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Wacosman wrote:
Actually I have looked around and players seems to hate "bank" anyway.
About the map Richland we could use the normal version of it instead of night.

Really hope some of those maps will be accepted it would be great!

:zarp: :zarp: :zarp:

When I was still Head Admin on Prop Hunt, Martin and I went through almost all maps we could find, the issues we most encountered were: lack of spawn points, CSS/HL2/HL1/CSGO/L4D2 textures required, too big or too small maps, map bugs/glitches, and maps that'd not have any of the mentioned issues, were rejected as they looked like crap. I deleted the google sheets spreadsheet we used when seeking maps, there were somewhere between 40-50 maps noted down - Wanted to link it here but, yeah, it's gone ¯\_(ツ)_/¯

Spawn points and textures can be resolved now easily, spawn points with an addon which lets you place them wherever you want and how many you want, and the textures by taking the map (.bsp file) and merging it will CSS or textures from other games using VIDE.

The only thing you should primarily focus on when finding new maps is to make sure they are decent in size, sufficient for 42 players, that they have enough props (for people to switch to) and hiding spots. I'd also suggest finding some maps that are unique, maps that would make ZARP's PH server stand out in a way. Quite frankly, the map I'm most proud of getting implemented on the server would be Patrick's ph_Volcano, that map is a masterpiece.

If you need any help with maps, feel free to contact me, my Steam & Discord are in my signature. ;)

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