The Review
Explain "Rdm= Random Death Match" and give an example scenario.
Person A goes up to person B and kills him for no reason at all, or for a his own personal (out of RP) reasons.
scenario: Bob goes to his house and get shot by Eal For No reason.
<-- Definition is more of an example. Try explaining the rule without the need of a situation. Example is good.
Explain "New Life Rule" and give an example scenario.
NLR means after being killed you may not go back to the whole area where you have been killed or interact with anyone from your "past life" based on "past life" events
scenario: After Bob Get Killed He runs Back to where he died to kill Eal
<-- Definition is correct but could be expanded on. Be more specific on those "whole areas" and also there is a certain timer related to NLR, specify that. Example is OK.
Explain "Metagaming" and give an example scenario.
is using OOC (out of character) chat information to a persons advantage or to get revenge on someone
scenario: Bob is getting Killed By Eal again and calls on his Friend in OCC To get his friend to kill Eal
<-- Definition is wrong, read over the rule again. Metagaming is related to IC info and how it should be relayed only through IC channels. Example is good however.
Explain how you would handle the following situation:
Player x accuses player y for RDMing him, the console log shows that player y killed player x.
I check if player X is busy, if not i teleport him to a calm roof, i ask him to explain the situation fully and if he has any proof.... afterwards, i check if player Y is busy,if not I bring him in using SteamID so no name mixups occur...i tell him player X accused you of RDM and the logs shows that you have killed him... and i let him explain his side of the story... if player X did have sufficient evidence then i will warn player y after telling him the reason and ask him not to do it again. If player X did not have any evidence then i rely on my own judgement after hearing both stories and making sure i get all the information needed for the decision.
<-- Handling itself is not wrong. If pressed by time, you can use the commands with the names, but make sure to type unique parts of a player's name. Eventually if player X has no proof but player Y seems to have RDMed him, try your best within common sense to reach a confession.
Explain how you would handle the following situation:
Player x accuses player y for breaking NLR, the kills are pretty close together in console (a few lines apart) at a peak time.
i get to person X and get him to a calm roof if he is not busy, i ask him for the story and for proof, if not proof is present i bring player Y in and ask him why his deaths are so close to each other, depending on his answer and on the number of times he NLRed and the logs showing the deaths are so close to each other i give him a warning and tell him what he did wrong, and explain to him to what NLR is and ask him kindly to reread the rules...
<-- Hmm, not bad! Remeber to consider scenarios such as spawn killing or self-defense.
Explain how you would handle the following situation:
Player x calls for help in the OOC chat because his bank is being raided
i would teleport to player X and explain to him what Metagaming is... and i would tell him hes not allowed to use OOC for this.. if at most he can use /advert and make it roleplay relatable material... i would give him a verbal warning and ask him not to do that again , if repeated i warn player X
<-- Teleporting to him is not needed. You can transmit him the message through chat channels.
Verdict
You have staff potential, I can see that, but there are small improvements to be made when it comes to defining rules.
On the other side however, your activity is bad on the gametracker provided. If you have multiple ones make sure to provide them, but it's better to build up your gametime with a single name.
For now I will go with

due to reasons specified above. Good luck!