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Tyler Durden wrote:
sorle wrote:
Well, people could have completely valid and non-traitorous reasons to kill someone but just die because the trigger-happy Detective got DNA. This really needs to be changed imo.
If the detective got DNA and killed someone for it that was innocent he suffers a karma penalty for doing so, the rules shouldn't be changed to slow down the gameplay. If you die, you die. Wait your turn and play the next round instead.
This makes sense, nevermind my last post.

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