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Reform the application to give it a more vibrant approach - Bold the questions for an example.

Gametrackers:
Server 1: Server 1
Server 2: Server 2

Player x accuses player y for RDMing him, the console log shows that player y killed player x.
Then player y would say "Player x rdmed me"
Refer back to question.

Player x accuses player y for breaking NLR, the kills are pretty close together in console (a few lines apart) at a peak time.
But regardless of what he says he broke NLR either way so I would then warn him and tell him the rule he broke to make sure he doesn't do it again.
That's dumb. Why would you even ask the accused if you would just blatantly warn him/her?

Since I have joined I have been a very active player playing more then 7 hours a day.
That's far from the truth.

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