lMichaell wrote:
Everyone has a different taste in GMOD, just because you don't like it doesn't mean others will, even with the ethos it is still possible, simple by adding a "points" system, where once you get a certain amount of points you get banned, instead of instantly getting banned, where the ethos would have to be ignored.
To expand on this, considering I have talked with Viking on steam about this since he missed it.
The points system would replace the warning system, where a player breaks a rule, lets say fail-rp for example, gets certain amount of points (e.g 15) (fully up to the admin how much he should get) These can be appealed if you feel it was too much or abusive.
Once you get a certain amount of points by breaking many rules, for example 25 or 35 points, you would be banned from the server.
The points are also not permanent, they run out after 2 weeks (same as "recent" warnings in SSRP).
So player A, breaks FAIL-RP, gets let's say 10 points (minimal fail-rp), and then 1 week later breaks FAIL-RP, getting 20 points (large FAIL-RP) The user get's a ban, which the user can appeal if it was abusive or they realized what they have done wrong and are clearly sorry for their mistakes.
It's a pretty simple system, max points should be set for each rule also so staff cannot give too many points for minimal rule breaks, following the ethos.
This would mean the ethos would still apply to HL2:RP, meaning that this can stay on ZARP without any specific change to the ethos being needed.
I hope to see this implemented as in my eyes, it's a very efficient system.
Smaller bans can also be placed on smaller amounts of points, if the admin feels the rule breaker is not realizing his mistake or has blantly broken said rule on purpose to ruin RP.
E.g 5-10 Warning Points - Maximum 3 day ban
10-15 Warning points - Maximum 5 day ban.
15-20 Warning points - Maximum 7 day ban
20+ Warning points - Fully to the admins discretion, including permanent bans.
Under the rule list there would be all rule breaks under these sections, showing which rule is worse than another, the worst would be Hacking, DDos threats, Abusing exploits intentionally for personal benefits or Selling in-game items, meta-currency, or prestige for real world currency.