DEADMONSTOR wrote:
TheXnator wrote:
Already exists, just a few bugs with it at the moment.
Sorry wut.
How can there be a bug with this...
hook.Add("PlayerDeath", "AddXP", function(victim, inflictor, attacker)
if (victim != attacker) then
attacker:AddXP( 500 ) // No bugs here <3
end
end)
This is EMP's level system we're talking about, there are some fucking weird bugs with it, even Chute got confused with it.
I think I know a fix though.
Yes I had it.
Its legit as easy as that. Use the functions that he provided