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<em>
Explain "Random Death Match" and give an example scenario.
</em>

Random Death Matching is the act of killing, or attempting to kill, a Player without
a valid Role-play reason, this also means that it cannot be anything OOC related or due to
other possible reasons such as revenge, which would also be breaching NLR (New-Life Rule).
<-- Good explanation

An example of a Valid reason for killing a player would be if an Officer arrived at the scene
of a Robbery and the suspect is armed and refuses to drop his weapon and fires at the officer.
<-- Bear in mind this isn't PERP and you shouldn't complicate yourself with such situations. The suspect could be firing in self-defense to avoid being arrested, but before that he must be sure the cop is after him.

<em>Explain "New Life Rule" and give an example scenario.</em>

New life Rule is where the player does not remember any of the events that occured in
his previous life, thus also meaning he does not remember any of the people that he may
of come into contact with before his death. This generally also means that after a player
has died, they cannot go back to their place of death for a certain amount of time.
<-- Good Explanation, but, no example.

<em>Explain how you would handle the following situation:</em>

Player x accuses player y for breaking NLR, the kills are pretty close together in console (a few lines apart) at a peak time.

I would check the console for which player was killed first and check for which reason, by searching further up the logs
for any adverts of Raids, Mugs etc... If there was no indication of an attack in Chat by either X or Y, the situation would be handled as
an RDM and Player X and Y would be questioned and possibly both punished as they have both broken a Rule.
<-<-- I don't think you got the right server. Neither mugs nor raids are adverted. Mugs most be done with /me, and you can KOS unauthorized persons on your private property. Mind also telling me what rule they've broken, both?

If Player X or Y adverted Raid, Mug etc... And player X Proceeded to kill Y for a valid RP reason and then Y returned to kill X for revenge,
he would be punished through means of either Warning, Kick or possibly a temporary ban depending on the severity of the situation and past
offenses.
<-- Just no. No need to advert raids, and if player X adverted mug, then kills player y, player X is actually RDMing since mugs are considered valid only with /me. Bear in mind you cannot ban and neither should you base your punishments on past ones.


<em>Explain "Metagaming" and give an example scenario.</em>

Metagaming is where a player makes or attempts to make another player(s) aware of an event
or something that is happening, out-of-character. For instance, if two friends were talking
over skype and one of the friends gets raided while the other is out on the streets and the
friend getting raided informs the friend of this over skype, that would be technically
Metagaming as they are making their friend aware through means that are not RP.
<-- Not exactly. Metagaming here reffers to game channels. OOC is out of character, IC is in character. The usage of RP info from OOC, or giving RP info in OOC is considered metagaming. This isn't PERP, where metagaming is that serious it extends to Skype/Teamspeak

<em>Explain how you would handle the following situation:</em>
Player x accuses player y for RDMing him, the console log shows that player y killed player x.

In this situation i would temporarily seperate both players from eachother so they cannot
communicate to avoid un-needed arguements, i would then ask Player X his account of events
to why Player Y killed him, if the reasons seem fairly Valid, i will then ask Player Y the
why he killed Player X and listen to his response, if Player Y admits he RDMed i would proceed
to give him a Warning and ask him that he does not do it again or there will be further consequences.
If Player Y was to instead refuse to answer the question or act immaturely i would take obvious punishment
such as a Kick/Ban.
<-- Once again, you cannot ban. You should've known this.

In the Event that the account of Player X and Y do not match, i would try to come to a conclusion by checking
the logs further back and seeing if these players had any communication between eachother beforehand such
as an arguement, and possibly ask people who were around at the time for their account of events before
making my final conclusion.
<-- This is just bad. You're counting witnesses as valid evidence?? You do not ask for any proof?? This is exactly the way you should not handle such a situation.
<em>
Explain how you would handle the following situation:</em>

Player x calls for help in the OOC chat because his bank is being raided

I would politely remind Player X that OOC is for Out-Of-Character communications
only and ask that he does not repeat the Metagame. If he proceedes to do another
Metagame then i will either Warn, Kick, Mute or Ban him temporarily depending
on the severity of the situation. <-- Mods can't mute. Mods can't ban.

Conclusion:
You have a bad way of handling things in general. You are also not aware of the mod powers are, even though, once you've been a mod. (probably mistaken on this part, not sure)
You also think that mugs/raids should be adverted. Killing someone in an adverted mug is nothing but pure RDM.

Haven't really seen you that much recently...
Basically, I'll have to go with :minussp: now. Good luck with your application.

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