it.

It would only cause more punishments to be given out
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[TTT]Portal Trap TeamKill 3 years 9 months ago #1244322

Maddox wrote:
Make announcing traps in chat a rule, wouldn’t require any map changes


How will you monitor this? As T traps are only viewable by T's.

Shouldn't be a rule. People should use their brain.
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[TTT]Portal Trap TeamKill 3 years 9 months ago #1244323

The whole purpose of a traitor team is to coordinate with your traitors, if you can't do that then dying in a traitor trap is your own fault.
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[TTT]Portal Trap TeamKill 3 years 9 months ago #1244325

Kurze wrote:
Maddox wrote:
Make announcing traps in chat a rule, wouldn’t require any map changes


How will you monitor this? As T traps are only viewable by T's.

Shouldn't be a rule. People should use their brain.
True, would be hard to enforce because mods and admins can’t see traitor chat logs but I think activating all the traps at once without saying anything should be discouraged, especially with the tnt minecart as if anyone (including t buddies) stands near the back of hut their basically guaranteed to die which combined with its almost instant time from being activated to it coming out of hut, which can be extremely frustrating for people as it’s a pretty common place to be
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[TTT]Portal Trap TeamKill 3 years 9 months ago #1244329

Maddox wrote:
Kurze wrote:
Maddox wrote:
Make announcing traps in chat a rule, wouldn’t require any map changes


How will you monitor this? As T traps are only viewable by T's.

Shouldn't be a rule. People should use their brain.
True, would be hard to enforce because mods and admins can’t see traitor chat logs but I think activating all the traps at once without saying anything should be discouraged, especially with the tnt minecart as if anyone (including t buddies) stands near the back of hut their basically guaranteed to die which combined with its almost instant time from being activated to it coming out of hut, which can be extremely frustrating for people as it’s a pretty common place to be

I completely get your point yet I think it's not necessary.

The traitors are with few against a while server. They need to work together to win. Therefore communication is necessary as a T. Now we all ways say in reports when it happens that they should always communicate when they do so.
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