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Lowskii wrote:
"If you get DNA on a player for killing an innocent, you must question them, and if they present a valid and non-traitorous reason for killing the innocent, you may not kill them."
Any traitor could lie about their reason and get away with killing somebody, this would just make dna completely useless.
You would question to a further extent where lying would be near impossible then. It requires strategy to catch traitors out this way.

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