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Tyler Durden wrote:
sorle wrote:
Well, people could have completely valid and non-traitorous reasons to kill someone but just die because the trigger-happy Detective got DNA. This really needs to be changed imo.
If the detective got DNA and killed someone for it that was innocent he suffers a karma penalty for doing so, the rules shouldn't be changed to slow down the gameplay. If you die, you die. Wait your turn and play the next round instead.

But is the game not meant to be strategy-based, rather than all-out warfare? We're taking away a lot of the strategy from the game by allowing this.

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