Lets start with what u can improve on your application hmm i cant find that much so im just going to start one thing i see is messy link make the gametracker link look more like this
Gametracker: Server1
Alright next thing is the application
Explain "Random Death Match" and give an example scenario.
Random Death Match , known as RDM , is when a player kills another without any reason or for an invalid reason.
Example : The player X who is a gun dealer moves to the spawn and kills the player Y who is a citizen in this case can be considered a RDM because the player X may not Kill no other player when it is a Gun Dealer
Good Example
Explain "New Life Rule" and give an example scenario.
New Life Rule, known by NLR , is when a player dies in an area , it will have to forget all about his past life and can not return to the district where he died until the time that is shown at the top of the screen disappears .
Example : A group of thiefs raids a drug dealer house and kill him , the drug dealer may not return to the district where he died , can not interact until the time that is shown at the top end of the screen.
Good Example
Explain "Metagaming" and give an example scenario.
When the player uses knowledge that their character would not actually know.
Example: A Hitman have to kill the player B, so he uses the OOC to ask to the server where could he find the player B cause he had a hit on him
Could Explain little more but its right this is metagaming that you are talking about it would be good if u added one more explaining to it
Explain how you would handle the following situation:
Player x accuses player y for RDMing him, the console log shows that player y killed player x.
Well , if the console shows that player Y actually killed player X , i would ask the player X for proofs that could show that player Y just RDM , if player X had proofs, i would warn player Y for RDM , if player X didnt have proofs, it would be the player X word againts player Y word and me as a moderator couldnt do nothing about it so i would just archive the case.
Good explaining right there
Explain how you would handle the following situation:
Player x accuses player y for breaking NLR, the kills are pretty close together in console (a few lines apart) at a peak time.
Well i would ask Player X to show me proofs that player Y was breaking NLR , or else it would be hard to help player X accusing player Y cause there was no proof that he was breaking NLR
U can see in the console like if the player X killed the player Y 3times and u can see timer its possible to see NLR timer broken without an proof
Explain how you would handle the following situation:
Player x calls for help in the OOC chat because his bank is being raided
Well , i would pull player X apart and warn him cause he was breaking metagaming rule and would freeze him for some time to give time to raiders raid the bank
Thats good handle of Metagaming but i think the warn wouldn't be necessary just an good Verbal warn and then the freeze
Alright so i can see something about your App
Outcome
App is nice and well made
Friendly ingame
Helps alot ingame
Knows the rules
What you can improve
The light blue colour in your application makes it harder to read you might change that little bit
Gametime
I don't know about warns so
Outcome +Support