This might be old or whatever.
But I have a lot of experience with servers based on their tickrate. Look at CS:S for an example, tickrate is important for a server when we used to host PCW for our clans, and it is still really important for CSGO servers. 60 TICKRATE was customary for CS:S, below was all the cheap 1$ hosts, idek. Tickrate above 100 was the best, and always prioritized, and I believe that it too has a big impact on the game. Why run 33 FPS when you can run 60 FPS? Agreed, I think so.
Just bumping this, because it deserves to be considered throughout many points and might be good to discuss further.
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